Which are going to be the GPUs for the next 5 years?

Jun 13, 2013
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I am planning to buy a new GPU this December. I was waiting for Nvidia’s announcement of new GPU this year to see what should I buy. I am kind of puzzled with what they came out with. Seems to be not worth the price. The benchmarks I plan to get are 1080p 60 FPS Ultra or 2K 60FPS high ultra. (I play in a 1080p that has 75hz refresh rate. In case I change in the future I think I would get a 2K monitor because 4K monitors are expensive)
 
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Also to add another point this ray tracing is not just something to be added to the game. Nvidia whole point with Turing was hybrid rendering. To properly benefit with this kind rendering game developer have to change the normal way they have been developing games for decades with this new method. They need to "clean-up" their engine first replacing all the tricks they do to mimic real lightning reacts to enviroment with true way of doing lighting effect: ray trace. It will take sometime before game engine will be build for hybrid rendering the way nvidia imagine it. Until then we might going to see dev to slap some ray trace effect in their games here and there with big performance impact.
We will know when the cards are tested in real time on test benches. Anything right now is mere speculation. Once the board partners are out with their cards and they have been tested by the reviewers, you should take a call. It would be wise to wait right now. The cards will come out on 20th sep., so you will have a lot of time till dec.
 
Jun 13, 2013
79
0
10,630


Seems I will have to wait. After reading a little bit more abou Ray Tracing, it seems to be the tech of the future ( meaning future consoles will intregate it 2-3 years from now). The safest bet would be just to buy one of this. Hopefully they will be on sale by Black Friday.
 
History of PC gaming shows that 'tech of the future' is really only playable with videocards of the future. What I mean is, this first batch of Nvidia cards will run ray tracing enabled games, but not necessarily run them well. You might see a choice, with RTX enabled at 30+ fps or with RTX disabled at 60+ fps.

In later generations you can expect optimizations in both game development and Nvidia hardware, and that will be the time when this tech is run smoothly. Since you're not buying until December there is no point to worrying about this now.
 
Also to add another point this ray tracing is not just something to be added to the game. Nvidia whole point with Turing was hybrid rendering. To properly benefit with this kind rendering game developer have to change the normal way they have been developing games for decades with this new method. They need to "clean-up" their engine first replacing all the tricks they do to mimic real lightning reacts to enviroment with true way of doing lighting effect: ray trace. It will take sometime before game engine will be build for hybrid rendering the way nvidia imagine it. Until then we might going to see dev to slap some ray trace effect in their games here and there with big performance impact.
 
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