Wizard deck

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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

There exist Tribal magic tournaments. The first I heard of was won by
Wizards. Does anyone have a decklist for a Wizard deck? (Any format is
acceptable.) I have an a original idea for a UG(B) Wizard deck, but I would
like a peek what sort of competition to expect.

Which are the best Wizard cards out there?

I'm considering a strategy where the Wizards actually attack (*gasp*). Is
this viable? I plan to get this earlygame attack power from flipping Student
of Elements (Tribal Forcemage and other morphers may help to add some
trickyness to the attack, but I may cut them for being too weak and
predictable). The lategame will be all card advantage, with things like
Bloodline Shaman, then Azami, Lady of Scrolls. Do you think there are enough
playable Blue Legendary Wizards to make a Time of Need toolbox design
viable? (There don't seem to be any in Green.) If so, what are they?
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

War_Pig5 <dontsendjunk2me@hotmail.com> wrote:
>But I want to build an original Aggro Wizards deck (as opposed to a control
>wizards deck).

....must ... be ... named ... "When! Wizards! Attack!"...

Dave "though that might spoil the surprise of course" DeLaney
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

Ok
The basic wizard deck is an extended one... The idea is to keep the
game on lockdown via counters and bounce so you can get a big guy down.
Here's a New extended decklist I'm pulling out of nowhere...
4 Patron wizard (turns all creatures into reusable force spikes)
2 Student of the elements (use tobita with Nameless ones for kill)
2 Jushi Apprentice
Fugitive wizards if you want to throw in soul foundry :)
3 Voidmage apprentice
2 " Prodigy
4 Disruptive Pitmage
2-3 either Covert operative or Nameless one for the killing blow
4 Temporal adept
1-2 Lady of scrolls
2 vedelken mastermind

3 Hinder
2 Complicate (always cycle if possible)
4 counterspell
1 Traumatize (alternate win with Tomoya the Revealer)
3 Defy gravity, phantom (or illuminated or shimmering) wings (or
leap... that works too...)

1-2 Myi-something, school @ water's edge
Bunch of Islands

Wizards stay blue.... If you want to splash green for Bloodline shamen,
I could understand, but I would throw in a riptide director or
archievist first
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

Thank you for posting that decklist, it was just what I was looking for.

> Wizards stay blue...

Past wizard decks have been mostly mono blue, which is a good indication
that they're the most powerful. Blue/black wizards like Shadowmage
Infiltrator are considered to be very good (even Mundungu - someone paid me
a lot for them(!)).

However, I hope to create a deck that challenges conventional wisdom, and
while it won't have the game-locking power that makes conventional Wizard
decks sooooo much fun to play/against, it might be more fun to build and/or
play.

It could also be powerful, particularly since it lends itself to a better
mana curve, with the addition of more 1 & 2cc creatures than mono-blue has
to offer.

As compared to the deck you posted, I would be dropping some Islands and the
wizards with the least attack power (and UUU costs), and adding 2 Student of
the Elements (4 total) and:
4 Ana Disciple
4 Bloodline Shaman
4 Yavimaya Coast
4 City of Brass
(Does anyone have any other ideas for green-producing lands? Tarnished
Citadel is my next-favorite after City of Brass; it rarely ends up dealing
me much more damage than City of Brass, which is very much worth the damage
it causes. I've seen some good extended decks use 4 Forsaken City - how
about that instead?)

> 3 Defy gravity, phantom (or illuminated or shimmering) wings (or
> leap... that works too...)

I considered these, but they seemed too weak.

The Ana Disciple + Student of the Elements "1-2 punch," on the other hand,
seemed good to me, until I discovered how few green wizards there currently
are. Bloodline Shaman is one of very few playable ones.

Here are some thoughts:

Thornscape Battlemage has potential (perhaps on the sideboard) in
ravager-affinity-heavy formats (online extended?).

And, in casual type 1, maybe Granger Guildmage can be used, too.

Any other ideas for Green Wizards?
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

"War_Pig5" <dontsendjunk2me@hotmail.com> wrote in message
news😛OOdnVlC9NBD3VjcRVn-ow@rcn.net...
> Thank you for posting that decklist, it was just what I was looking for.

