Archived from groups: alt.games.civ3 (
More info?)
mtg@cornellc.cit.stumbling.block.cornell.edu (Mike Garcia) wrote in message news:<ci4u61$7hn$1@news01.cit.cornell.edu>...
> In article <666c21f4.0409131135.20ca7f58@posting.google.com>, david_guerin_1@hotmail.com (Firecrack) wrote:
> >>
> >> As far as the AI is concerned #1 is is there any tile more than 1 tile
> >> away from any existing cities cultural boundary where a city is
> >> allowed to be planted where there's no enemy unit present. Also if
> >> the title is on the cultural border of a city that has 10K+ culure,
> >> the AI is also allowed to form a city right on the cultural boundary.
> >> AI will assign high priority to resources, including ones they don't
> >> have the tech for.
> >>
> >> As far as the AI is concerned #2 is do I have > OCN cities. If so,
> >> never found a new city unless it will bring in a luxary or resource
> >> tile. (Resources they don't have the tech for will count.) Also when
> >> this is the case, raize instantly any city captured in battle unless
> >> it has a nearby luxary or resource tile. (Again, those resources they
> >> don't have the tech for count)
>
> This not quite correct. I think the key is the relative levels of culture.
> I think the AI will raze a captured city if (a) the AIs total culture is less
> than the original civ's total culture and (b) there is no associated resource.
>
> I've seen AI civs expand well beyond ONC.
>
Well, the AI in conquests does seem to expand a lot further than in
vanilla. So they've greatly increased the ocn limit in conquests.
(Maybe to something like OCN * 4 : enough so that the last city
founded is effectively at OCN with a Court House + Police Station.)
> >Very interesting.
> >
> >Should the human player continue his expansion beyond OCN (thus
> >increasing corruption in its core cities) or should he rather try to
> >stay around OCN ?
>
> In my opinion the human should continue to expand until there is no longer any
> place to build another city. The effective ONC (the term comes from the
> editor) can be raised a number of ways. Building the Forbidden Palace and
> building Courthouses are the ways to do it in the early game. WLtKD also
> reduces corruption. In the industrial age you can build Police Stations after
> you learn Communism. If you switch to Communism and you have Espionage you
> can build the Secret Police HQ (in C3C).
>
> Going beyond ONC does not increase corruption in your core cities, unless you
> are under Communism. It just means that your most distant cities will be
> totally corrupt. If you are going to win a Domination victory you must go
> beyond ONC.
>
>
> Mike G
Note that totally corrupt isn't quite as bad in Conquests than
Vanilla.
In vanilla you could have a city with CN so high that it would always
have 95% corruption & waste even with Court House + Police Station +
WLTPD.
In Conquests latest patch, max corruption is 90%, With Court House max
corruption is 80%, and combined with a Police Station, max corruption
is 70%.
That's enough for some production if the city is large enough and has
enough raw shields, still usually confiended to cheap improvements
that you'll willing to wait for.