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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
In article <Xns960ACE7F7F7knight37m@130.133.1.4>,
Knight37 <knight37m@email.com> wrote:
>Umm.... Okay. So what "reasons" are there in UO to talk to other players,
>that aren't there in EQ?
I think one reason is because UO is a skill based system, and there's more
likelihood of encountering and sharing activities with other players regardless
of how long they've been playing or where they are in the world.
That's rather clumsy wording but in the other games, you'll have areas
populated by specific level players much more than UO. Any newb can
really go anywhere in UO. It's not unusual to see veteran players standing
side by side and chatting with newbs as they both are chopping down trees,
or mining, or in dungeons even if the player can't whack anything, but he/she
can experience it and collect some loot. Activities in other games are much
more level-specific imo.
Jim
In article <Xns960ACE7F7F7knight37m@130.133.1.4>,
Knight37 <knight37m@email.com> wrote:
>Umm.... Okay. So what "reasons" are there in UO to talk to other players,
>that aren't there in EQ?
I think one reason is because UO is a skill based system, and there's more
likelihood of encountering and sharing activities with other players regardless
of how long they've been playing or where they are in the world.
That's rather clumsy wording but in the other games, you'll have areas
populated by specific level players much more than UO. Any newb can
really go anywhere in UO. It's not unusual to see veteran players standing
side by side and chatting with newbs as they both are chopping down trees,
or mining, or in dungeons even if the player can't whack anything, but he/she
can experience it and collect some loot. Activities in other games are much
more level-specific imo.
Jim