Why are triple A titles so easy to hack?

ORION85

Commendable
Nov 4, 2016
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1,690
I am currently playing star wars battlefront at the moment and people in group chat constantly complain about hackers being in game.

Is it easier for these hackers to hack this particular game as it is officially considered a dead/ capped game now?

Are they less easy to hack when the company is actively updating the game like when star wars battlefront 2 comes out this year?

Orion
 
Solution
Tbh i feel like half the people that whinge about hackers are just complaining in general. I've played a lot of multiplayer FPS like Battlefield/Battlefront/PUBG and Survival like Rust, ARK, etc and although i would be certain i have run into hackers/cheaters before i don't think they are as frequent as people can make it out to be. I'm not saying they aren't there because they certainly are but not in the numbers people imagine. Remember games have lag, bugs and glitches people shouldn't be quick to think if something is sketchy that they are a hacker. Same goes for skill, just because you see someone perform a really difficult double-kill or something along those lines doesn't mean they run some aimbot. For all you know they are just...
Hard one to directly give an answer to.

I feel a game in active development in some ways would be harder for a cheating tool to manipulate, and it also comes down to who is running the anti-cheat protection, EA seems to like using PunkBuster for their games. Some people will say that PunkBuster are a joke and is worthless protection, But I feel people often forget, it's almost impossible to completely prevent people from cheating.

It's a game of cat and mouse between the cheaters and the anti-cheat developers. the anti cheat guys will have a small breakthrough and their detection algorithms are now able to detect and ban most of the users using a specific cheat engine/version, some cheat engines will be un-harmed by the recent discoveries, but now those cheat makers will be working on crafting a new and clever way of slipping by the newly improved anti-cheat protection.

And yeah, there will be more people using cheats in more popular games, along with a large number of smaller variables that go into what makes people cheat in a a game. Some people will even claim cheats without no real proof, usually because 'he is doing alot better than me'.

Hope that all helps a little.
 
Tbh i feel like half the people that whinge about hackers are just complaining in general. I've played a lot of multiplayer FPS like Battlefield/Battlefront/PUBG and Survival like Rust, ARK, etc and although i would be certain i have run into hackers/cheaters before i don't think they are as frequent as people can make it out to be. I'm not saying they aren't there because they certainly are but not in the numbers people imagine. Remember games have lag, bugs and glitches people shouldn't be quick to think if something is sketchy that they are a hacker. Same goes for skill, just because you see someone perform a really difficult double-kill or something along those lines doesn't mean they run some aimbot. For all you know they are just very skilled and perhaps have massive hours in the game. Just my thoughts.

On a side note, if i could change one thing about Anti-cheats like PunkBuster, BattleEye, EAC, etc. It would be to stop interfering with gosh darn RivaTuner (Afterburner OSD)... 😛
 
Solution