Last week at GDC, Oculus introduced a new rendering technique called Fixed Foveated Rendering (FFR), which reduces the GPU load in VR scenes. FFR is somewhat of a gamechanger for mobile VR headsets, especially standalone units like the Oculus Go.
What Is Fixed Foveated Rendering, And Why Does It Matter? : Read more
What Is Fixed Foveated Rendering, And Why Does It Matter? : Read more