What is a WILD mage??

G

Guest

Guest
Archived from groups: alt.games.baldurs-gate (More info?)

So, i installed a lot of mods I have never installed before, and I
discovered a new charachter class: Wild Mage, so... I tried it.

So far I've seen no diference besides the fact I can cast a coupel of
extra spells, and everytime I cast something the games tells me something
like 'spells levels increased(decreased) by: X'

Can anyone lease explain what exactly is the diference between a wild
mage and a good old fashioned 'mage'. Thanks

bye
 
Archived from groups: alt.games.baldurs-gate (More info?)

FmC wrote:
> So, i installed a lot of mods I have never installed before, and I
> discovered a new charachter class: Wild Mage, so... I tried it.
>
> So far I've seen no diference besides the fact I can cast a coupel of
> extra spells, and everytime I cast something the games tells me something
> like 'spells levels increased(decreased) by: X'
>
> Can anyone lease explain what exactly is the diference between a wild
> mage and a good old fashioned 'mage'. Thanks

A wild mage uses wild magic, which is less predictable than regular
magic. As a specialist wizard, you can prepare one more spell of each
level each day than a generalist wizard--however, each time you cast a
spell, 1) you cast it as if you were randomly higher or lower in level
than you actually are, 2) it has a 5% chance of misfiring and doing
something unpredictable, which may help or hinder you.
 
Archived from groups: alt.games.baldurs-gate (More info?)

I remember now that I cast spider spawn and it seems odd to me that there
was a sword spider, and I'm not level 12 yet... so that should be it. Right?
"Kish" <Kish_K@pacbell.net> escribió en el mensaje
news:XoGJd.15044$wZ2.2660@newssvr13.news.prodigy.com...
> FmC wrote:
>> So, i installed a lot of mods I have never installed before, and I
>> discovered a new charachter class: Wild Mage, so... I tried it.
>>
>> So far I've seen no diference besides the fact I can cast a coupel of
>> extra spells, and everytime I cast something the games tells me something
>> like 'spells levels increased(decreased) by: X'
>>
>> Can anyone lease explain what exactly is the diference between a wild
>> mage and a good old fashioned 'mage'. Thanks
>
> A wild mage uses wild magic, which is less predictable than regular magic.
> As a specialist wizard, you can prepare one more spell of each level each
> day than a generalist wizard--however, each time you cast a spell, 1) you
> cast it as if you were randomly higher or lower in level than you actually
> are, 2) it has a 5% chance of misfiring and doing something unpredictable,
> which may help or hinder you.
 
Archived from groups: alt.games.baldurs-gate (More info?)

FmC wrote:
> I remember now that I cast spider spawn and it seems odd to me that there
> was a sword spider, and I'm not level 12 yet... so that should be it. Right?

Yes, you randomly were shot up to 12th level casting ability for the
duration of that spell. You got lucky--you could easily have been
reduced in level instead and gotten a weaker spider than you would have
expected for your current level.
 
Archived from groups: alt.games.baldurs-gate (More info?)

"Kish" <Kish_K@pacbell.net> wrote in message
news:EPTJd.15354$wZ2.4215@newssvr13.news.prodigy.com...
> FmC wrote:
>> I remember now that I cast spider spawn and it seems odd to me that
>> there was a sword spider, and I'm not level 12 yet... so that should be
>> it. Right?
>
> Yes, you randomly were shot up to 12th level casting ability for the
> duration of that spell. You got lucky--you could easily have been reduced
> in level instead and gotten a weaker spider than you would have expected
> for your current level.

Then I guess that for people that reload a lot during combat, wild mage
would be the way to do it. Since if faced with a difficult challenge one
could reload until the wild mage was fighting at a high level of magic.
 
Archived from groups: alt.games.baldurs-gate (More info?)

"Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
news:ct92qd$dpo@library2.airnews.net...
>
> "Kish" <Kish_K@pacbell.net> wrote in message
> news:EPTJd.15354$wZ2.4215@newssvr13.news.prodigy.com...
>> FmC wrote:
>>> I remember now that I cast spider spawn and it seems odd to me that
>>> there was a sword spider, and I'm not level 12 yet... so that should be
>>> it. Right?
>>
>> Yes, you randomly were shot up to 12th level casting ability for the
>> duration of that spell. You got lucky--you could easily have been
>> reduced in level instead and gotten a weaker spider than you would have
>> expected for your current level.
>
> Then I guess that for people that reload a lot during combat, wild mage
> would be the way to do it. Since if faced with a difficult challenge one
> could reload until the wild mage was fighting at a high level of magic.
Until a cow falls on your enemies head...

The best part of a wild mage is his ability to cast spells
that are way beyond his limit, as long as those spells
are in his spell book. E.g. a level 8 wild mage can
cast Abi-Dalzim's Horrid Wilting once you have
written this spell in your book. That's what the
Nahal's Reckless Dweomer is for. Of course, things
can (and will) go wrong... So first protect yourself
with a Chaos Shield to improve the odds. The
higher level your mage is, the more chance he has
that the NRD will succeed. Or if it fails, that the new
effects are at least party-friendly. The advantages
are clear: using a level 1 spell to cast a high level spell
and no need to memorize this high level spell before
using it. The disadvantages will become clear when
you start using it 🙂 All I will say is: save first!

Wim
 
Archived from groups: alt.games.baldurs-gate (More info?)

So, I'm begining to understand wild mages. Two questions, How much can cy
clvl increase/decrease each time I cast a spell? and, Are there other ways
(besides chaos shield) to improve my odds??

thanks


"Wim Dekker" <someonenot@microsoft.com> escribió en el mensaje
news:41f8a58a$0$85561$cd19a363@news.wanadoo.nl...
>
> "Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
> news:ct92qd$dpo@library2.airnews.net...
>>
>> "Kish" <Kish_K@pacbell.net> wrote in message
>> news:EPTJd.15354$wZ2.4215@newssvr13.news.prodigy.com...
>>> FmC wrote:
>>>> I remember now that I cast spider spawn and it seems odd to me that
>>>> there was a sword spider, and I'm not level 12 yet... so that should be
>>>> it. Right?
>>>
>>> Yes, you randomly were shot up to 12th level casting ability for the
>>> duration of that spell. You got lucky--you could easily have been
>>> reduced in level instead and gotten a weaker spider than you would have
>>> expected for your current level.
>>
>> Then I guess that for people that reload a lot during combat, wild mage
>> would be the way to do it. Since if faced with a difficult challenge one
>> could reload until the wild mage was fighting at a high level of magic.
> Until a cow falls on your enemies head...
>
> The best part of a wild mage is his ability to cast spells
> that are way beyond his limit, as long as those spells
> are in his spell book. E.g. a level 8 wild mage can
> cast Abi-Dalzim's Horrid Wilting once you have
> written this spell in your book. That's what the
> Nahal's Reckless Dweomer is for. Of course, things
> can (and will) go wrong... So first protect yourself
> with a Chaos Shield to improve the odds. The
> higher level your mage is, the more chance he has
> that the NRD will succeed. Or if it fails, that the new
> effects are at least party-friendly. The advantages
> are clear: using a level 1 spell to cast a high level spell
> and no need to memorize this high level spell before
> using it. The disadvantages will become clear when
> you start using it 🙂 All I will say is: save first!
>
> Wim
>
 
Archived from groups: alt.games.baldurs-gate (More info?)

In article <ctdc3v$iat$1@newsg4.svr.pol.co.uk>,
Jonathan Ellis <jonathan@franz-liszt.freeserve.co.uk> wrote:
# My wild mage had just one usable spell left - Nahal's Reckless
# Dweomer. Which I cast, intending for a Dragon's Breath or Abi-Dalzim's
# Horrid Wilting. I cursed as I got the wild surge... which came up with
# the effect of Summon Cow.
#
# And the cow landed on my final enemy... and did just enough damage to
# kill him/her/it (spoilers avoided)...
#
# A rather appropriate way for a wild mage to win the final battle, eh?

Classic. Just classic.

S.