What's better: Path of Paradox or Fatus Matery?

  • Thread starter Thread starter Guest
  • Start date Start date
  • Tags Tags
    PDF
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

I just want what's ur opinion on this topic, i'm thinking of making a
new midcap ravnos deck and was wondering what would be better?
POP
FM
or a mix of both?
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> I just want what's ur opinion on this topic, i'm thinking of making a
> new midcap ravnos deck and was wondering what would be better?
> POP
> FM
> or a mix of both?

IMO, Fatuus Mastery every time. For a number of reasons.

1. It doesn't take up a master slot.
2. It doesn't cost pool.
3. It doesn't have to be defended.
4. You can let it build up and pay for the entire cost.

Of course, the path is for all Ravnos, whilst FM is only for 1. So
that's the pro there, but I feel that the advantages of FM outweigh
that one advantage.

--> J
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

"Omael" <omael.rangel@gmail.com> wrote in message news:1118715639.200568.299440@g44g2000cwa.googlegroups.com...
>I just want what's ur opinion on this topic, i'm thinking of making a
> new midcap ravnos deck and was wondering what would be better?

It kind of depends on usage. Path of Paradox is repeatedly useful by
all your minions but can be removed easily. It works well when you
can stick it on the board during your master phase, take a bunch of
actions required Chimerstry and costing one or more blood on that turn,
and aren't worried so much about opponents taking actions to remove it
during their turns. Using it for non-rush combat (e.g. making Illusions
of the Kindred far more affordable) is bad to depend on but will
sometimes turn a good value PoP into a fantastic one. If you need to use
Chimerstry action modifiers for stealth during your flurry of Chimerstry
actions, that's also an attractive bonus.

I haven't used Fatuus Mastery but it looks like it might have it's
uses. It's more along the lines of taking an action early on and
knowing opponents can't take steps to remove it. It seems like more
a card in a deck where minions specialize actions and you expect one
particular minion to do a lot of the Chimerstry skill things. If that
minion uses enough Chimerstry minion cards, it's kind of like having a
Palatial Estate. Er, sort of, kind of...

Fred
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

And what would be the numbers for that? For instance, i use 3-4 paths
of paradox in a deck with the primary idea of gabrin bleeding and doing
sensory deprivations. How many FM should i have in the deck? 8 FM
instead 4 PoP? and wasting 4 slots that could be used for 2 bleed
actions and 2 sensory?
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 13 Jun 2005 20:08:16 -0700, Omael <omael.rangel@gmail.com> wrote:

> And what would be the numbers for that? For instance, i use 3-4 paths
> of paradox in a deck with the primary idea of gabrin bleeding and doing
> sensory deprivations. How many FM should i have in the deck? 8 FM
> instead 4 PoP? and wasting 4 slots that could be used for 2 bleed
> actions and 2 sensory?

FM's problem is that you need it early for full effect. If you used 3-4
Paths, I think you either go completely FM (and add 1 or 2 for safety,
like around 4-6 copies total) or mix them and go something like 4 Fatuus,
2 Path. You seem to lose slots on these, but you gain Master slots (and
those are generally more important than minion slots). Don't forget
though that you can stack Fatuus'.

--
Bye,

Daneel
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 13 Jun 2005 20:08:16 -0700, "Omael" <omael.rangel@gmail.com> wrote:

>And what would be the numbers for that? For instance, i use 3-4 paths
>of paradox in a deck with the primary idea of gabrin bleeding and doing
>sensory deprivations. How many FM should i have in the deck? 8 FM
>instead 4 PoP? and wasting 4 slots that could be used for 2 bleed
>actions and 2 sensory?

