Workers work as a group?

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Is there a way to tell ten workers together to build a road or
railroad to a city without having to assign the task to each one
individually?

If not, Atari, make it so! Please.

Buck
For What its Worth,

Buck
 
Archived from groups: alt.games.civ3 (More info?)

"The Great Gazoo"

> Is there a way to tell ten workers together to build a road or
> railroad to a city without having to assign the task to each one
> individually?
>
> If not, Atari, make it so! Please.


Been one of my peeves for years. As soon as I develop railways/roads, I set
every worker to building a railroad from wherever they are to the capital.
I also make every city build one worker as soon as it completes its current
project. The workers gradually unite as they work towards the capital and
you soon have stacks of workers arriving at the capital at the same time.

Then, I direct these workers to build trunk lines either to the nearest
threat or to the four corners of my empire. As you say, commanding a stack
of workers, one at a time, to build a rail line from A to Z is a real pain.


--
Cheers
Roger T.
 
Archived from groups: alt.games.civ3 (More info?)

On Wed, 17 Nov 2004 13:36:56 -0500, The Great Gazoo <thegreat@ga.zoo>
wrote:

>Is there a way to tell ten workers together to build a road or
>railroad to a city without having to assign the task to each one
>individually?
>
>If not, Atari, make it so! Please.
>

Automation, build road or railroad to a point, give the order to
each one separately.

No way (sigh) to give automation orders to several workers at once,
or for that matter, many other orders to more than one unit of any
type at once. Civ could use a few more group-order commands.

OTOH, workers are a hassle to handle as a group due to efficiency
issues. The number of workers optimal for a given task varies on the
task and terrain, so giving a stack an order to work together would
end up wasting some of the work. Separate automation, though, does
work OK.

And I guess that is what the programmers intended, that we automate
our workers using the various commands, rather than try to handle
"teams" ourselves.

Unfortunately, the optimal pattern of railroad placement, among
other things, is more easily done manually than via automation. The
AI doesn't grasp the leap-frog road net placement method (move just
enough workers on one turn into an unroaded square to finish the road
the next turn, then in the next turn, that group moves to another
unroaded square while another group moves to place railroads).

Still, in terms of player work time, real time in the real world,
automation is much easier.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
Archived from groups: alt.games.civ3 (More info?)

On Wed, 17 Nov 2004 11:18:53 -0800, "Roger T."
<rogertra@highspeedplus.com> wrote:

>
>"The Great Gazoo"
>
>> Is there a way to tell ten workers together to build a road or
>> railroad to a city without having to assign the task to each one
>> individually?
>>
>> If not, Atari, make it so! Please.
>
>
>Been one of my peeves for years. As soon as I develop railways/roads, I set
>every worker to building a railroad from wherever they are to the capital.
>I also make every city build one worker as soon as it completes its current
>project. The workers gradually unite as they work towards the capital and
>you soon have stacks of workers arriving at the capital at the same time.
>
>Then, I direct these workers to build trunk lines either to the nearest
>threat or to the four corners of my empire. As you say, commanding a stack
>of workers, one at a time, to build a rail line from A to Z is a real pain.


I use lots and lots of workers so I usually just gather them to the
city closest to them and start building RR to the next nearest city.
When it is convenient, I head many towards the same city. I usually
look for an East/West mainline and a North/South mainline to build
first. Then I start adding cities.

I don't know how many workers I usually end up with, but it gets rough
micromanaging all the workers.

I just checked out my current game. I have 49 laborers (RAR) and I am
gaining ground in taking over cities so fast I can't get RR built to
them quick enough to keep the attacks rolling. Of course, the fact
that I am fighting three fronts doesn't help. I have been trying to
defend two of them and finish one at the time so i can focus on one
direction.

In taking another continent or island, this isn't as much a problem as
you can create an entrance and push from there. I use diversions to
keep the enemy's forces split when I can. It requires sacrificing
troops or just capture and man a city at the opposite end of the map
and send the troops out just enough to aggravate the AI.

Good luck.
For What its Worth,

Buck
 
Archived from groups: alt.games.civ3 (More info?)

