Archived from groups: alt.games.half-life (
More info?)
"Nick Hounsome" <nh002@nickhounsome.me.uk> wrote in message
news:CICRd.125227$B8.124868@fe3.news.blueyonder.co.uk...
>
> "Patrick Michael" <heismanpat@yahoo.com> wrote in message
> news:hivRd.8230$zs.3517@okepread04...
> >
> > "Peter Lykkegaard" <peter.aghl@gmail.com> wrote in message
> > news:37ndinF5f00v4U1@individual.net...
> >> "Patrick Michael" wrote
> >>
> >>>I don't see it in my weapons list?
> >> Combi satchel charge/tripmine
> >>
> >> get an improved fgd from here
> >>
http://members.shaw.ca/dvdgillen/fgd_AB.zip
> >>
> >
> > Never mind..I found them on that new map they added. Thanks for the
> > response though.
>
> They are just like the things in HL1 (or a combination of 2 of them) that
I
> missed in HL2.
>
> They have some strange behaviour though - I tried to set a trap at the
exit
> of the teleporter and they didn't seem to go off - just dissappeared!
>
>
And stranger still. Put one on a barrel, then move the barrel. The slam
remains there suspended in mid air.
Bob