News World of Tanks Adopts Ray Tracing via Intel oneAPI

Kiril1512

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Jun 4, 2014
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Untill now they didn't improve the graphics and sound quality because they affirmed that more than 50% of their players play in a very poor machines and even 5% of them still played on single core cpu (don't know how this is true) and now they will introduce RT to the game :LOL: Still this will be nice, it's one of my favorite games.
 

bit_user

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That should be good news for everyone because oneAPI isn't limited to one platform like Nvidia's real-time ray tracing support is.
Wut? Of course it is! Do you think it's going to work on AMD or Nvidia's GPUs?

The only way that oneAPI is more flexible is that you could conceivably use it on a large, multi-core CPU. However, that's only in theory. It still might not be practical to use all features that way, or if it will support AMD CPUs.
 

bit_user

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From the blog about Concurrent Rendering:
we needed to “teach” the engine to perform calculations not in turn, but simultaneously on all available cores.
Sounds like they just rewrote the rendering engine using TBB (Thread Building Blocks).

Concurrent rendering will also be appreciated by those who play World of Tanks on a laptop. Typically, laptops are equipped with multi-core processors with low frequency and turbo-boost technology support. It increases the voltage on one core, temporarily raises its frequency and thereby increases its performance. A uniform load of all the cores will also help reduce the power consumption of the laptop therefore increasing the playing time when running off the battery.
This is highly dependent on whether the multi-core scenario is still CPU-bound. If they can load 4 cores each 40% @ lower clocks vs. one core @ 100%, then maybe you get lower overall power consumption. Maybe. But, the difference could be eaten up if it means the game can just drive your GPU harder.
 

bit_user

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they affirmed that more than 50% of their players play in a very poor machines
This is not necessarily a contradiction, but their concurrent rendering blog states:
Currently, 60% of our player base have PCs with quad-core processors.
Of course, they could be quad-core Core 2, Phenom, or Silvermont processors, all of which I'd agree are "very poor". However, improving their threading should still be a win, even on lesser quad-core CPUs. Perhaps especially on lesser CPUs.
 
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