[SOLVED] Why my graphics card gtx 1060(6 gb) give's 30 fps in GTA 5

khushalkhnta4

Prominent
Feb 2, 2019
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Recently i build an pc with old parts which is describe below

CPU : XEON X5675
Motherboard : MSI X58 PRO E
Ram : 2 x2 4gb ddr3 (total 8gb)
Storage: wd green ssd 240gb
Psu : corsair 650 w

It running good but prviously i buy an used gpu (gpu use for bitcoin mining) zotac gtx 1060amp edition. So i try GTA 5 benchmark for It's performence test. But it gives only 30fps in gta 5. I see some video with same configuration and that gives 60+ fps in gta 5 benchmark.

Thank you for reading my full post and sorry for my bad english and grammer
 
Solution
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What about all other PC games ? Do they run with 60+ fps ? What are the specs of your MONITOR, screen res and refresh rate ?

Check the VSYNC settings in GTA 5's graphics menu, and also the Nvidia control Panel's settings. Make sure Vsync is Off, including the Adaptive (half refresh rate) value.

FastSync.png
What about all other PC games ? Do they run with 60+ fps ? What are the specs of your MONITOR, screen res and refresh rate ?

Check the VSYNC settings in GTA 5's graphics menu, and also the Nvidia control Panel's settings. Make sure Vsync is Off, including the Adaptive (half refresh rate) value.

FastSync.png
 
Solution
What about all other PC games ? Do they run with 60+ fps ? What are the specs of your MONITOR, screen res and refresh rate ?

Check the VSYNC settings in GTA 5's graphics menu, and also the Nvidia control Panel's settings. Make sure Vsync is Off, including the Adaptive (half refresh rate) value.

FastSync.png

first of all thank you for answering my question

i try only a need for speed(pay back) and GTA 5. NFS is working good but the problem with GTA5.

i have Dell 24inch monitor model number is : P2411H
Max resolution : 1920x1080 @ 60 Hz
and i'm using HDMI out put from GPU and Dvi as input in monitor

i aslo try your settings

it works i off the v-sync in nvida control panel and also do same in GTA 5 settings
now it give's 60-80 FPS @ high settings

i try also NEED FOR SPEED (pay back) and CS GO both give's 60+ fps

But i want to know why v-sync affect on performance
 
So, now it is working fine, and your problem is SOLVED as well, after turning off V-Sync ??

But i want to know why v-sync affect on performance

Because that's what VSYNC does, it's a property of this feature. It doesn't affect performance directly though, only the frames per second.

VSync is the synchronization of your GPU with your monitor's capability to display a certain number of whole graphics frames per second on the screen. This is known as a monitor's refresh rate, measured in Hz. For example, a 60Hz monitor refreshes the screen fast enough to display 60 whole frames per second (60 FPS). When VSync is enabled, the GPU becomes locked to the monitor's refresh rate, passing one whole frame to the monitor at a time, and only when it is ready to refresh .

The main reason VSync exists is to prevent a phenomenon called TEARING. This occurs any time your GPU and monitor go out of sync, and the GPU is providing more frames than the monitor can display in a refresh cycle. What winds up being displayed is two or more overlapping partial frames. If the scene is in motion, these partial frames will be slightly different from each other, and thus the scene will look like it's been horizontally torn in two and the top and bottom portions will look misaligned.

It is recommended that the Vertical Sync be set to Use the 3D Application Setting under Global Settings. Then for each game, use the game's own VSync in-game setting. If the game doesn't have any VSync setting, or it doesn't function correctly, then set VSync On or Off in the NVCP under the Program Settings profile for that game.

Also, for any game where you wish to use Adaptive VSync, it is best to first disable the in-game VSync before forcing Adaptive on the game via the NVCP under Program Settings. All of the NVCP VSync options should override the in-game VSync setting and work correctly, but for compatibility purposes it's best to ensure that the NVCP and in-game VSync settings don't conflict......---------->>>This is important.

Anyways, you can also try using FAST SYNC.

This VSync method is similar to Triple Buffering in that it uses three frame buffers. However, the behavior is slightly different: the GPU is not held back in any way by the display's refresh cycle.

With Fast Sync enabled, the game engine will behave as though VSync is Off, hence the GPU can render as many frames as it possibly can at all times, which results in the highest performance, no framerate cap, and minimal input lag. Whenever the display needs to refresh, the GPU determines which latest available whole completed frame to send to the display, which in turn prevents tearing. Thus Fast Sync can provide the best aspects of both VSync Off and VSync On, without the negatives of either.


I hope this theory helps ???
 
So, now it is working fine, and your problem is SOLVED as well, after turning off V-Sync ??



Because that's what VSYNC does, it's a property of this feature. It doesn't affect performance directly though, only the frames per second.

VSync is the synchronization of your GPU with your monitor's capability to display a certain number of whole graphics frames per second on the screen. This is known as a monitor's refresh rate, measured in Hz. For example, a 60Hz monitor refreshes the screen fast enough to display 60 whole frames per second (60 FPS). When VSync is enabled, the GPU becomes locked to the monitor's refresh rate, passing one whole frame to the monitor at a time, and only when it is ready to refresh .

The main reason VSync exists is to prevent a phenomenon called TEARING. This occurs any time your GPU and monitor go out of sync, and the GPU is providing more frames than the monitor can display in a refresh cycle. What winds up being displayed is two or more overlapping partial frames. If the scene is in motion, these partial frames will be slightly different from each other, and thus the scene will look like it's been horizontally torn in two and the top and bottom portions will look misaligned.

It is recommended that the Vertical Sync be set to Use the 3D Application Setting under Global Settings. Then for each game, use the game's own VSync in-game setting. If the game doesn't have any VSync setting, or it doesn't function correctly, then set VSync On or Off in the NVCP under the Program Settings profile for that game.

Also, for any game where you wish to use Adaptive VSync, it is best to first disable the in-game VSync before forcing Adaptive on the game via the NVCP under Program Settings. All of the NVCP VSync options should override the in-game VSync setting and work correctly, but for compatibility purposes it's best to ensure that the NVCP and in-game VSync settings don't conflict......---------->>>This is important.

Anyways, you can also try using FAST SYNC.

This VSync method is similar to Triple Buffering in that it uses three frame buffers. However, the behavior is slightly different: the GPU is not held back in any way by the display's refresh cycle.

With Fast Sync enabled, the game engine will behave as though VSync is Off, hence the GPU can render as many frames as it possibly can at all times, which results in the highest performance, no framerate cap, and minimal input lag. Whenever the display needs to refresh, the GPU determines which latest available whole completed frame to send to the display, which in turn prevents tearing. Thus Fast Sync can provide the best aspects of both VSync Off and VSync On, without the negatives of either.


I hope this theory helps ???
Thanks for explaining me