bit_user :
alextheblue :
bit_user :
I'm predicting further price cuts in January, after disappointing holiday sales numbers.
The existing (and more costly) VR setups with outside-in tracking dropped their pricing a while back
I'm actually making a specific prediction. I'm speculating that these HMDs will under-perform their sales expectations, during the holiday season, leading to some firesales in January/February. I hope I'm wrong, but that's my guess.
I'm torn whether to jump on one of these, or just hold out for wireless. It will probably depend on whether I have any non-gaming uses for them, in the meantime. Decent Linux support might help with that, although getting inside-out tracking to work well would require some serious investment by
someone.
BTW, I'm a bit surprised at the CPU requirements of these. How is it that they can use a lowly laptop CPU for the basic level, but require a i5-4690 for the ultra level?
I imagine we're going to learn more about wireless HMDs at Oculus Connect 4 this week...honestly, if they don't have something along those lines to show off, it will be a big whiff.
People will be able to write books about VR and marketing and the challenges therein. It's *so tough* to market what is essentially a black box. You make a commercial or whatever, and it's just people with literal black boxes on their faces, and they're going, "WHOA!" (This problem also makes it really tough to write about VR, too. As I've said before, it's like trying to describe a sunset to someone who's never seen one.)
That is to say, I think it's extremely likely that your prediction will be accurate. Which is really too bad, because I think MSFT has done a good job with XR. The devices are relatively inexpensive. They're easy to set up. Experiences look nice on them. The PC requirements are relatively low.
At this time, there just isn't a super compelling reason to get one unless you're really into 1) VR itself or 2) gaming. And if the latter, then MSFT needs the SteamVR thing to work really well and really soon. The company has a terrible history getting devs to port their stuff. (See: Windows Mobile.)
MSFT's ace in the hole, I believe, will be that subset of buyers who really want in on the VR fun, and have fairly well-spec'd PCs, but can't or don't want to upgrade. It's actually the same advantage Sony had with PSVR: If you ALREADY have the machine to run VR (be it a PC or on Sony's case a PSVR), then all you need to get going in VR is a $350-$450 headset.
I suppose that's all the more reason to get Xbox plugged in here as soon as possible...
Also: If there is a fire sale after the holidays, although the hardware makers may lose money on each sale, they may find that there's a magic price point that suddenly lets them move a ton of units. I'm not sure where that point is, but it's probably under $300.