I recently tried to Ravnos g3-4 breed decks with different amounts of
Fatuus Mastery (and Ravnos Carnival, for that matter).
The first had 6 copies and I reduced it to 5. The second started with
3 copies and I noticed that it reduced greatly my setup speed, so it
went to 4.
I'd say: If you're going weenie/breed, include at least 4. Maybe 5 is
better. If you're going for a midsize crypt, make sure you'll have a
way to get multiple actions (Freak Drive, Forced March with Etienne or
Alexis, whatever) and/or plenty of untap cards, so you can sefely and
include 3 or 4 Fatuus.

Of course, these decks were built to go forward, with reasonable bloat
(through Tribute to the Master + Patshiv), a little time for setup
(Ravnos Carnival, Tumnimos, +bleed equipment/retainers and Fatuus
Mastery) and then a lot of stealth to get actions and bleeds through.
So Fatuus Mastery was an obvious choice over the Path simply because I
had no spare master slots (in fact I had too much and included
Parthenon) and extra minions to act. The core of both decks was
something like this:

1-2 Parthenon
4 Ravnos Carnival
6-7 Tribute to the Master
1-2 Blood Doll

5 Patshiv
4 Sensory Deprivations
4-6 Fatuus Mastery
8-10 Tumnimos

8-10 Fata Morgana
8-10 Mirror Image
4-5 Occlusion
2-4 Permanency

The rest was filled with whatever was unique to each deck (from
Chimestry skill cards for the weenies version to Sybil's Tongues for
Mata Hari's version) and a few untaps, since you have Mirror Image and
Occlusion doubling as cheap defense. The first version got 3GWs and
10,5 VPs in a qualifier with 42 players, and I can safely say that it
didn't win the tournament only because it faced an Anneke wall in the
finals.

But let me say one thing: if you're going g3-4 swarm bleed, don't
forget Paul Forrest. Really. Start the deck with 3 copies of Paul and
then choose the rest. If you can, put Fatuus Mastery on him first, and
reserve 1 Blood Doll for him also. Having 3 or 4 Tumnimos bleeding for
potentially 2 (or three if they already had CHI) is something that
leaves any non-wall prey in a really bad situation. Who they will
block? They'll take 3 Tumnimos bleed for 2 each just to try to blcok
and torporize Paul (which of course won't bleed most of the time), or
will they block the Tumnimos and then take a bleed for 4 from any
other [CHI] minion you have?

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

WOW, great ideas, i think i ll try that with som drabahs for defense,
did you left out the week of nightmares on porpouse?
For this one i accept its better the FM.
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

In message <bHrre.797$bo1.44@fed1read06>, Frederick Scott
<nospam@no.spam.dot.com> writes:
>"Omael" <omael.rangel@gmail.com> wrote in message news:1118715639.200568.299440@g44g2000cwa.googlegroups.com...
>>I just want what's ur opinion on this topic, i'm thinking of making a
>> new midcap ravnos deck and was wondering what would be better?
>
>It kind of depends on usage. Path of Paradox is repeatedly useful by
>all your minions but can be removed easily.

Though there are some pretty useful options Ravnos intercept/negative
steakth decks, which would make it harder to remove.

As you say, horses for courses.

--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 14 Jun 2005 19:24:29 -0700, "Omael" <omael.rangel@gmail.com> wrote:

>WOW, great ideas, i think i ll try that with som drabahs for defense,
>did you left out the week of nightmares on porpouse?
>For this one i accept its better the FM.

Hi Omael,

I started out with Drabas as well as some Illusions of the Kindred and
ended up swapping them for more stealth. Though I must say that the
decision was made as soon as I realized my playgroup was leaning
toward non-combat decks for the upcoming tournament.

I kept WoN out solely because I don't own any :-/

Of course, as other have pointed out, the Path could be a better
choice if you're going the wall/guns route (with or without Mass
Reality) since you want to give other a reason to take D actions
against you. But I personally didn't tried it yet, not after FM's
release.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

My playgroup plays a lot of intercept and combat, that why i was
originally asking.
I think i'm going to try gabrin, natalia, saricha and deflections for
defense instead of drabahs. (As soon as i get 10 tumnimos 😛)