Archived from groups: alt.games.civ3 (
More info?)
On Wed, 17 Nov 2004 11:18:53 -0800, "Roger T."
<rogertra@highspeedplus.com> wrote:
>
>"The Great Gazoo"
>
>> Is there a way to tell ten workers together to build a road or
>> railroad to a city without having to assign the task to each one
>> individually?
>>
>> If not, Atari, make it so! Please.
>
>
>Been one of my peeves for years. As soon as I develop railways/roads, I set
>every worker to building a railroad from wherever they are to the capital.
>I also make every city build one worker as soon as it completes its current
>project. The workers gradually unite as they work towards the capital and
>you soon have stacks of workers arriving at the capital at the same time.
>
>Then, I direct these workers to build trunk lines either to the nearest
>threat or to the four corners of my empire. As you say, commanding a stack
>of workers, one at a time, to build a rail line from A to Z is a real pain.
I use lots and lots of workers so I usually just gather them to the
city closest to them and start building RR to the next nearest city.
When it is convenient, I head many towards the same city. I usually
look for an East/West mainline and a North/South mainline to build
first. Then I start adding cities.
I don't know how many workers I usually end up with, but it gets rough
micromanaging all the workers.
I just checked out my current game. I have 49 laborers (RAR) and I am
gaining ground in taking over cities so fast I can't get RR built to
them quick enough to keep the attacks rolling. Of course, the fact
that I am fighting three fronts doesn't help. I have been trying to
defend two of them and finish one at the time so i can focus on one
direction.
In taking another continent or island, this isn't as much a problem as
you can create an entrance and push from there. I use diversions to
keep the enemy's forces split when I can. It requires sacrificing
troops or just capture and man a city at the opposite end of the map
and send the troops out just enough to aggravate the AI.
Good luck.
For What its Worth,
Buck