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Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)
The subject pretty much says it all! What would you like to see in a
massively-multiplayer spacesim?
Let your imaginations run wild.
Things that I would like to see:
1) first-person control
2) joystick support
3) real-time combat (lag would be an issue)
4) no NPCs - a completely player-centric game
5) a universe that's small enough so that space is alive with players. When
i'm playing online, I'm much more interested in busy space then having an
entire star system to myself while I click on asteroids. The universe would
expand with the playerbase. It could even start out with just one starsystem
available.
6) fully dynamic supply/demand-based economy
7) no developer created factions - it is entirely in the hands of the
players to start clans and political systems, assassinate player leaders,
seize regions of space, declare territories, charge tolls for often used
routes, whatever they want.
8) full pvp - not relegated to certain areas. If a group of players starts
a gang of pirates, it would be up to the player community to create a
security force to patrol areas. They could be paid through taxes for their
risk. Bounties could also be placed on people, and people could play bounty
hunter to collect them. Mercenaries and freelancers would be hired to
protect mining convoys and political leaders.
9) player-created spacestations and battleships that other players could
dock in
10) gate-based voicechat .. meaning that it starts to transmit your voice
the moment you say something. To limit bandwidth usage, voicechat could be
limited to a certain distance from your ship, so that you could talk to
wingmates but to talk to someone three systems away, you'd need to textchat.
Voicechat would be filtered with noise depending on distance/signal
strength. Other nearby players (perhaps cloaked, stalking their prey) could
eavesdrop if they find your channel, unless you had it 'encrypted' with
expensive gear. However, players could purchase even more expensive gear to
break encryption, and possibly catch some or most of what is being said.
Any thoughts and feelings on those?
Your turn!
dxtx
The subject pretty much says it all! What would you like to see in a
massively-multiplayer spacesim?
Let your imaginations run wild.
Things that I would like to see:
1) first-person control
2) joystick support
3) real-time combat (lag would be an issue)
4) no NPCs - a completely player-centric game
5) a universe that's small enough so that space is alive with players. When
i'm playing online, I'm much more interested in busy space then having an
entire star system to myself while I click on asteroids. The universe would
expand with the playerbase. It could even start out with just one starsystem
available.
6) fully dynamic supply/demand-based economy
7) no developer created factions - it is entirely in the hands of the
players to start clans and political systems, assassinate player leaders,
seize regions of space, declare territories, charge tolls for often used
routes, whatever they want.
8) full pvp - not relegated to certain areas. If a group of players starts
a gang of pirates, it would be up to the player community to create a
security force to patrol areas. They could be paid through taxes for their
risk. Bounties could also be placed on people, and people could play bounty
hunter to collect them. Mercenaries and freelancers would be hired to
protect mining convoys and political leaders.
9) player-created spacestations and battleships that other players could
dock in
10) gate-based voicechat .. meaning that it starts to transmit your voice
the moment you say something. To limit bandwidth usage, voicechat could be
limited to a certain distance from your ship, so that you could talk to
wingmates but to talk to someone three systems away, you'd need to textchat.
Voicechat would be filtered with noise depending on distance/signal
strength. Other nearby players (perhaps cloaked, stalking their prey) could
eavesdrop if they find your channel, unless you had it 'encrypted' with
expensive gear. However, players could purchase even more expensive gear to
break encryption, and possibly catch some or most of what is being said.
Any thoughts and feelings on those?
Your turn!
dxtx
