Archived from groups: comp.sys.ibm.pc.games.adventure (
More info?)
Josh, despite some bad reviews, you and your wife should try Sacred,
especially with the Sacred Plus and Underworld add-ons. We've been playinig
this game for months now, and still enjoying it. We only have time to play
about 30-40 minutes maybe every other night...which is why it's taken us so
long. We did have to re-start a couple of times when the game wasn't stable
(plus I had a hard disk error), but it's been lots of fun. We're not
especially patient, so we hate waiting for the other player to get through
long dialogue trees (we started NWN then quit), and we generally prefer
something more like Dungeon Siege. We also enjoyed playing as a team in
HOMM3 -- turn-based, but still a real feeling of teamwork.
Best,
Marshall
"Josh Mayfield" <ultibloo-usenet@yahoo.com> wrote in message
news:1117655970.061285.92370@g49g2000cwa.googlegroups.com...
> Marshall wrote:
>> My wife and I love playing cooperative role-playing and strategy games --
>> like Sacred, Dungeon Siege, Diablo II, Baldur's Gate, Icewind Dale,
>> Darkstone, HOMM3...and some of the earlier more action-oriented games
>> like
>> Heretic 2 and Hexen 2. And, we both love adventure games - Longest
>> Journey,
>> the Gabriel Knight series, the Zork series, etc. We just can't
>> understand
>> why there can't be a good story-based adventure game that can be played
>> cooperatively (I think one of the Zork games may have had this feature -
>> Zork Nemesis maybe??). We know many couples who actually enjoy playing
>> PC
>> games together, but don't want to play in the MMORPG realm...or PVP. So
>> why
>> can't someone develop a good Adventure game that can be played
>> cooperatively
>> over a LAN?
>
> Oh man, you sound just like me and my wife. We actually started out
> exclusively playing adventure games together: Longest Journey, Gabriel
> Knight, all the LucasArts and Cryo games, but grew increasingly annoyed
> by the setup- one person 'drives' while the other sits to the side and
> watches... to say nothing of the fact that it was kind of uncomfortable
> crowding around the monitor at my wife's desk.
>
> We got into console games because there were a number that offered
> co-op play, and we could play them from the comfort of our couch... but
> this meant a transition to action-oriented gaming rather than the
> generally more forgiving, at-your-own-pace nature of most adventure
> games. Some co-op games we enjoyed on various consoles: Gauntlet Dark
> Legends, Baldur's Gate Dark Alliance (I and II), Dungeons and Dragons
> Heroes
>
> We now both have wireless laptops that can plug into the television, so
> we never have to crowd around the desktop anymore. We played both
> Syberia II and Broken Sword III on the TV even though we had the PC
> version of those games... and we used a game controller instead of
> keyboard/mouse. But still, after being so used to actually playing
> together like we could on the console games, we were left wanting more.
>
> I think some of the other posters have a point- how would a traditional
> adventure game translate to 2-player? Would the extra player actually
> have a purpose? In action games, more players usually means more
> firepower and/or players can choose different powers/specialties that
> complement each other. In adventure games it's generally about
> completing dialog trees, finding/using inventory items, and solving
> puzzles... all things that are probably more easily accomplished by a
> single character in the game.
>
> Now some multiplayer action games have puzzles that actually require
> each player to do something different- that element would translate
> well to an adventure game, but like someone else said, it would have to
> be a special feature so as not to ruin the single-player game.
>
> After having exhausted the interesting co-op console titles, my wife
> and I moved back to the PC, this time playing multiplayer games over
> our wireless network. First we did Neverwinter Nights (the original
> campaign) and now we're on World of Warcraft. I've got to say, we're
> really having a blast now, even though just a year ago both of us
> scoffed at online games. In WoW, at least, we really can play just as
> a duo, occasionally assisting other players or requesting assistance
> ourselves. It's very different from the old point-n-click days, but
> it's been fulfilling just the same.
>
> Note: I bought 2 copies of Dungeon Siege so we could play that
> together, but I was very disappointed by the multiplayer
> implementation. You can't save multiplayer games, and you can't have
> other party members or pack mules!!! I REALLY hope they changed this
> in Dungeon Siege II, to make it more like Neverwinter which retains all
> of the game's capabilities in single and multiplayer modes.
>