Dear Team,
I would be happy if you could explain to me, how internet based multiplayer games work in reference to following examples -
1)suppose a game like Resident Evil 5(Re5) or Call of Duty or Quake or Unreal tournament.
In these said games a person can act as a host and launch a game and others can join in.
2)other games online like (age of empire type graphics) MMORPG where players connect to dedicated corporate game servers.
My question is I cannot understand the Background Mechanics. Suppose a Game with Re5 or Re6 graphics is made and has extensive,maps and all,if I want everybody from the world to hook up and play on the same game, and the game has changing environment or terrain, suppose a house can be decimated etc.If I were to Host it from a single server it would tremendously strain Bandwith owing to big size(and everybody would be downloading) and all and if every player had a dvd of the game each would be a host(so multiple games not one game with all players) So is there a way that the map or terrain stays on one server and player can play on the terrain without massive upload download and still enjoy game of high graphix ?
I would be happy if you could explain to me, how internet based multiplayer games work in reference to following examples -
1)suppose a game like Resident Evil 5(Re5) or Call of Duty or Quake or Unreal tournament.
In these said games a person can act as a host and launch a game and others can join in.
2)other games online like (age of empire type graphics) MMORPG where players connect to dedicated corporate game servers.
My question is I cannot understand the Background Mechanics. Suppose a Game with Re5 or Re6 graphics is made and has extensive,maps and all,if I want everybody from the world to hook up and play on the same game, and the game has changing environment or terrain, suppose a house can be decimated etc.If I were to Host it from a single server it would tremendously strain Bandwith owing to big size(and everybody would be downloading) and all and if every player had a dvd of the game each would be a host(so multiple games not one game with all players) So is there a way that the map or terrain stays on one server and player can play on the terrain without massive upload download and still enjoy game of high graphix ?