Archived from groups: rec.games.frp.dnd (
More info?)
Rupert Boleyn <rboleyn@paradise.net.nz> wrote:
> On Fri, 25 Mar 2005 05:59:32 GMT, Keith Davies
><keith.davies@kjdavies.org> carved upon a tablet of ether:
>
>> Rupert Boleyn <rboleyn@paradise.net.nz> wrote:
>> >
>> > Multiple hulls linked by walk-ways with flex in them can extend as far
>> > as you need, though in a significant storm it would have to break up,
>> > and reform afterwards.
>>
>> China Mieville's _The Scar_ had a floating city like this (bigger,
>> event).
>>
>> If I wanted to run with a floating, ocean-going city, I'd have lots of
>> boats and ships, probably *not* tightly bound together but reasonably
>> easy to break up. Armada (IIRC the name) was really tightly bound;
>> there were some ships that could break off, but most were attached to
>> their neighbors rather thoroughly.
>
> I was thinking of the agglomeration in _Snow Crash_, actually.
Similar idea, in terms of how it'd feel -- lots of narrow passages
between boats, guylines tying them together, etc.
Armada might still be a better fit for what he's trying to do, if only
because they didn't have the 'single huge ship' to drive it all (but
they were, ahem, working on remedying that).
Both are probably useful reading. I think _Snow Crash_ describes what
it's like there, in terms of conditions, but _The Scar_ better describes
a floating city, and what it's like trying to move the bastard.
Keith
--
Keith Davies "English is not a language. English is a
keith.davies@kjdavies.org bad habit shared between Norman invaders
keith.davies@gmail.com and Saxon barmaids!"
http://www.kjdavies.org/ -- Frog, IRC, 2005/01/13