Archived from groups: rec.games.frp.dnd (
More info?)
On Thu, 31 Mar 2005 12:00:44 -0600, Tialan <shalahhr@yahoo.com> carved
upon a tablet of ether:
> However, I'd have to say I like the Deathless- the "good peoples undead"
> you mentioned. I think they can fill a niche. There's room in many
> campaign concepts for undying creatures tied to a positive source rather
> than fueled by negative energy. One example I can think of is the
> Baelnorn from 2nd edition Monster Compendium (Annual 1 I think). A
> Baelnorn was an elf that chose to serve its community in an undying
> state. Though it was undead in 2nd edition terms, I think the concept
> of a benevolent undying care-taker of a community is better served by
> the use of Deathless.
I've never seen why you can't just change undead so they're not
'always evil' in your campaign if you need this sort of thing.
> As for the feats- yeah, they have a lot of munchkiny potential. The
> problem is that most of them assume they're role-playing prerequisites
> are strictly enforced in order to maintain balance. If you're going to
> use them, you need to apply a lot of DM oversight. In my opinion,
> characters earning Exalted feats should have the same behavioral
> requirements with respect to good and evil as Paladins, if not stricter.
I find this really annoying. IIRC back when 3e was new the designers
said they didn't think much of roll-play limitations to feats and PrCs
because they were hard to fairly enforce.
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."