I noticed that Tom's normally dedicates part of each game perf review to CPU performance. Typically what they show is something like BF3's where you want at least dual core and probably 2.5GhZ or so...Anything beyond that typically makes little difference.
What games has anyone seen benchmarked that actually benefits from a core count beyond 2.
The main one that I know of is Civ5 for the time it takes between player turns and this was also a factor of map size. I have seen reviews that said it made the between turn go faster and have experienced it first hand when I went from an Athlon X2 to a phenom II X3 in that in late game situations it went through turns much faster (although still not fast).
I imagine that it is typically only Strategy games (turn and real time) that use lots of cores effectively as they really have a lot more things to control. However, I don't think TW: shogun 2 is impacted as much but I think that is because it barely supports dual.
Anyhow just wondering what games have actually been coded to allow people to take advantage of 4 or 6 cores for more then just a 1 or 2% gain.
What games has anyone seen benchmarked that actually benefits from a core count beyond 2.
The main one that I know of is Civ5 for the time it takes between player turns and this was also a factor of map size. I have seen reviews that said it made the between turn go faster and have experienced it first hand when I went from an Athlon X2 to a phenom II X3 in that in late game situations it went through turns much faster (although still not fast).
I imagine that it is typically only Strategy games (turn and real time) that use lots of cores effectively as they really have a lot more things to control. However, I don't think TW: shogun 2 is impacted as much but I think that is because it barely supports dual.
Anyhow just wondering what games have actually been coded to allow people to take advantage of 4 or 6 cores for more then just a 1 or 2% gain.