Wooting One Analog Keyboard Completes Trial Production, Some Switch Issues Linger

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Shocker. Pretty much all analog inputs are subject to variance, and require at least some calibration (whether automatic or otherwise). On a controller, flightstick, racing wheel, etc you've only got so many buttons to worry about... this is amplified on a keyboard.

What's the point, anyway? I prefer a precision binary switch for keys. If I wanted analog I'd be using something other than a keyboard. Like a controller plugged in via USB. There's not a lot of travel to play with in keyboard keys vs triggers on a controller.
 
You might one to read the previous article on this keyboard. there are lots of opinions there regarding reasons why you would want one (and also why you wouldn't).
I, for one, believe that analog keyboards should have existed since 15 years ago.
 


Well, the idea is that you get those analog controls with the convenience and accuracy of a keyboard.

You're right that the limited travel is a suspect issue. However, I'll repeat what I said in my initial coverage of the One:

"...even though the analog switch function worked flawlessly, I was beginning to question the usefulness of such a design--but then I toggled back to the standard digital on/off keyboard mode. The difference was stark; I felt like I was suddenly using outdated technology and immediately wanted to switch back to the analog mode."

Also, as I've noted, Wooting wanted to expand the available travel. Previously, because of the limitations of the Flaretech switch, they had only 2mm to use for the variable pressure...with this new version of the switch, they have much more. And the new design is what caused the delay.
 
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