[WFB] A Tale of RGMW for real

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Archived from groups: rec.games.miniatures.warhammer (More info?)

>Plus, they are Bretonnians! And with my minimal Painting skills
Painting
>Space Marine scouts can be a challenge. I do like the empire, (model
&
>fluff wise) Lizards, and Tomb Kings. But I had/have the empire and
have
>always liked the High Elves. (Plus I don't really like 'Bad Guy'
>armies.)

That still leaves the Lizardmen... There seem to be a lot of people
out there who aren't too familiar with their fluff; Lizards are
definite 'Good Guys' and much is made of the fact that their main
enemies are Chaos, Skaven and Dark Elves. Personally, I see Tomb Kings
as more neutral than evil, certainly in comparison to the Vampire
Counts.

On a lizardy tangent, am I alone in suspecting that the new High Elf
releases will be tied into the Lustria campaign? Assuming four major
armies for the campaign GW will probably need two good and two bad
armies, and aside from Lizardmen High Elves of the Fortress of Dusk
are the only good guys based in Lustria. Their only common enemy seems
to be Luthor Harkon, so I can see a storyline in which HE and Lizards
are up against Vampire Coast Undead. The fourth army would likely be
Clan Pestilens.

> My thought was to start out as a warband and grow the army
>monthly from there. Would this make a good final army or is it better
to
>start with a 2K list. I like the flexibility to purchase what I am
>likely to paint.

I like to plan armies in advance personally, but if you can get games
in during the early months learning what works and what doesn't as you
go along and so what you'll need to buy could be helpful.

Philip Bowles
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

Philip Bowles wrote:
>>Plus, they are Bretonnians! And with my minimal Painting skills
>
> Painting
>
>>Space Marine scouts can be a challenge. I do like the empire, (model
>
> &
>
>>fluff wise) Lizards, and Tomb Kings. But I had/have the empire and
>
> have
>
>>always liked the High Elves. (Plus I don't really like 'Bad Guy'
>>armies.)
>
>
> That still leaves the Lizardmen... There seem to be a lot of people
> out there who aren't too familiar with their fluff; Lizards are
> definite 'Good Guys' and much is made of the fact that their main
> enemies are Chaos, Skaven and Dark Elves. Personally, I see Tomb Kings
> as more neutral than evil, certainly in comparison to the Vampire
> Counts.
>
> On a lizardy tangent, am I alone in suspecting that the new High Elf
> releases will be tied into the Lustria campaign? Assuming four major
> armies for the campaign GW will probably need two good and two bad
> armies, and aside from Lizardmen High Elves of the Fortress of Dusk
> are the only good guys based in Lustria. Their only common enemy seems
> to be Luthor Harkon, so I can see a storyline in which HE and Lizards
> are up against Vampire Coast Undead. The fourth army would likely be
> Clan Pestilens.
>
>
>>My thought was to start out as a warband and grow the army
>>monthly from there. Would this make a good final army or is it better
>
> to
>
>>start with a 2K list. I like the flexibility to purchase what I am
>>likely to paint.
>
>
> I like to plan armies in advance personally, but if you can get games
> in during the early months learning what works and what doesn't as you
> go along and so what you'll need to buy could be helpful.
>
> Philip Bowles
For Lizards I've only got the old plastics from 4th ed. I just
remembered I have a RBT and High elf on griffin too. and a couple of
metal spear men. You do have good points and If I unload my eldar I
should have a few bucks to spend. I may be moving in a few months (des
Moines Iowa) maybe there will be better gaming opportunities there... I
suffer from lack of store support and not being in the right age group
as the circle of friends who play in this town of 22,000. The campaign
Idea sounds like a lot of fun, would that happen this year or is this a
40K campaign year?

-Joe