WoD Preview: Four Clans.

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Ok. So there are five covenants (well...ESTABLISHED five). The Invictus,
the Lancea Sanctum, the Circle of the Crone, and POSSIBLY the Carthians
(though they could just be another faction, a specific bloodline, or
possibly the name of the fifth Clan). I don't think VII is going to count
as a major covenant, from what I read in the Justin Achilli article in WW
Quarterly.

Ventrue get nutty as years pass.

The four known clans (by name) are the Ventrue, Gangrel, Mekhet, Daeva.

Damn Prince, making the Ventrue and Invictus come up twice this week.

All this says to me: I'm getting sick of getting scraps! I want the damn
book!
 
Archived from groups: alt.games.whitewolf (More info?)

Shane Graves wrote:

> Ok. So there are five covenants (well...ESTABLISHED five). The Invictus,
> the Lancea Sanctum, the Circle of the Crone, and POSSIBLY the Carthians
> (though they could just be another faction, a specific bloodline, or
> possibly the name of the fifth Clan). I don't think VII is going to count
> as a major covenant, from what I read in the Justin Achilli article in WW
> Quarterly.

> Ventrue get nutty as years pass.

> The four known clans (by name) are the Ventrue, Gangrel, Mekhet, Daeva.

> Damn Prince, making the Ventrue and Invictus come up twice this week.

> All this says to me: I'm getting sick of getting scraps! I want the damn
> book!

The following was posted on the new WoD forum, and then deleted, but not
before someone else quoted it (and the quoting message wasn't deleted).
I'm not actually quoting, just reproducing the data, since I don't
remember the actual quote and am too lazy to look it up:

-The Daeva clan weakness is essentially like the Ravnos clan weakness.
-Ventrue have a chance of gaining a derangement every time they lose
humanity.
-Every clan will include one bloodline writeup, and the Ventrue's
corebook-published bloodline will look very familiar.

As usual, I'm going by my standard prediction of "If Conrad deletes it,
it probably has more than zero substance." OTOH, that doesn't mean
everything there is true -- we might be seeing someone mixing lies with
hints.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike
 
Archived from groups: alt.games.whitewolf (More info?)

"Stephenls"
> Shane Graves wrote:

> The following was posted on the new WoD forum, and then deleted, but not >
before someone else quoted it (and the quoting message wasn't deleted).
> I'm not actually quoting, just reproducing the data, since I don't
> remember the actual quote and am too lazy to look it up:

> -The Daeva clan weakness is essentially like the Ravnos clan weakness.
> -Ventrue have a chance of gaining a derangement every time they lose
> humanity.
> -Every clan will include one bloodline writeup, and the Ventrue's
> corebook-published bloodline will look very familiar.

> As usual, I'm going by my standard prediction of "If Conrad deletes it,
> it probably has more than zero substance." OTOH, that doesn't mean
> everything there is true -- we might be seeing someone mixing lies with
> hints.

The Daeva weakness? I remain skeptical boy. Only since the Ravnos had (for
the most part) the dumbest flaw going. Though I could see it being reworked
for the new system, and it being more geared towards their desensitization
as mentioned in WW Quarterly.
 
Archived from groups: alt.games.whitewolf (More info?)

Shane Graves wrote:

> The Daeva weakness? I remain skeptical boy. Only since the Ravnos had (for
> the most part) the dumbest flaw going. Though I could see it being reworked
> for the new system, and it being more geared towards their desensitization
> as mentioned in WW Quarterly.

Remember that everyone now has a Virtue and a Vice. "Roll willpower to
avoid indulging your Vice should the opportunity present itself" is a
fine clan flaw, and would fit with their jaded, debauched description.
Perhaps disciplines now have weaknesses associated with them (like the
Dark Thaumaturgy paths in Sins of the Blood), and the
Presence-equivalent erodes your emotions.

Actually, that'd be a fine way to balance weaker vs. stronger
disciplines. More powerful disciplines have harsher weaknesses.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike
 
Archived from groups: alt.games.whitewolf (More info?)

"Stephenls"
> Shane Graves wrote:

> > The Daeva weakness? I remain skeptical boy. Only since the Ravnos had
(for
> > the most part) the dumbest flaw going. Though I could see it being
reworked
> > for the new system, and it being more geared towards their
desensitization
> > as mentioned in WW Quarterly.

> Remember that everyone now has a Virtue and a Vice. "Roll willpower to
> avoid indulging your Vice should the opportunity present itself" is a
> fine clan flaw, and would fit with their jaded, debauched description.

It all depends on what they list for Vices. Cause all I can think of are
the STUPID PC concepts I've seen people play in LARPs for Ravnos.

> Perhaps disciplines now have weaknesses associated with them (like the
> Dark Thaumaturgy paths in Sins of the Blood), and the
> Presence-equivalent erodes your emotions.

I like the Dark Thaum things. Those rocked.

> Actually, that'd be a fine way to balance weaker vs. stronger
> disciplines. More powerful disciplines have harsher weaknesses.

That'd work.
 
Archived from groups: alt.games.whitewolf (More info?)

Shane Graves wrote:

> It all depends on what they list for Vices. Cause all I can think of are
> the STUPID PC concepts I've seen people play in LARPs for Ravnos.

The Vices are the seven deadly sins. The Virtues are the opposed three
something virtues and four other something virtues.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike
 
Archived from groups: alt.games.whitewolf (More info?)

