STM, I disagree with you on Ghostcrawler. His tenure began at the same time as did Bobby Kotick's as CEO over the merged Activision Blizzard. I don't think anyone with common sense can deny that Kotick's influence can be clearly seen as Blizzard today is a much different company then it was pre-merger.
It's also not GC's fault that so much time has been spent on PvP. I know this will anger PvP fans, but even Rob Pardo in his 2008 interview with Warcry admitted introducing high level PvP (arenas and such) was the single biggest mistake they made to the game. Not because the competive PvP is a bad idea, but because the game was not designed for it. And because the game was not designed for it, Pardo admitted it has been a headache that has taken up much more of their time than they ever dreamed it would.
I don't think it's any coincidence that the two expansions that have fully had arenas, Wrath and Cataclysm (arenas were introduced in BC after almost all the work on the content patches was done) have both had at least half, and in Cataclysm's case, more than half of the content discussed during the betas, fully cut out of the expansion. It's nothing but a non stop cycle of nerfs and buffs patch after patch. And it's also obvious that since Kotick took over, that the microtransactions have taken over full force.
It also seems as if the Looking For Raid has some mixed reviews. There are already pugs after one day who are on Deathwing for it. Will these Farmville style players keep their subs up for an entire year after they downed the last boss of the expansion? Doubtful. And non LFR players have noticed that normal mode raids are alsmost as insanely easy as the mechanics are the same, they mobs and bosses just do a bit more damage. Even a lot of those players who refer to themselves as casual are actually complaining how easy it is. Blizzard should never have tried to make a Farmville type easy game out of WoW. It's something that is suppose to be a different type of gamer entirely. And in their rush to try to please everyone, they have pleased no one.
People are also complaining about the Void Storage and the ridiculous gold sink it is and how you can't even put items in that a person would think should go in, like a number of the tabards and costumes. Why couldn't Blizz simply institute tabs on personal banks like they did with guild banks? If they wanted it to be a gold sink, make the tabs need to be purchased like the tabs for the guild banks but let it act like regular storage once bought.
And of course there is the ridiculous attempt at costuming with Transmogrification. Sorry, but this has to be more of a slap in the face to all the players who asked for costumer slots for years than a genuine attempt to fill the need. For one thing, holiday costumes can not even be used, so they are still essentially nothing more than bank filler. I just don't understand the need to make it a gold sink either or the need to go to an NPC to get the look one desires. Is it really so hard for Blizzard to do what other games have done for years much better and much easier?
I also don't believe MoP will have a positive impact on sub numbers. While I don't think pandas or pokemon will be as negative as some think, though I do think they will be a net negative, I think the more damning aspect of MoP is the fact that they are dropping the Warcraft story completely from the game. My personal opinion is that will only accelerate the decline, not stop it. The reason WoW broke EQ's subscription records on the first day was because of the Warcraft story. Since they have stopped showing it, subs have stagnated then declined. And there are still a LOT of lore firgures true Warcraft fans want to see.
I used to love WoW. I played it since it came out. But Kung Fu Pandas... seriously?! No thanks. Account cancelled and SWTOR pre-ordered. I beta tested that game and it friggin rocks! It'll be out in 20 days. I predict another big drop in WoW's subscription numbers when it does.
the only succes of wow is it was a first (alrightish) MMORPG, and that is why they keep sales. if i find someone who never played wow or any other MMO. and give them a choice, i can garantee you he wont look at wow.
But like an RPG game fan myself, i hate starting over, i like to get a hero max asap(who doesnt) and thats why an mmorpg keep its people for long. so being first was the success, not the actual game itself. and warcraft 3 is still one of the top games today...
[citation][nom]olaf[/nom]to little to late, wow is dying since wrath.[/citation]
They just need to keep it alive until their next big MMO. We all know, regardless of what we are playing, we will be curious as to what it's like.
A lot of haters, but there is a reason WoW patches make news and WoW in general still has 10 million plus subscribers. It's the best overall MMO out there. Claim what you want but 10 million active accounts dwarfs any other MMO.