[snip]

> As compared to the deck you posted, I would be dropping some Islands and
> the wizards with the least attack power (and UUU costs), and adding 2
> Student of the Elements (4 total) and:
> 4 Ana Disciple
> 4 Bloodline Shaman
> 4 Yavimaya Coast
> 4 City of Brass
> (Does anyone have any other ideas for green-producing lands? Tarnished
> Citadel is my next-favorite after City of Brass; it rarely ends up dealing
> me much more damage than City of Brass, which is very much worth the
> damage it causes. I've seen some good extended decks use 4 Forsaken City -
> how about that instead?)

Well, the most common Wizards I've ever seen of are "Tims" - cards that do
what Prodigal Sorcerer does. A search on Sibyl (a bot on EFnet for finding
info about cards) brings up the following list for Wizards with the term
"damage to target" - after having trimmed out the ones that aren't Type 1
legal:

cinder seer
embermage goblin
fireslinger
granger guildmage
grim lavamancer
keeper of the flame
mage il-vec
nightscape master
prodigal sorcerer
reckless embermage
shadow guildmage
spark mage (combat damage for the ping)
suq'ata firewalker
thornscape battlemage (kicker cost for the ping)
thornscape master
zuran spellcaster

Sorted by CMC.. format is Name: Cost; Power/Toughness; Abilities ( in
somewhat shorthand, ie def.not Oracle/Gatherer text :) )

CMC 1:
Granger Guildmage: G; 1/1; W,T: Target creature gains first strike, R,T:1
damage to any target and 1 to you
Grim Lavamancer: R; 1/1; R,T,RFG two cards in your graveyard:2 damage to any
target
Shadow Guildmage: B; 1/1; U,T: Target creature you control becomes first
card of owner's library, R,T:1 damage to any target and 1 to you
Spark Mage: R; 1/1; When it deals combat damage to a player, may deal 1
damage to a creature that player controls


CMC 2:
Fireslinger: R1; 1/1; T:1 damage to any target and 1 damage to you
Keeper of the Flame: RR; 1/2; R,T:2 damage to target opponent with more life
than you


CMC 3:
Mage il-Vec: R2; 2/2; T,Discard a card:1 damage to any target
Prodigal Sorcerer: U2; 1/1; T:1 damage to any target (the original standard
for all other Tims)
Suq'Ata Firewalker: UU1; 0/1; Can't be targeted by red, T:1 damage to any
target
Thornscape Battlemage: G2; 2/2; Kicker R=2 damage to any target, Kicker
W=destroy target artifact
Thornscape Master: GG2; 2/2; RR,T:2 damage to target creature, WW,T:Target
creature gains color prot. til EOT
Zuran Spellcaster: U2; 1/1; T:1 damage to any target


CMC 4:
Cinder Seer: R3; 1/1; R2,T,Reveal X red cards in hand to deal X damage to
any target.
Embermage Goblin: R3; 1/1; Can recruit another Embermage when it comes into
play, T:1 damage to any target
Nightscape Master: BB2; 2/2; UU,T:Bounce target creature, RR,T:2 damage to
target creature
Reckless Embermage: R3; 2/2; R1:1 damage to any target and 1 damage to
itself


Hope this helps!
Erich
 
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"War_Pig5" <dontsendjunk2me@hotmail.com> wrote in message
news:ZeKdnRKaFYkbtCfcRVn-sA@rcn.net...
> There exist Tribal magic tournaments. The first I heard of was won by
> Wizards. Does anyone have a decklist for a Wizard deck? (Any format is
> acceptable.) I have an a original idea for a UG(B) Wizard deck, but I
would
> like a peek what sort of competition to expect.
>
> Which are the best Wizard cards out there?
>
> I'm considering a strategy where the Wizards actually attack (*gasp*). Is
> this viable? I plan to get this earlygame attack power from flipping
Student
> of Elements (Tribal Forcemage and other morphers may help to add some
> trickyness to the attack, but I may cut them for being too weak and
> predictable). The lategame will be all card advantage, with things like
> Bloodline Shaman, then Azami, Lady of Scrolls. Do you think there are
enough
> playable Blue Legendary Wizards to make a Time of Need toolbox design
> viable? (There don't seem to be any in Green.) If so, what are they?

