Titanfall has finally landed, and eats up around 48 GB of HDD space.
Why Titanfall's Install Requires 48 GB: Uncompressed Audio : Read more
Why Titanfall's Install Requires 48 GB: Uncompressed Audio : Read more
FLAC still needs to decompressed, it's basically a zipped wav which is why it's smaller yet lossless. It should be more taxing on a CPU than MP3.Should have used Flac instead of LPCM Wav.
Quality control. The way game studios do things now is make every change to the games until the very last minute. Every little and seemingly easy change has to undergo strict quality control and testing. Unfortunately, the installation process is almost always put last which means they don't get alot of time to sort it out. They made a calculated decision to just make the game easier to play on lower end systems and didn't give themselves enough time to test multiple install methods. A shame it works this way really, but not unusual in the least.Why not uncompress on level loading? Why not let the user decide if they want to uncompress at all? Or even let the user choose to decompress at reduced quality? ....
If you read the article, you'd know the uncompressed audio isn't meant to increase audio quality, but to decrease decompression overhead.Should have used Flac instead of LPCM Wav.