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Guest
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Archived from groups: rec.games.mahjong (More info?)
Dear newsgrouppers,
Recently I have played in some MJ tournament. It was organized by
"Intellectual Games Club www.gambler.ru" where you can play ON-line a
bunch of intellectual games incl. rare ones. Sometimes they organize
OFF-line events like one I was participating in.
We played CC rules with the exception that neither Flowers nor Seasons
were not counted for Doubling, only for points. The most interesting
was the way hand scores were calculated. Each hand was accounted
SEPARATELY!
When hand finish we have 4 raw scores of players. Then differences
were CONVERTED to so-called MJ-IMP's (similar to bridge IMP's)
according to some similar to log-scale:
0-8 = 0; 10-20 = 1; 22-36 = 2; 38-58 = 3; 60-86 = 4; 88-120 = 5;
122-174 = 6; 176-248 = 7; 250-350 = 8; 352-500 = 9; 502-702 = 10;
704-1000 = 11; 1002-1406 = 12; 1408-2000 = 13; 2002-2814 = 14;
2816-4000 = 15; 4002-5630 = 16; 5632-7998 = 17; 8000+ = 18.
So, final score of a player in a hand is a sum of three converted to
MJ-IMP's scores.
That was done for main reason: very big luck of having, say, 400
points game would eventually kill motivation to continue on. With
log-scale even after losing very big hand you can continue tournament
with some chances.
For me (also bridge player) that way of counting re-opened CC rules:
the main reason for playing rules other than CC was that luck factor.
With MJ-IMP system it is reasonable to play CC (or similar) rules.
I hope that information would be useful for you.
Best Regards,
Vitaly Novikov
P.S. We played on 7 tables. 4 round of pre-selection. 70 minutes for 4
hands. In each round West was Round Wind. Deal passed nor matter who
won. New sitting was based on current sum of MJ-IMP's (in each round
they added +5 MJ-IMP for 1st place, +3 for the 2nd and +1 for the 3rd.
In addition, each Limit combination scored additional +5 MJ-IMP's). In
a final 4 players played full-fledged 16+ hand match though with
scoring of each hand.
Dear newsgrouppers,
Recently I have played in some MJ tournament. It was organized by
"Intellectual Games Club www.gambler.ru" where you can play ON-line a
bunch of intellectual games incl. rare ones. Sometimes they organize
OFF-line events like one I was participating in.
We played CC rules with the exception that neither Flowers nor Seasons
were not counted for Doubling, only for points. The most interesting
was the way hand scores were calculated. Each hand was accounted
SEPARATELY!
When hand finish we have 4 raw scores of players. Then differences
were CONVERTED to so-called MJ-IMP's (similar to bridge IMP's)
according to some similar to log-scale:
0-8 = 0; 10-20 = 1; 22-36 = 2; 38-58 = 3; 60-86 = 4; 88-120 = 5;
122-174 = 6; 176-248 = 7; 250-350 = 8; 352-500 = 9; 502-702 = 10;
704-1000 = 11; 1002-1406 = 12; 1408-2000 = 13; 2002-2814 = 14;
2816-4000 = 15; 4002-5630 = 16; 5632-7998 = 17; 8000+ = 18.
So, final score of a player in a hand is a sum of three converted to
MJ-IMP's scores.
That was done for main reason: very big luck of having, say, 400
points game would eventually kill motivation to continue on. With
log-scale even after losing very big hand you can continue tournament
with some chances.
For me (also bridge player) that way of counting re-opened CC rules:
the main reason for playing rules other than CC was that luck factor.
With MJ-IMP system it is reasonable to play CC (or similar) rules.
I hope that information would be useful for you.
Best Regards,
Vitaly Novikov
P.S. We played on 7 tables. 4 round of pre-selection. 70 minutes for 4
hands. In each round West was Round Wind. Deal passed nor matter who
won. New sitting was based on current sum of MJ-IMP's (in each round
they added +5 MJ-IMP for 1st place, +3 for the 2nd and +1 for the 3rd.
In addition, each Limit combination scored additional +5 MJ-IMP's). In
a final 4 players played full-fledged 16+ hand match though with
scoring of each hand.