On the subject of SWTOR I've enjoyed the beta quite a bit. However, the game has quite a few major core component flaws that prevent it becoming both a PvP and PvE blockbuster like WoW. That said, I think it will be the best leveling MMO out there, just incredibly weak end game when compared to something polished like WoW.
Honestly I think that there are two types of players, those who love dungeons, and those who love quests. Thing is that dungeons are meant to be played over and over and eventually you will get that awesome piece of gear. Quests need to be engaging and fun, and killing 1000 rats to find 10 intact bones is boring as hell. MMOs need to find better and more interesting quests to keep players interacting with the environment.
Personally I think Blizzard should work on adding 50 new dungeons which are long and interactive instead of spending time on this Kung Fu Panda thing. So how many hours will it take a someone equipped with full heirlooms to get to level 90? Especially with the new talent(less) system!
I moved from the US servers to the EU ones for better latency, but now I need to level new characters. It is a pain, and there still aren't enough players available for dungeons. Well at least not tanks (I play a Holy Priest). I don't want to start a new level 1 toon and grind my way through the same content again. I have gone through the for 40 levels about 8 times now, with different races, and different classes.
Why can't Blizzard add a Dungeon every month or two? Maybe they are just throwing us a bone while Diablo 3 gets established, and they finish off Titan.
Personally I think that with Guild Wars 2, TERA, and SWTOR coming up soon WoW is going to lose a lot of people.
I've been playing skyrim.. It's whetting my RPG appetite.. My problem with WOW was the time sink... That and everything just felt like a grind.. I don't want to grind I want epic story.. Unfortunately it's hard to maintain that number of players and make everyone feel like they are the hero of the story... I think the future is in more instancing and you see that a little in WOW... You want to feel as if you are playing the area for the first time.. I am sure their new MMO will do alot more of it. I want an epic battle all the way in.
@wildkitten : You are so right on every point. These are the reasons I stopped playing. PvP have been a major downfall for WoW since the end of BC. It's all a big rock-paper-scissor-lizard-spock game since then, with Blizzard buffing and nerfing at every patch. And while they do that, PvE suffers from side-effects. Worst offender? Giving paladins to the horde and shamans to the alliance. This was a PvP-based choice, and the story and consistency of the game began to change greatly.
I had a great 4-years run, but it's now behind me. I pre-ordered ToR after playing twice in the beta. So long I can only qualify it as WoW with lightsabers, but we a lot of good improvements. This may sound like a complaint, but it's actually a big win for me! Let's hope they can keep the game fresh and captivating for the years to come.
I have played WOW on and off for a few years and to be honest I'm getting sick of grinding from 0 to 85, and all the new development seems to be going into dungeons and raids with the quests being as dull as ditchwater. Just how many crabs do I have to kill for the game to remain interesting??
WoW like any MMO is only enjoyable long term if you have a quality guild and friends who play the game.
While I think SWTOR will get a lot of subscribers from WoW I'm not sure how many they will retain. It's not nearly as polished as WoW and the content is lacking. The people I know with beta keys got bored after 2 weeks.
[citation][nom]Cazalan[/nom]WoW like any MMO is only enjoyable long term if you have a quality guild and friends who play the game. While I think SWTOR will get a lot of subscribers from WoW I'm not sure how many they will retain. It's not nearly as polished as WoW and the content is lacking. The people I know with beta keys got bored after 2 weeks.[/citation]
And content isn't lacking from WoW? WoW has precious little content. All it is is a gear grindfest and most of the end game content is doing the same dailies over and over day after day. No way Star Wars could be worse.
[citation][nom]wildkitten[/nom]And content isn't lacking from WoW? WoW has precious little content. All it is is a gear grindfest and most of the end game content is doing the same dailies over and over day after day. No way Star Wars could be worse.[/citation]
WoW has roughly 150 instances of varying 5/10/25 man raid content. The later ones offer multiple difficulty levels which make the fights unique. A new game can't possibly have that level of content.
Gear grindfest? That's every MMO. Collect new shiny bobbles to equip on your character.