worldgorger dragon

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Is this combo really workin ?

animate dead + worldgorgger dragon ?
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Here is the explanation I took from essentialmagic.com
involving a millstone.

alright worldgorger is the graveyard. when animate dead enchants it
worldgorger enters play, removing all other permanents out of play
including animate dead. when animate dead leaves play, worldgorger goes
into graveyard and all permanents come into play. animate dead can
select new target, which is worlgorger. combo repeats. everytime the
permanents come into play, they come into play untapped. allowing you to
use millstone over and over again. it is an endless loop. to end the
loop however. instead of reselecting worldgorger as animate deads
target, switch it to a creature in opponents graveyard that was put
there by millstone. then tell them it's their turn and presto, they are
efficiently decked.

So basicly to use animate dead on worldgorger dragon is to have a huge
amount of mana (to fireball) or to repeat an action as many times as you
need.

Carl


Mjolnir wrote:
> Is this combo really workin ?
>
> animate dead + worldgorgger dragon ?
>
>
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Q: Are we not men? A: We are Mjolnir!
> Is this combo really workin ?
>
> animate dead + worldgorgger dragon ?

Yes; a popular deck in Vintage is built around it. Basically you dump
WGD into your graveyard somehow (ideally with Bazaar of Baghdad, if
you're playing Vintage). Then you fish it out with Animate Dead. WGD's
ability triggers, removing all permanents other than itself from the
game, including Animate Dead. Animate Dead's leaves-play trigger then
takes effect, sending WGD to the graveyard; that trigger's the Dragon's
leaves-play trigger, causing all the permanents WGD removed from the
game to come into play - untapped. (In the typical Dragon deck, you then
tap all your lands for mana, and do some more deck-sifting with Bazaar
of Baghdad.) Among the permanents that come into play is Animate Dead,
which you get to pick a new recipient for - oh, how about that
Worldgorger Dragon in your graveyard?

You need to eventually introduce another creature you can animate (it's
not a good idea to count on your opponent to have one), or else kill
your opponent some other way. Otherwise the game goes into a boundless
loop and ends in a draw; neither Animate Dead's abilities nor
Worldgorger Dragon's are optional. Most players who use this deck
accomplish both with a single copy of Ambassador Laquatas. They discard
the Ambassador with Bazaar of Baghdad and then, when they have more mana
than their opponent has cards left in their library, bring him into play
with Animate Dead instead of the Worldgorger Dragon. This doesn't cause
a loop like WGD does, so the loop ends. They then pump all the mana
they've built up into Ambassador Laquatas' ability, decking their
opponent. The next time that player would draw a card, typically on
their next draw step, they lose the game.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Mjolnir sez:

<<
>Is this combo really workin ?
>
>animate dead + worldgorgger dragon ?

>
>>

It's not only workin', it's not stoppin' if the Dragon's the only creature card
in your graveyard.

The problem is it can't keep the Dragon in play...Zombify is better for that.


----
Just say "No" to the draft!
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Wed, 15 Dec 2004, Andy Jakcsy wrote:

> Mjolnir sez:
>
> <<
>> Is this combo really workin ?
>>
>> animate dead + worldgorgger dragon ?
>
>>
>>>
>
> It's not only workin', it's not stoppin' if the Dragon's the only
> creature card in your graveyard.

Make that _a_ graveyard.

--
David
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Wed, 15 Dec 2004 11:56:55 -0500, Mjolnir <mjolnir@videotron.ca> wrote:
>Is this combo really workin ?
>
>animate dead + worldgorgger dragon ?

That is a Combo, yes. Note that
a) if there are any OTHER creature cards in ANYONE'S graveyard, this is not
going to make an unending loop; it will instead fall under 421.2 and cause
the player to choose a number of times to go around the loop, after which the
loop -stops- and that player must take a different action as their next action
than the one that would continue the loop.
b) if the graveyards are empty of creature cards other than that Dragon, then
the loop is unending on its own. If nobody has a way to stop the loop (and
while the loop is going the stack will never be empty, so Sorceries etc. can't
be used to stop it), or if someone has a way but chooses not to use it at all,
the game will be a draw.

So this is not a way to -win- the game unless you also have a way to stop the
loop _and_ something to spend the mana on that you'll have been getting as your
lands leave play (tapped) then later come into play (untapped) each time around
the loop. The loop itself can at most -draw- the game.

Dave
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