window clipping

To be sure we have the correct answer, can you link where this term is used in context ?
Computer-related pipelines include:

-Instruction pipelines, such as the classic RISC pipeline, which are used in central processing units (CPUs) and other microprocessors to allow overlapping execution of multiple instructions with the same circuitry. The circuitry is usually divided up into stages and each stage processes a specific part of one instruction at a time, passing the partial results to the next stage. Examples of stages are instruction decode, arithmetic/logic and register fetch. They are related to the technologies of superscalar execution, operand forwarding, speculative execution and out-of-order execution.
-Graphics pipelines, found in most graphics processing units (GPUs), which consist of multiple arithmetic units, or complete CPUs, that implement the various stages of common rendering operations (perspective projection, window clipping, color and light calculation, rendering, etc.).
 
Computer-related pipelines include:

-Instruction pipelines, such as the classic RISC pipeline, which are used in central processing units (CPUs) and other microprocessors to allow overlapping execution of multiple instructions with the same circuitry. The circuitry is usually divided up into stages and each stage processes a specific part of one instruction at a time, passing the partial results to the next stage. Examples of stages are instruction decode, arithmetic/logic and register fetch. They are related to the technologies of superscalar execution, operand forwarding, speculative execution and out-of-order execution.
-Graphics pipelines, found in most graphics processing units (GPUs), which consist of multiple arithmetic units, or complete CPUs, that implement the various stages of common rendering operations (perspective projection, window clipping, color and light calculation, rendering, etc.).
In that context it is saying that the graphics card determines what is visible early in the calculation process. If a tree moves behind a building as you move in a game, the graphics card doesn't render that tree. That is an example of window clipping. Think of it like putting a box in front of your face. Only what you can see through the box is computed by the graphics card. Everything else is clipped or cropped.
 
  • Like
Reactions: shaharhada
In that context it is saying that the graphics card determines what is visible early in the calculation process. If a tree moves behind a building as you move in a game, the graphics card doesn't render that tree. That is an example of window clipping. Think of it like putting a box in front of your face. Only what you can see through the box is computed by the graphics card. Everything else is clipped or cropped.
Thanks.