why can't i choose sap?

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Archived from groups: alt.games.neverwinter-nights (More info?)

I just reached level 10 as a fighter, and I already have Called Shot,
but Sap is not available to choose in the feats list. Why can't I get it
now?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:
> I just reached level 10 as a fighter, and I already have Called Shot,
> but Sap is not available to choose in the feats list. Why can't I get it
> now?

There is no Sap feat.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

It was disabled by Bioware, but if you remove the spell level prequisite
from the feat.2da file, and put the changed copy in the override
directory you can use the feat.
John Salerno wrote:
> I just reached level 10 as a fighter, and I already have Called Shot,
> but Sap is not available to choose in the feats list. Why can't I get it
> now?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

M!ke wrote:
> It was disabled by Bioware, but if you remove the spell level prequisite
> from the feat.2da file, and put the changed copy in the override
> directory you can use the feat.
> John Salerno wrote:
>
>>I just reached level 10 as a fighter, and I already have Called Shot,
>>but Sap is not available to choose in the feats list. Why can't I get it
>>now?

Is the override directory a directory that allows you to change files
and use those changes without having to actually alter the original
file? And if you delete the files in the override directory, it goes
back to the default files?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

On Sat, 18 Dec 2004 06:47:20 GMT, Kish <Kish_K@pacbell.net> wrote:

>John Salerno wrote:
>> I just reached level 10 as a fighter, and I already have Called Shot,
>> but Sap is not available to choose in the feats list. Why can't I get it
>> now?
>
>There is no Sap feat.

I can see it now, a feat that turns you into a Sap. What a horrible
thought. Clearly it's for the Real Roleplayers [tm] only.


--
Hong Ooi | "COUNTERSRTIKE IS AN REAL-TIME
hong@zipworld.com.au | STRATEGY GAME!!!"
http://www.zipworld.com.au/~hong/dnd/ | -- RR
Sydney, Australia |
 
Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:
> Is the override directory a directory that allows you to change files
> and use those changes without having to actually alter the original
> file? And if you delete the files in the override directory, it goes
> back to the default files?


Yes, on the condition the file is one of the "default" files included in
the various .bif files (contained in the /data directory). If the same
file is included in the module you are playing or the module's
associated .hak file, your /override will not be used. The order in
which NWN searches for game resources is as follows:

Module file (.mod or .nwm)
Associated Haks (.hak)
/override directory
xp2patch.bif (HotU patches)
xp2*.bif (HotU data)
xp1patch.bif (SoU patches)
xp1*.bif (SoU data)
All of .bif files (Original NWN data)
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Barry Scott Will wrote:
> John Salerno wrote:
>
>>Is the override directory a directory that allows you to change files
>>and use those changes without having to actually alter the original
>>file? And if you delete the files in the override directory, it goes
>>back to the default files?
>
>
>
> Yes, on the condition the file is one of the "default" files included in
> the various .bif files (contained in the /data directory). If the same
> file is included in the module you are playing or the module's
> associated .hak file, your /override will not be used. The order in
> which NWN searches for game resources is as follows:
>
> Module file (.mod or .nwm)
> Associated Haks (.hak)
> /override directory
> xp2patch.bif (HotU patches)
> xp2*.bif (HotU data)
> xp1patch.bif (SoU patches)
> xp1*.bif (SoU data)
> All of .bif files (Original NWN data)

Well, I keep learning new things! :)