Like ones spoken about here (somewhere in the middle):
https://www.gamedev.net/articles/programming/general-and-gameplay-programming/a-journey-through-the-cpu-pipeline-r3115/
Looks more like a description of the older Netburst (increasing pipeline length to ramp up clockspeed) architecture within the old Pentium 4....which is pretty much dead, save for somebody's system sadly still in use with WinXP....
Looks more like a description of the older Netburst (increasing pipeline length to ramp up clockspeed) architecture within the old Pentium 4....which is pretty much dead, save for somebody's system sadly still in use with WinXP....