Will increasing Core voltage remove artifacting?

Feb 14, 2014
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Hey there,

currently i have a GTX 970 SLI setup (MSI Gaming for both models). They are running stable with no artifacting and not going above 80 degrees with the following settings:

Core Voltage - +0 mV
Power Limit - 110%
Core Clock - +175MHz
Memory Clock - +400MHz
Fan Speed - Still set to auto, haven't played with it

I'm still experimenting and i'm going to see if i can increase the memory clock further, even if it means pulling the core clock back a bit. On GPU-Z the Power Consumption wasn't going above 103% TDP on the first card (the one i was monitoring more closely due to higher temps)

If i give it more voltage in afterburner will the artifacting that occurs when i raise the core clock further (smoke starts flickering at +185MHz and proper artifacts all over the screen appear at +200MHz in FireStrike) go away allowing a higher overclock, or is this artifacting indicating the maximum i can push these cards?
 
Solution
To be absolutely certain, I would try a few games as well.

When I run Valley, usually it just outright crashes if I have too high core clocks.

Flickering can have a few causes. Driver issue (noticed this a lot on Nvidia GTX760), engine bug etc. Harder to pinpoint while artifacting is a clear definitive issue of something wrong.

chiptouz

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Sep 12, 2006
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Interesting When I was oc'ing my gpu's I would only get artifacts when I pushed the gpu memory too far. I would get BSOD or video driver reboot when pushing the gpu too far. I would back off the memory until you had no artifacts.
 
Feb 14, 2014
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10,710
Would you consider flickering smoke in fire mark and zero artifacting in unigine valley to be stable? As there's a point inbetween artifacting and no effects that causes smoke to flicker on fire mark but I see no problems elsewhere
 

mamasan2000

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To be absolutely certain, I would try a few games as well.

When I run Valley, usually it just outright crashes if I have too high core clocks.

Flickering can have a few causes. Driver issue (noticed this a lot on Nvidia GTX760), engine bug etc. Harder to pinpoint while artifacting is a clear definitive issue of something wrong.
 
Solution