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Archived from groups: rec.games.int-fiction (More info?)
If this is an inappropriate place for this, I apologize in advance, and
please disregard this post and/or tell me where an appropriate place
is. I've been playing/writing IF for a while now, but I'm new to the
community aspects of IF.
I'd be grateful to anyone who wants to weight in on this; first, a
little backstory -- I've been making zcode games for a while and
distributing them among some friends of mine. They seem to enjoy them,
and I was thinking of polishing one up and entering it in an IFComp,
but after reflecting on this for a minute, I realized that I have good
reason to believe that my friends are not a typical audience.
Specifically, there are certain types of puzzles that they enjoy which
other people might not, so I wondered what people thought of the
following types of puzzles in games.
(*) Variations on the random maze -- I hear that this is going out of
fashion, but on the other hand the maze of twisty little passages is a
classic. How do you feel about mazes which require you to make a map?
How about mazes which you can solve without making a map?
(*) Puzzles which require you to do some small amount of
pencil-and-paper calculation, or draw a diagram, to work out the
solution; including maybe a bit of arithmetic. If you object to this,
would you change your mind if there was a "pocket calculator" or
"sliderule" object in the game which you could type your calculations
into?
(*) Puzzles which might require you to look up information about
something on the internet / in an encyclopedia, i.e. a puzzle in which
you had to know whether certain fish lived in fresh water or saltwater.
(*) A piece of paper has a riddle on it; you are to solve the riddle
and type in the answer (or base your actions on the answer.) Here is
an example (which, of course, I will not be using in any game I
release):
Each time myself I find divided
In those smaller thirteen parts
Which, while not me, go inside me,
I simply add them back together
(Never having learned the fancier arts),
And then -- behold -- my whole
Is shown to be the sum of these parts.
My end, in your hands, is like as my beginning
As two brother peas in a pod of four;
Id est, once I've seen my first fifty centuries
I shall not hope for fifty more.
My gut feeling is to replace all of these types of puzzles with the
more "conventional," but I wondered what you guys thought. Also, if
there's a type of puzzle you really like or would like to see more of,
please tell me about that.
If this is an inappropriate place for this, I apologize in advance, and
please disregard this post and/or tell me where an appropriate place
is. I've been playing/writing IF for a while now, but I'm new to the
community aspects of IF.
I'd be grateful to anyone who wants to weight in on this; first, a
little backstory -- I've been making zcode games for a while and
distributing them among some friends of mine. They seem to enjoy them,
and I was thinking of polishing one up and entering it in an IFComp,
but after reflecting on this for a minute, I realized that I have good
reason to believe that my friends are not a typical audience.
Specifically, there are certain types of puzzles that they enjoy which
other people might not, so I wondered what people thought of the
following types of puzzles in games.
(*) Variations on the random maze -- I hear that this is going out of
fashion, but on the other hand the maze of twisty little passages is a
classic. How do you feel about mazes which require you to make a map?
How about mazes which you can solve without making a map?
(*) Puzzles which require you to do some small amount of
pencil-and-paper calculation, or draw a diagram, to work out the
solution; including maybe a bit of arithmetic. If you object to this,
would you change your mind if there was a "pocket calculator" or
"sliderule" object in the game which you could type your calculations
into?
(*) Puzzles which might require you to look up information about
something on the internet / in an encyclopedia, i.e. a puzzle in which
you had to know whether certain fish lived in fresh water or saltwater.
(*) A piece of paper has a riddle on it; you are to solve the riddle
and type in the answer (or base your actions on the answer.) Here is
an example (which, of course, I will not be using in any game I
release):
Each time myself I find divided
In those smaller thirteen parts
Which, while not me, go inside me,
I simply add them back together
(Never having learned the fancier arts),
And then -- behold -- my whole
Is shown to be the sum of these parts.
My end, in your hands, is like as my beginning
As two brother peas in a pod of four;
Id est, once I've seen my first fifty centuries
I shall not hope for fifty more.
My gut feeling is to replace all of these types of puzzles with the
more "conventional," but I wondered what you guys thought. Also, if
there's a type of puzzle you really like or would like to see more of,
please tell me about that.