On Wed, 17 Nov 2004 13:36:56 -0500, The Great Gazoo <thegreat@ga.zoo> wrote:
> Is there a way to tell ten workers together to build a road or
> railroad to a city without having to assign the task to each one
> individually?

Yes. Option-shift-r or option-shift-R (railroad), click on end destination.
But if you're asking if you can stack that stacked order to a stack of
workers, I don't think so.
>
> If not, Atari, make it so! Please.

Do you do this so often that it's a problem? Once I get railroad, I'll
wake up all the workers and get them to the "central corridor" that I
want to go through. Once they're on that, I send 'em all to one end
(the end nearest my main producers). Once they all get to that end,
I tell about half of 'em to go to the other end, and the other half I send
to branch off to the cities on the end they're on that aren't on the
RR line. Once I get RR, I can usually have the main continent fully
connected (not covered, just point-to-point connected) in a dozen turns
or less. Set 'em back to auto (or jungle, or pollution cleanup), and
they'll build more RR as they feel like it. or not. Doesn't matter for
troop transport, which is the biggest reason for RR as far as I'm concerned.

Dave Hinz
 
Archived from groups: alt.games.civ3 (More info?)

On Wed, 17 Nov 2004 15:32:21 -0500, The Great Gazoo <thegreat@ga.zoo>
wrote:

>I just checked out my current game. I have 49 laborers (RAR) and I am
>gaining ground in taking over cities so fast I can't get RR built to
>them quick enough to keep the attacks rolling. Of course, the fact
>that I am fighting three fronts doesn't help. I have been trying to
>defend two of them and finish one at the time so i can focus on one
>direction.

Workers are very slow in RAR. The AI doesn't build workers as heavily
and makes poor government choices. In the couple of games I played
the AI barely had any railroads. I think I had like 75 or more
workers.
 
Archived from groups: alt.games.civ3 (More info?)

On Wed, 17 Nov 2004 13:36:56 -0500, The Great Gazoo <thegreat@ga.zoo>
wrote:

>Is there a way to tell ten workers together to build a road or
>railroad to a city without having to assign the task to each one
>individually?
>
>If not, Atari, make it so! Please.
>
>Buck
>For What its Worth,
>
>Buck

You can move them in groups using "j" or "cntrl-j" but you have to
assign task separately.
 
Archived from groups: alt.games.civ3 (More info?)

On Wed, 17 Nov 2004 13:32:21 -0600, Jeffery S. Jones
<jeffsj@execpc.com> wrote:

> No way (sigh) to give automation orders to several workers at once,
>or for that matter, many other orders to more than one unit of any
>type at once. Civ could use a few more group-order commands.
>
> OTOH, workers are a hassle to handle as a group due to efficiency
>issues. The number of workers optimal for a given task varies on the
>task and terrain, so giving a stack an order to work together would
>end up wasting some of the work. Separate automation, though, does
>work OK.

I limit my grouping on projects that don't require completion right
away. That increases their efficiency and doesn't require me to give
them work every turn. I do this later in the game when I have a lot
of workers.

Then for other projects where the benefit is immediate I bulk up
workers in greater amounts. While the workers may be less efficient
the city can start using the improvements right way.

> And I guess that is what the programmers intended, that we automate
>our workers using the various commands, rather than try to handle
>"teams" ourselves.

I find the worker tasks too important to leave up to automation.
Having workers run off to war zones is my biggest peave.

> Unfortunately, the optimal pattern of railroad placement, among
>other things, is more easily done manually than via automation. The
>AI doesn't grasp the leap-frog road net placement method (move just
>enough workers on one turn into an unroaded square to finish the road
>the next turn, then in the next turn, that group moves to another
>unroaded square while another group moves to place railroads).

Bring in some cheap Asian imports and it will be just like real life.
 
Archived from groups: alt.games.civ3 (More info?)

On the 17 Nov 2004, "Roger T." <rogertra@highspeedplvs.com> wrote:

> The workers gradvally vnite

Time to send in the Union Bvsters, then. ;-)

--
Graham Thvrlwell.
Jades' First Encovnters Site.
http://www.jades.org/ffe.htm
The best Frontier: First Encovnters site on the Web.