Wut? Of course it is! Do you think it's going to work on AMD or Nvidia's GPUs?That should be good news for everyone because oneAPI isn't limited to one platform like Nvidia's real-time ray tracing support is.
Sounds like they just rewrote the rendering engine using TBB (Thread Building Blocks).we needed to “teach” the engine to perform calculations not in turn, but simultaneously on all available cores.
This is highly dependent on whether the multi-core scenario is still CPU-bound. If they can load 4 cores each 40% @ lower clocks vs. one core @ 100%, then maybe you get lower overall power consumption. Maybe. But, the difference could be eaten up if it means the game can just drive your GPU harder.Concurrent rendering will also be appreciated by those who play World of Tanks on a laptop. Typically, laptops are equipped with multi-core processors with low frequency and turbo-boost technology support. It increases the voltage on one core, temporarily raises its frequency and thereby increases its performance. A uniform load of all the cores will also help reduce the power consumption of the laptop therefore increasing the playing time when running off the battery.
This is not necessarily a contradiction, but their concurrent rendering blog states:they affirmed that more than 50% of their players play in a very poor machines
Of course, they could be quad-core Core 2, Phenom, or Silvermont processors, all of which I'd agree are "very poor". However, improving their threading should still be a win, even on lesser quad-core CPUs. Perhaps especially on lesser CPUs.Currently, 60% of our player base have PCs with quad-core processors.