> Ok. So there are five covenants (well...ESTABLISHED five). The Invictus,
> the Lancea Sanctum, the Circle of the Crone, and POSSIBLY the Carthians
> (though they could just be another faction, a specific bloodline, or
> possibly the name of the fifth Clan). I don't think VII is going to count
> as a major covenant, from what I read in the Justin Achilli article in WW
> Quarterly.

five?

you mention:
the Invictus
the Lancea Sanctum
the Circle of the Crone
the Carthians

thats four to me :) or do you count vii as one still though?

bart
 
Archived from groups: alt.games.whitewolf (More info?)

"bart sikkes"

> five?

> you mention:
> the Invictus
> the Lancea Sanctum
> the Circle of the Crone
> the Carthians

> thats four to me :) or do you count vii as one still though?

According to the entry for Prince Maxwell, " He rules through a balance of
power, keeping the five major covenants carefully in check under his aegis."
Which means from all the entries so far, we only know for sure about four of
them, since we can't really count VII (at least, from the blurb about them
in the Quarterly).
 
Archived from groups: alt.games.whitewolf (More info?)

Shane Graves wrote:
>
> The Daeva weakness? I remain skeptical boy. Only since the Ravnos had (for
> the most part) the dumbest flaw going. Though I could see it being reworked
> for the new system, and it being more geared towards their desensitization
> as mentioned in WW Quarterly.

Maybe you missed the LS4 and RavnosRev descriptions of the weakness.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Stephenls wrote:

> -The Daeva clan weakness is essentially like the Ravnos clan weakness.

I think you got that confused with the new Virtue and Vice system.

Also, Justin said none of Clan flaws of Masquerade are in Requiem.


Michael Dracon
Ex Libris Nocturnis Forum Moderator
http://www.nocturnis.net

"Maybe there is just a lot of full moons out there, somewhere,
lined up, beaming bozo rays into everybody's brains."
- Zack Allen, Babylon 5

http://home.wanadoo.nl/members/michaeldracon
 
Archived from groups: alt.games.whitewolf (More info?)

On Sat, 19 Jun 2004 17:57:41 -0700, Stephenls <stephenls@shaw.ca>
wrote:

>Shane Graves wrote:
>
>> Ok. So there are five covenants (well...ESTABLISHED five). The Invictus,
>> the Lancea Sanctum, the Circle of the Crone, and POSSIBLY the Carthians
>> (though they could just be another faction, a specific bloodline, or
>> possibly the name of the fifth Clan). I don't think VII is going to count
>> as a major covenant, from what I read in the Justin Achilli article in WW
>> Quarterly.
>
>> Ventrue get nutty as years pass.
>
>> The four known clans (by name) are the Ventrue, Gangrel, Mekhet, Daeva.
>
>> Damn Prince, making the Ventrue and Invictus come up twice this week.
>
>> All this says to me: I'm getting sick of getting scraps! I want the damn
>> book!
>
>The following was posted on the new WoD forum, and then deleted, but not
>before someone else quoted it (and the quoting message wasn't deleted).
> I'm not actually quoting, just reproducing the data, since I don't
>remember the actual quote and am too lazy to look it up:
>
>-Ventrue have a chance of gaining a derangement every time they lose
>humanity.

Very interesting idea - that means they absolutely have to try to
remain as human as possible in order to hang on to sanity.

However, how will this work for starting characters? Unless there's
some base level below which derangements kick in, it's in your
interest to start with as LOW a Humanity as possible to minimise your
risk of going mad. Or will an average starting character with 6-ish
Humanity start with 4 Derangements? I doubt that.

>-Every clan will include one bloodline writeup, and the Ventrue's
>corebook-published bloodline will look very familiar.

Good - it's useful to establish some common ground with the OWOD.

Cheers,

charlie
 
Archived from groups: alt.games.whitewolf (More info?)

On Sun, 20 Jun 2004 02:39:18 GMT, "Shane Graves"
<lobsterhut@earthlink.net> wrote:

>"Stephenls"
>> Shane Graves wrote:
>
>> The following was posted on the new WoD forum, and then deleted, but not >
>before someone else quoted it (and the quoting message wasn't deleted).
>> I'm not actually quoting, just reproducing the data, since I don't
>> remember the actual quote and am too lazy to look it up:
>
>> -The Daeva clan weakness is essentially like the Ravnos clan weakness.
>> -Ventrue have a chance of gaining a derangement every time they lose
>> humanity.
>> -Every clan will include one bloodline writeup, and the Ventrue's
>> corebook-published bloodline will look very familiar.
>
>> As usual, I'm going by my standard prediction of "If Conrad deletes it,
>> it probably has more than zero substance." OTOH, that doesn't mean
>> everything there is true -- we might be seeing someone mixing lies with
>> hints.
>
>The Daeva weakness? I remain skeptical boy. Only since the Ravnos had (for
>the most part) the dumbest flaw going. Though I could see it being reworked
>for the new system, and it being more geared towards their desensitization
>as mentioned in WW Quarterly.

I don't know - a compulsion to commit acts of sin and vice can give
rise to lots of interesting roleplaying. It's also a classic flaw and
I'm glad to see it in if this is true.

Cheers,

Charlie
 
Archived from groups: alt.games.whitewolf (More info?)

"Charlie B"
> "Shane Graves"

> >The Daeva weakness? I remain skeptical boy. Only since the Ravnos had
(for
> >the most part) the dumbest flaw going. Though I could see it being
reworked
> >for the new system, and it being more geared towards their
desensitization
> >as mentioned in WW Quarterly.

> I don't know - a compulsion to commit acts of sin and vice can give
> rise to lots of interesting roleplaying. It's also a classic flaw and
> I'm glad to see it in if this is true.

There's just something so...Al Capone about it.

I'm going to have to see it in action before I can say "That's perfect for
the Daeva".