What will be effect of high stuttering on other players

Shubhamlondhe

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Jun 10, 2016
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I recently started GTA online and it stutters bad while driving car.. like it completely freezes for 2-4 seconds.. i am not going to ask for fix because I know there's none for my ultra potato. But I was just curious what other players would see when it's froze .. especially when cops are chasing me which also freeze with my game... Lol.. will they see my stutter or its just my pc who would see.. because when game again starts running it's not like it just skips portion of driving and put me directly to place where car should be if there wasn't any lag. Sorry if it's feeling too dumb xD
PS: Reason of lag is 3gb ram
 
Solution
I can't comment specifically on the GTA game, but that said, many game engines are processed in the following way.

1. CPU processes the game code and send/receives network traffic over TCP/IP
2. CPU send 3D game information to the GPU.
3. The GPU processes a frame.
4. The gamer (you) interacts with input based on what you see on the screen.
5. Information is then processed in the CPU and then send/receive network traffic over TCP/IP.

Lather, rinse, repeat.

The GPU will attempt to process as many frames per second as possible. However, even if the GPU performs slowly, the CPU will be processing the underlying game code at a much much faster rate. So to other gamers on the internet, they would see your car moving about freely. For you...
Well assuming what you are talking about is just large framerate dips causing the "lag" and not some kind of network lag. Then no I don't think other players would be able to tell at all, you would look smooth on their screen. If you freeze for a second on your screen due to a frame rate drop, another players screen would just show you moving as if you did not freeze at all.
 
I can't comment specifically on the GTA game, but that said, many game engines are processed in the following way.

1. CPU processes the game code and send/receives network traffic over TCP/IP
2. CPU send 3D game information to the GPU.
3. The GPU processes a frame.
4. The gamer (you) interacts with input based on what you see on the screen.
5. Information is then processed in the CPU and then send/receive network traffic over TCP/IP.

Lather, rinse, repeat.

The GPU will attempt to process as many frames per second as possible. However, even if the GPU performs slowly, the CPU will be processing the underlying game code at a much much faster rate. So to other gamers on the internet, they would see your car moving about freely. For you however, your car would be jumping around the screen because the GPU can't keep up with the CPU updates.

The exception to the rule is if your car has fluid animation, but everyone else is jumping around on the screen. In that situation, it would be internet lag upon receiving updates from other gamers.
 
Solution