Will DoomRL's source be released when finished?

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Archived from groups: rec.games.roguelike.misc (More info?)

Simple question, if and when Doom Roguelike is finished, will it's
source code be made publicly available?

I think it'd be one hell of a good teaching tool for RL
design/development, since a good amount of things are in it
demonstrating a majority of things RLs have/have not and need/dont
need.

As well, if it is going to get released, will there be any notes or
comments about it? I hate trying to modify a value of something while
scrolling through lines and lines of unknown or unreadable code. (Ala
Crawl's source code, or it's equivelant in horror, the HL2/HL2DM Source
code. Both totally undocumented and barely commented.)
 
Archived from groups: rec.games.roguelike.misc (More info?)

Uzytkownik wrote:
> Simple question, if and when Doom Roguelike is finished, will it's
> source code be made publicly available?

I don't know yet.

> I think it'd be one hell of a good teaching tool for RL
> design/development, since a good amount of things are in it
> demonstrating a majority of things RLs have/have not and need/dont
> need.

The point is -- it wouldn't be. First -- it's FreePascal. Not many
developers want to use Pascal today, Some parts of the code, lost in the
gigantic net of begin end's are realy old and ugly. And the game was always
considered as a "quick hack" so it's an awful spagetti of object, class and
procedural code. I don't know why would anyone wfind that usefull. On the
other hand, there are a few secrets (especialy the secret ending) that I
would like to be let undiscovered as for now ;-).

> As well, if it is going to get released, will there be any notes or
> comments about it? I hate trying to modify a value of something while
> scrolling through lines and lines of unknown or unreadable code. (Ala
> Crawl's source code, or it's equivelant in horror, the HL2/HL2DM
> Source code. Both totally undocumented and barely commented.)

It's not as bad as Crawl, but still you wouldn't want to see it :-D.
DiabloRL on the other hand has bigger chances of being released under GPL --
and it's a lot tidier. In both cases tough -- I would need to release the
Valkyrie library which still lacks a big part of documentation.
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl)
"Come on, Kornel. 11 years and no binary? And it's not vapourware?"
-- Mike Blackney