Which game do you hate the least?

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Walter S. / rec.games.int-fiction / Which game do you hate the least?

"I propose that instead of having as many votes as there are entries,
voters should have only three votes: Best (3 points), Second Best (2
points) and Third Best (1 point)."

Not a bad idea. Not because personal vendettas are much of a problem ,
though. The main problem , I think , is that people have a tendency to
dislike things they don't understand. _Goose , Egg , Badger_ got 19 <5
votes not because they "hated" the author , but because they couldn't
figure out what polysemy is about. With only three votes voters won't
feel forced to vote on games they don't have the slightest clue about.
That way authors won't be punished for coming up with original
concepts.
 
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vincenzo vinciguerra wrote:
> Why is that so hard to swallow? This isn't a political election where
> you vote for Bush because he's got a better make-up than Kerry. The
IF
> competition should be a place where people express well-founded
> esthetical convictions, not their ignorance.

Well, if you want to do that, you had better start restricting the set
of judges to only that set of people who have "well-founded esthetical
convictions", and not letting any old person (like me) judge games. My
votes were based on: 1) Does the game have serious mechanical flaws?
2) Is the concept of the game interesting? 3) Did I enjoy the game?

In general, stuff that did really poorly in part 1 got a very low score
from me--that was along the lines of "the parser works so poorly that
this is unplayable" or "ten completely unreasonable causal chains in
the first ten minutes of the game." That kind of flaw was most likely
to make me put a game down quite quickly, and give it a score of 1 or
2. Assuming no horrible horrible flaws like that, it mainly just meant
+/- 1 or 2 for things that were done especially well or especially
awkwardly.

Parts two and three varied a lot. For example, I found the whole
concept of Gamlet to be quite interesting, but found it to be pretty
un-fun in practice. Contrariwise, I thought Luminous Horizon was
somewhat fun but not actually very interesting. Baseline here is "if
it was fun or if it was interesting, but not both, start at around 5.
If it was both fun and interesting, start around 8."

Of course, my opinions are almost certainly going to be different from
anybody else's. I'm sure other folks found Luminous Horizon to be more
original (and also more fun) than I did. I'm just as sure that other
folks found Gamlet to be less un-fun than I did. Or, more likely, they
had different ways they were looking at games. I was looking for
"working, interesting, fun". Somebody who's been doing this for longer
might be looking for for "different from what's been done before."


ANYway, the key thought is: this is a competition that is *well
publicized*, which has judging open to the world. As such, you're
going to get a pretty wide range of viewpoints. You are certainly
going to get people voting who haven't played much recent IF. So, it's
a little hard to say that "people [should] express well-founded
esthetical convictions, not their ignorance" without saying "We must
exclude those who have not proven that they are aesthetes."

So make a new competition with more restrictions if you want that--with
enforced anonymity of authors, and picked judges who are respected
members of the community. Ifcomp is obviously the populist contest
here, where hoi polloi gets to come in and have a voice.


Walter S. wrote:
> Not what I meant. The ten games rule would still stand. "Best" would
> thus mean "best game of the ten I've played", assuming you hadn't had
> time to play more.

Yes... but I think that works worse than the current system. With the
"rate every game and take the average" model, if you get people to "do
the right" thing and play in random order as they've been asked to, you
get at least a reasonable amount of statistical goodness coming out.
If you ask for "what are the top three games you've rated out of the
at-least ten that you've played, and please play in random order", then
a person who happens to play only ten *truly awful* games is supposed
to say that three of those games were the best three? I mean, I guess
it sort of works--but it doesn't make much sense to me. Or at least,
no more sense than the idea that "If you didn't like any of them, don't
vote at all" is really voting.

John.
 
Archived from groups: rec.games.int-fiction (More info?)

Andrew Krywaniuk wrote:
> Hopefully, this ensures that in any given year, the majority of
> judges will vote sensibly. Take away the feedback cycle, and
> who knows...

A good reason to talk about why people voted in what way. Not really a
good reason to change the voting system, though. :) You'll note that
I wasn't saying that we shouldn't talk about voting--just that trying
to change the voting system to *force* enlightened votes is probably a
bad thing to do.

John.
 
Archived from groups: rec.games.int-fiction (More info?)

