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Archived from groups: alt.games.morrowind (More info?)
(Bonus points to anyone who can identify the game that quote came from...)
But seriously, folks, I'm developping quite the collection of keys, and it's
getting to be something of a problem. I just counted, and I have over 90
keys wasting space in my inventory. They have no weight, so it's not
causing any undue encumberance, but it just plain takes up space.
Particuarly since they decided for whatever reason that the keys appear *in
between* the lockpicks and the probes, two items which you very commonly
want to use right around the same time. I'm not sure if I should just dump
them all somewhere, though, since it's possible they'll come in handy again
in some places. I've had times where a key I found in one part of the game
will open a door in a completely different place. The worst part is that
the majority of these keys have extremely-unhelpful non-descriptive names,
like "Rusty Key" or "Ornate Silver Key", etc. Now, it's pretty obvious when
the key is named "Key to Lower Arkgthand" that the key has one specific
purpose, and if I've already gotten everything I can get out of Lower
Arkgthand, then it's probably safe to say I don't need that key anymore.
But with these other generic keys, it's pretty much impossible to say by now
where I got them, what they're good for, and if there's still any reason to
keep them around. Of course, these days, I'm opening most locks with picks
and probes, so maybe it is possible that I could just dump the whole load
and forget about it. But there have been times, admittedly rare, where the
game is specifically programmed not to allow you to open a chest or door
without the key that's made for it, no matter how good you are at picking
locks, so hence my dilemma. Is there some way I could solve this little
problem? I'd be happy if they just didn't show up when you use the MISC
filter on your inventory. Make a new filter category, just for keys.
(Thinking about it, several other new filter categories would be pretty
sweet as well - scrolls, potions, ingredients, divide apparel into clothing,
armor, and jewelry... Hmm. I wonder if that's possible or not...) Or if
there were just some way of being sure I'd never need some of these keys
again. I'd really like to get rid of the darn things...
(Bonus points to anyone who can identify the game that quote came from...)
But seriously, folks, I'm developping quite the collection of keys, and it's
getting to be something of a problem. I just counted, and I have over 90
keys wasting space in my inventory. They have no weight, so it's not
causing any undue encumberance, but it just plain takes up space.
Particuarly since they decided for whatever reason that the keys appear *in
between* the lockpicks and the probes, two items which you very commonly
want to use right around the same time. I'm not sure if I should just dump
them all somewhere, though, since it's possible they'll come in handy again
in some places. I've had times where a key I found in one part of the game
will open a door in a completely different place. The worst part is that
the majority of these keys have extremely-unhelpful non-descriptive names,
like "Rusty Key" or "Ornate Silver Key", etc. Now, it's pretty obvious when
the key is named "Key to Lower Arkgthand" that the key has one specific
purpose, and if I've already gotten everything I can get out of Lower
Arkgthand, then it's probably safe to say I don't need that key anymore.
But with these other generic keys, it's pretty much impossible to say by now
where I got them, what they're good for, and if there's still any reason to
keep them around. Of course, these days, I'm opening most locks with picks
and probes, so maybe it is possible that I could just dump the whole load
and forget about it. But there have been times, admittedly rare, where the
game is specifically programmed not to allow you to open a chest or door
without the key that's made for it, no matter how good you are at picking
locks, so hence my dilemma. Is there some way I could solve this little
problem? I'd be happy if they just didn't show up when you use the MISC
filter on your inventory. Make a new filter category, just for keys.
(Thinking about it, several other new filter categories would be pretty
sweet as well - scrolls, potions, ingredients, divide apparel into clothing,
armor, and jewelry... Hmm. I wonder if that's possible or not...) Or if
there were just some way of being sure I'd never need some of these keys
again. I'd really like to get rid of the darn things...

