I think having procedurally generated anything would (as long as it is done correctly) make a game better. I do feel like conversation with NPCs feels far too scripted. I should really play No Man's Sky and see what the procedurally generated planets are all about. (I know I am a bit late to the party) wasn't there some kind of controversy or something with No Man's Sky?Maybe procedurally generated quests in RPG games, and/or LLM based NPCs who can make attempts at realistic conversation while sticking to main plot threads.
Though I imagine the first few titles to really get into that as a main gameplay feature are going to have all sorts of problems.
Well, procedurally generated maps have been a thing for a long long time. I'm talking about about something more akin to a hand crafted experience for each playthrough. If the AI reacted to the way you actually played and crafted appropriate responses I think that would be quite revolutionary. And with enough complexity on map generation you could have a nearly endless playthrough. That comes with its own problems since that will be somewhat difficult to properly monetize.I think having procedurally generated anything would (as long as it is done correctly) make a game better. I do feel like conversation with NPCs feels far too scripted. I should really play No Man's Sky and see what the procedurally generated planets are all about. (I know I am a bit late to the party) wasn't there some kind of controversy or something with No Man's Sky?
I think would also be cool (not sure how you would do it though) is if you had some form of procedurally generated storyline where depending on what choices you made in an RPG the story would change and it would be different for everyone, and maybe even some form of infinite scaling for RPGs as well where there is no max level and enemies scale infinitely (not sure if this is already a thing).Well, procedurally generated maps have been a thing for a long long time. I'm talking about about something more akin to a hand crafted experience for each playthrough. If the AI reacted to the way you actually played and crafted appropriate responses I think that would be quite revolutionary. And with enough complexity on map generation you could have a nearly endless playthrough. That comes with its own problems since that will be somewhat difficult to properly monetize.
No Man's Sky lead guy went and promised a whole lot of things to the press, most of which was false. So while it had the core concepts of a lot of what he was talking it about, it didn't behave in the way he stated. Multi-player was the big one, the procedurally generated planets were very limited in variety and the procedurally generated alien life was sometimes laughable.
A lot of that got taken care of, but well after launch.
I think would also be cool (not sure how you would do it though) is if you had some form of procedurally generated storyline where depending on what choices you made in an RPG the story would change and it would be different for everyone, and maybe even some form of infinite scaling for RPGs as well where there is no max level and enemies scale infinitely (not sure if this is already a thing).
still, it would be very cool and could potentially make games a lot more fun to replay. I would definitely play a game that had these features if any such game were to ever be released.Infinite leveling basically just means you are always at a rough level of parity with the things you are dealing with. Endless grind.
That was basically what I was getting at. Many ways you can trigger the story changes, the more structured the more likely people would have very similar experiences. I'm thinking instead of question prompts/choices, as is typical, you have voice or text input and each NPC retains the memories of interactions. So instead of selecting from a list of pre-made questions, you actually have to ask questions and elicit useful responses, etc. Each NPC given the basic threads of how it should go, but not everything, and you could even have a mechanic of information dissemination where your interactions with NPCs slowly spread, so that your reputation can literally proceed you. Instead of instant 'wanted' statuses, if you travel fast enough no one knows about you.
It would be quite complicated and probably won't happen as there would need to be a complex data system and likely cloud processing for all of it which would be too expensive to maintain long term.