Wheel of Fortune and Maro

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Hello.

If a Wheel of Fortune is played will Maro die?
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jimmy Wong schrieb:
>
> Hello.
>
> If a Wheel of Fortune is played will Maro die?

Assuming you have at least one card in hand after Wheel of Fortune is
put on the stack, Maro won't die when WoF resolves. State-based effects
are not checked during the resolution of a spell or ability, but every
time a player would receive priority.
This is different to abilities that trigger on a game state (something
like Veiled Crocodile's triggered ability). Those abilities would
trigger the moment you and your opponent(s) each discarded your hands
(trigger for each player, and go on the stack after WoF finished
resolving).

Martin


Veiled Crocodile
{2}{U}
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an
enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

Maro
{2}{G}{G}
Creature -- Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your
hand.

Wheel of Fortune
{2}{R}
Sorcery
Each player discards his or her hand and draws seven cards.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jimmy Wong, worshipped by llamas the world over, wrote...
> Hello.
>
> If a Wheel of Fortune is played will Maro die?

No. State-based effects, such as death from zero toughness, are checked
every time a player gains priority - basically, at the start of every
phase, after a spell or ability completely finishes resolving, and a few
other times I can't be bothered to list exhaustively at the moment. The
key point here is that SBEs are never checked in the *middle* of a spell
or ability resolving, and will only happen if their condition is
actually true at the exact moment they are checked. Thus, the fact that
you briefly have zero cards in hand during the Wheel's resolution
doesn't affect your Maro.

It would be different if the Maro had a triggered ability along the
lines of "When you have zero cards in your hand, sacrifice Maro". That
*would* notice the moment when you had zero cards in your hand, and
would go on the stack and eventually take out the Maro, notwithstanding
the fact that by the time it resolved you would have a mittfull of
cards.

--
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jimmy Wong <j4389130@telus.net> wrote:
>If a Wheel of Fortune is played will Maro die?

Nope.

You don't "check if he dies" until after the Wheel is all done resolving,
by which time players have handfuls of cards again. "Put creatures whose
toughness is 0 or less into owner's graveyard" is a state-based effect;
those are only, and always, checked before someone actually gets priority...
and nobody ever gets priority in the middle of resolving (or of announcing)
a spell or ability.

Dave
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