Sakkura :
It's no more blurry than the aliased image. Preferring an aliased image over an anti-aliased image is like JJ Abrams putting lens flare artifacts over everything. You're specifically preferring a visual artifact.
They both are visual artifacts. Usually AA looks better, but I do not like FXAA or MLAA much. In rare cases I may use them. Downsampling can look better in some games, but it causes artifacts as well, because it averages things out, and that isn't always good. Examples: Skyrim looks good with downsampling, Dragon Age: Origins looks poor with downsampling. The main reason I do not like it with Dragon Age: Origins, is the smaller text becomes deformed with downsampling, while Skyrim uses over sized text, so the averaging out of pixels doesn't cause distortions.
Mostly, I always prefer MSAA, as it is controlled by the game, and only fixes the outer edges of objects, so it doesn't cause textures or text to become blurry. SSAA, is a lot like downsampling (pretty much identical), only SSAA works with the game, so it doesn't apply to things like text, and what ever the game dev's tell it not to touch. However, it isn't always perfect either and has a huge performance hit.