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Archived from groups: alt.games.civ3 (More info?)
Hi there,
I'm hoping someone here may help me with a hint:
I play civilization since 8 years (first years CivI, now
Civ3 Vanilla), almost every game on a huge map with only
a few other civs. So there's a lot of space to expand and
develop. Because of this and other time consumting things
most games last for week or months.
I dont pack my cities in a pattern or something regular.
The cities are founded where they have the best 21 tiles
to get a fine metropol with best production.
With this I'm very fast at the point where the corruption
in the cities is at approx. 80-90% and they dont develop
that good ...
So now I would like to have/create the following rule:
In a plain new city the corruption is a half (or quarter)
of the normal value. When I build a courthouse its
reduced to 10 or 20% of the normal value.
Where and how could I get this behavior?
I researched in civfanatics and found "Civ3Ext" as a tool
to modify the corruption calculation. Has anyone tried that?
Are there other/better tools for what I want.
I never worked with the editor. Is it possible to implement
my rules and still play a random game as "normal", only
with different corruption? What would I have to create?
TIA
Lars
Hi there,
I'm hoping someone here may help me with a hint:
I play civilization since 8 years (first years CivI, now
Civ3 Vanilla), almost every game on a huge map with only
a few other civs. So there's a lot of space to expand and
develop. Because of this and other time consumting things
most games last for week or months.
I dont pack my cities in a pattern or something regular.
The cities are founded where they have the best 21 tiles
to get a fine metropol with best production.
With this I'm very fast at the point where the corruption
in the cities is at approx. 80-90% and they dont develop
that good ...
So now I would like to have/create the following rule:
In a plain new city the corruption is a half (or quarter)
of the normal value. When I build a courthouse its
reduced to 10 or 20% of the normal value.
Where and how could I get this behavior?
I researched in civfanatics and found "Civ3Ext" as a tool
to modify the corruption calculation. Has anyone tried that?
Are there other/better tools for what I want.
I never worked with the editor. Is it possible to implement
my rules and still play a random game as "normal", only
with different corruption? What would I have to create?
TIA
Lars