"John Prevost" <j.prevost@gmail.com> wrote in message
news:1104359247.914304.277050@f14g2000cwb.googlegroups.com...
> vincenzo vinciguerra wrote:

> If you ask for "what are the top three games you've rated out of the
> at-least ten that you've played, and please play in random order", then
> a person who happens to play only ten *truly awful* games is supposed
> to say that three of those games were the best three? I mean, I guess

That's another point I hadn't thought of. If by chance you played what would
turn out to be the bottom 10 games, you'd be voting three of them as the
best. With the current vote, you could simply vote them all low, as
appropriate.

Here's something else to consider (and of personal concern to me). My game
got the fewest number of total votes, save one. If the final score was the
result of cumulative 1's, 2's, and 3's (as opposed to an average), I would
have been at a severe disadvantage. To have a chance in the contest, I
couldn't use anything *but* TADS and Inform...

Mike.
 
Archived from groups: rec.games.int-fiction (More info?)

Here, Graham Grant <ggrant@europe.com> wrote:
> The main problem , I think , is that people have a tendency to
> dislike things they don't understand. _Goose , Egg , Badger_ got 19 <5
> votes not because they "hated" the author , but because they couldn't
> figure out what polysemy is about. With only three votes voters won't
> feel forced to vote on games they don't have the slightest clue about.
> That way authors won't be punished for coming up with original
> concepts.

This is yet another variation of the "people should only submit
*correct* opinions to the IFComp" idea.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.
 
Archived from groups: rec.games.int-fiction (More info?)

Andrew Plotkin <erkyrath@eblong.com>
> Here, Graham Grant <ggrant@europe.com> wrote:
> > The main problem , I think , is that people have a tendency to
> > dislike things they don't understand. _Goose , Egg , Badger_ got 19 <5
> > votes not because they "hated" the author , but because they couldn't
> > figure out what polysemy is about. With only three votes voters won't
> > feel forced to vote on games they don't have the slightest clue about.
> > That way authors won't be punished for coming up with original
> > concepts.
>
> This is yet another variation of the "people should only submit
> *correct* opinions to the IFComp" idea.

Why is that so hard to swallow? This isn't a political election where you
vote for Bush because he's got a better make-up than Kerry. The IF
competition should be a place where people express well-founded esthetical
convictions, not their ignorance.
 
Archived from groups: rec.games.int-fiction (More info?)

"vincenzo vinciguerra" <vvinci@milano.uu.it> wrote in message
news:HxFAd.125643$dP1.451818@newsc.telia.net...

> Why is that so hard to swallow? This isn't a political election where you
> vote for Bush because he's got a better make-up than Kerry. The IF
> competition should be a place where people express well-founded esthetical
> convictions, not their ignorance.

But doesn't the current voting method already make it possible to vote
without ignorance?

---- Mike
 
Archived from groups: rec.games.int-fiction (More info?)

"John Prevost" <j.prevost@gmail.com> wrote in message
news:1104359247.914304.277050@f14g2000cwb.googlegroups.com...
> vincenzo vinciguerra wrote:
> > Why is that so hard to swallow? This isn't a political election where
> > you vote for Bush because he's got a better make-up than Kerry. The
> IF
> > competition should be a place where people express well-founded
> > esthetical convictions, not their ignorance.
>
> Well, if you want to do that, you had better start restricting the set
> of judges to only that set of people who have "well-founded esthetical
> convictions", and not letting any old person (like me) judge games.

Just because people are free to vote how they want doesn't mean that you
can't encourage them to use a better way. Zarf complains that we have this
discussion every year. So what? Maybe that's what's required to maintain the
equilibrium. Every year, a certain number of people post their voting
systems (some bad, some good), then flamewars ensue and this causes some
rgif readers put more thought into their votes next year. Hopefully, this
ensures that in any given year, the majority of judges will vote sensibly.
Take away the feedback cycle, and who knows...

Andrew
 
Archived from groups: rec.games.int-fiction (More info?)

Here, Andrew Krywaniuk <askrywan@hotmail.com> wrote:
>
> Just because people are free to vote how they want doesn't mean that you
> can't encourage them to use a better way. Zarf complains that we have this
> discussion every year.

I'm not complaining, I'm pointing out that it *is* the same discussion.
Context.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.