Archived from groups: alt.games.diablo2 (
More info?)
Just rember that i use a SM she uses all traps and what ever charge up she
wants so she does deal to the PI with out to much hassel and then add a holy
frezze merc for some cold damage
"Tom Kazanski" <execve@mail.ru> wrote in message
news:ca1ee49a.0503031949.23a0df7d@posting.google.com...
> Oliver Wenzel <ouuch@t-online.de> wrote in message
news:<d067oj$17f$01$1@news.t-online.com>...
> > Hi,
> >
> > "custard" <custards1@hotmail.com> wrote in
> > news:2dsVd.181641$K7.57497@news-server.bigpond.net.au:
> >
> > > i have a level 82 assassain in single player. i have trained her a bit
> > > different but she can solo baal in 8 player mode with out to much
> > > hassale my set up is
> > > skills:
> > > Tiger strike 20
> > > Dragon Tail 20
> > > Claw Mastery 15
> > > Burst of Speed 5
> > > Shadow Master 20
> > > 1 points in traps to get Death Centry
> >
> > so, how do you deal with physical immunes? DT will convert the damage to
> > fire, but many monsters in Hell are fire immune?
> >
> > Basically, this seems to be the skill setup I'm going to use. But I
haven't
> > decided if I'll do double claw or claw/shield.
> >
> > Regards,
> >
> > Oliver
>
> Hello all,
>
> Fire/physical immunes are a concern, yes.
> That said, it is still quite viable to go along the above route, IF
> you go either single claw or a big weapon.
> IMHO, tiger strike is better with a big fast high damage weapon rather
> than claw, it is rather equipment dependent.
> Many people use a very fast phase blade. Tiger strike does not require
> claws, nor does it get a benefit from dual wielding.
> Due to its nature, it benefits most from high physical damage weapons.
> Claws do not fall into this category.
>
> BUT if you use dual claws, and don't like traps, Martial Arts is
> likely the way to go:
>
> A popular build is to max phoenix, dragon claw, and 2-3 of the
> elemental skills (usually fire and lightning, or all), and use dual
> Bartucs. Depending on points remaining, most people spend rest in claw
> mastery/weapon block, and a little bit in burst of speed.
> (i personally would put little in it as it has the worst returns of
> nearly all assassin skills past the first few levels. It is great at
> level 1, boosted by +skills items)
> Actual physical damage on claws is not a matter of life and death as
> these moves add +elemental damage, not a percentage damage increase
> (Tiger Strike)
>
> Pro's of dual claws:
> (1) use weapon block - lower chance to block then shield but you can
> block nearly anything including most spells (like fireball/meteor but
> not novas)
> Also your chance to block with this skill does not fall to 1/3 when
> running.
> (2) charge up twice as fast with all pure elemental skills (fists of
> fire, claws of thunder, blades of ice)
> (3) deal very nice damage with maxed dragon claw. Note that +elemental
> damage from the elemental charge up skills is added to damage of each
> claw (hence dealt twice, unlike the kicks), even though the elemental
> explosion does not trigger twice.
> (4) fire/physical immune is not really much of concern.
>
> note that using two claws gives no speed/damage benefit to kick
> finishing moves or to tiger/cobra/phoenix strikes.
>
> It is really a personal preference. That said, unless you have Jade
> Talons or some other interesting gear, it is likely that you will have
> lower resistances than a claw/shield assassin.
>
> P.S. A somewhat different (and expensive) build is the WW assassin. If
> you want (and can afford it), you can try that... Should be fun for
> both PvM or PvP. If you have Fal/Ohm/Um runes to spare, you can
> consider it...
>
> In all cases, i'd get an ice rogue,ice mage, or holy freeze merc.
>
> TK