What is the Difference between an Optimized Games and an UnOptimized GAmes?

Bhavesh0723

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Mar 1, 2015
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As the question says
I want to know about Optimized and Unoptimized Games.
Also Give me a list of Games that are Optimized and thoses that arent Optimized.
Thank you
 
Solution
Well, all games are optimized. Just a matter of when, how well they do it, and the limitations of the code they've written. These days it is popular to release games that aren't quite finished and let a zero day patch take care of known issues.

Games developed against a particular engine rely on the software tools and expertise available from the engine developer. They will look at how the software interacts with hardware drivers and implement ways to streamline the process.

Another type of optimization is features related. If you have an AMD GPU that can do one particular type of rendering very well, then you set up the game to use that rendering method when an AMD GPU is detected. This can be done by the game developers as well as...
I'm not so sure but I believe un-optimized games tend to have a lot of faults to it and bugs such as Battlefield 4 during initial release was almost unplayable with the amount of bugs it had but later through patches made online gameplay quite amazing.
Another example would be Watch Dogs where even high end gaming PCs had a lot of stutters throughout the game
 
basically whatever came last year (AAA titles) were unoptimized

EG- UBISOFT games like ac unity , watchdogs

better optimized games include dragon age inqui , MGS ground zeroes

Basically
optimization is genrally the usage of the given resources (like multi threads on a cpu) to the max extent

an example of less optimization is the stressing of one core more than the others
 
Well, all games are optimized. Just a matter of when, how well they do it, and the limitations of the code they've written. These days it is popular to release games that aren't quite finished and let a zero day patch take care of known issues.

Games developed against a particular engine rely on the software tools and expertise available from the engine developer. They will look at how the software interacts with hardware drivers and implement ways to streamline the process.

Another type of optimization is features related. If you have an AMD GPU that can do one particular type of rendering very well, then you set up the game to use that rendering method when an AMD GPU is detected. This can be done by the game developers as well as the GPU developer (in the form of video drivers)

Software bugs are a little different compared to optimization. Bugs can lead to crashes or undesired behavior. Optimization in this context is about system performance. (Yes, some bugs can have a direct impact on performance, like a runaway process or memory leak)

Further discussion would start going into how APIs and drivers work in more detail.
 
Solution