Well Let's see, running a search for Legendary Wizards, I found these:

Arcanis the Omnipotent (3/4, 3UUU)
Azami, Lady of Scrolls (0/2, 2UUU)
Barrin, Master Wizard (1/1, 1UU)
Ertai, Wizard Adept (1/1, 2U)
Hisoka, Minamo Sensei (1/3, 2UU)
Ixidor, Reality Sculptor (3/4, 3UU)
Meloku the Clouded Mirror (2/4, 4U)
Mistform Ultimus (3/3, 3U)
Rayne, Academy Chancellor (1/1, 2U)
Uyo, Silent Prophet (4/4, 4UU)
* Tobita, Master of Winds [flip Student of Elements (1/1, 1U)]
* Tomoya the Revealer [flip Jushi Apprentice (1/2, 1U)]
Cabal Patriarch (5/5, 3BBB)
Memnarch (4/5, 7)
Ertai, the Corrupted (3/4, 2WUB)

My opinion, you could run Arcanis, Azami, Meloku, Ertai Wizard Adept, and
possibly Mistform Ultimus and Uyo. So there's potential depending on how
many Legendary Wizards you want to include before utilizing a toolbox idea.

Tobita and Tomoya would also be playable, but alas, they aren't Legendary to
start and thus unsearchable by Time of Need.

Also, I think that you'll either end up with a Wizard Morph deck or one
without
Morphs. Of course, if they know you have a face-down Tribal Forcemage,
it might still be threatening ... that and/or the Willbender.

-------
Clayton

Random Tagline:
Welcome to the Psychiatric Hotline ...
 
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"War_Pig5" <dontsendjunk2me@hotmail.com> wrote in message
news😛OOdnVlC9NBD3VjcRVn-ow@rcn.net...
> Thank you for posting that decklist, it was just what I was looking for.
>
> > Wizards stay blue...
>
> Past wizard decks have been mostly mono blue, which is a good indication
> that they're the most powerful. Blue/black wizards like Shadowmage
> Infiltrator are considered to be very good (even Mundungu - someone paid
me
> a lot for them(!)).
>
> However, I hope to create a deck that challenges conventional wisdom, and
> while it won't have the game-locking power that makes conventional Wizard
> decks sooooo much fun to play/against, it might be more fun to build
and/or
> play.
>
> It could also be powerful, particularly since it lends itself to a better
> mana curve, with the addition of more 1 & 2cc creatures than mono-blue has
> to offer.
>
> As compared to the deck you posted, I would be dropping some Islands and
the
> wizards with the least attack power (and UUU costs), and adding 2 Student
of
> the Elements (4 total) and:
> 4 Ana Disciple
> 4 Bloodline Shaman
> 4 Yavimaya Coast
> 4 City of Brass
> (Does anyone have any other ideas for green-producing lands? Tarnished
> Citadel is my next-favorite after City of Brass; it rarely ends up dealing
> me much more damage than City of Brass, which is very much worth the
damage
> it causes. I've seen some good extended decks use 4 Forsaken City - how
> about that instead?)
>
> > 3 Defy gravity, phantom (or illuminated or shimmering) wings (or
> > leap... that works too...)
>
> I considered these, but they seemed too weak.
>
> The Ana Disciple + Student of the Elements "1-2 punch," on the other hand,
> seemed good to me, until I discovered how few green wizards there
currently
> are. Bloodline Shaman is one of very few playable ones.

Has the added advantage of being able to use the black/blue Talisman to
activate its other ability and speed up your mana development a touch.

> Here are some thoughts:
>
> Thornscape Battlemage has potential (perhaps on the sideboard) in
> ravager-affinity-heavy formats (online extended?).

Plus you could use either of the white Talismans to both generate the white
mana and to accelerate your green/blue mana. as it's the white kicker that
destroys the artifact. Of course, the red one is good too :)

> And, in casual type 1, maybe Granger Guildmage can be used, too.

Best if you're going to use the Thornscape battlemage too methinks so the
colour synergy is there.

> Any other ideas for Green Wizards?

Keeper of the Beasts might be an idea. A 2/2 if they have more creatures
than
you might be helpful as either a blocker or a Tobita-powered attacker.

Sylvan Safekeeper could help you protect a vital creature if you don't mind
sacrificing the land.

Verduran Emmisary is a nice 2/3 body for 2G that has a "Shatter"ing kicker.
Could be good for added artifact destruction if necessary.

Thornscape Apprentice has some decent control power in either tapping down
or giving First Strike.

Though if you want to get into off-colour abilities, then make sure you
coordinate
the colours so you only really need a third colour available to power-up
your
creatures.

-------
Clayton

Random Tagline:
Ooh, Technicolour!
 
Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

I tend to play Day of Dragons after I have enough wizards in play. Be sure
to have a bounce in hand to save the enchantment should they naturalise it.

d