Weather in modern Empire?

G

Guest

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Archived from groups: rec.games.empire (More info?)

Hi!

When I learned about Empire back in the old Amiga-days, one of the
really fascinating things was the concept of a dynamic weather system.
This feature has somehow vanished from the modern versions of Empire.

What is the reason? As I remember, the weather stopped building up
sectors and could even damage them as well damage ships or planes(?).
There was a high (good weather) and a low (storm) pressure center,
which were moving around the map and had different and changing power.

Is is hard to implement in the current server code? Or are there other
reasons for removing it from current empire?

So long,

Fabian
 
Archived from groups: rec.games.empire (More info?)

Geoff Cashman didn't like it so it was removed.

"Fabian Geis" <core@mindless.com> wrote in message
news:srvlj05iair9r0o33rude3nc34rp4ncpeh@4ax.com...
> Hi!
>
> When I learned about Empire back in the old Amiga-days, one of the
> really fascinating things was the concept of a dynamic weather system.
> This feature has somehow vanished from the modern versions of Empire.
>
> What is the reason? As I remember, the weather stopped building up
> sectors and could even damage them as well damage ships or planes(?).
> There was a high (good weather) and a low (storm) pressure center,
> which were moving around the map and had different and changing power.
>
> Is is hard to implement in the current server code? Or are there other
> reasons for removing it from current empire?
>
> So long,
>
> Fabian
 
Archived from groups: rec.games.empire (More info?)

Fabian Geis <core@mindless.com> wrote:
> Hi!

> When I learned about Empire back in the old Amiga-days, one of the
> really fascinating things was the concept of a dynamic weather system.
> This feature has somehow vanished from the modern versions of Empire.

> What is the reason? As I remember, the weather stopped building up
> sectors and could even damage them as well damage ships or planes(?).
> There was a high (good weather) and a low (storm) pressure center,
> which were moving around the map and had different and changing power.

> Is is hard to implement in the current server code? Or are there other
> reasons for removing it from current empire?

> So long,

> Fabian

That's a shitload of micromanagement added.

--
Roman M. Parparov - NASA EOSDIS project node at TAU technical manager.
Email: romm@empire.tau.ac.il http://www.nasa.proj.ac.il/
Phone/Fax: +972-(0)3-6405205 (work), +972-(0)51-34-18-34 (home)
----------------------------------------------------------------------
The economy depends about as much on economists as the weather does on
weather forecasters.
-- Jean-Paul Kauffmann
 
Archived from groups: rec.games.empire (More info?)

In article <DGQ_c.7684$Wv5.7666@newsread3.news.atl.earthlink.net>,
James Calivar <amheiserbush@yahoo.com.au> wrote:
>Geoff Cashman didn't like it so it was removed.

*laugh*

No James, sorry. It was removed sometime between my first and
second games and I had no impact on that decision.

-Geoff
aka Mithrilien


>"Fabian Geis" <core@mindless.com> wrote in message
>news:srvlj05iair9r0o33rude3nc34rp4ncpeh@4ax.com...
>> Hi!
>>
>> When I learned about Empire back in the old Amiga-days, one of the
>> really fascinating things was the concept of a dynamic weather system.
>> This feature has somehow vanished from the modern versions of Empire.
>>
>> What is the reason? As I remember, the weather stopped building up
>> sectors and could even damage them as well damage ships or planes(?).
>> There was a high (good weather) and a low (storm) pressure center,
>> which were moving around the map and had different and changing power.
>>
>> Is is hard to implement in the current server code? Or are there other
>> reasons for removing it from current empire?
>>
>> So long,
>>
>> Fabian
>
>
 
Archived from groups: rec.games.empire (More info?)

>>Geoff Cashman didn't like it so it was removed.

>*laugh*

>No James, sorry. It was removed sometime between my first and
>second games and I had no impact on that decision.

>-Geoff
> aka Mithrilien

Muir and I decided to take it out for various reasons, Mith had nothing to do
with it. I didn't even know him back then