wormburn - biiiiig charge

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Archived from groups: alt.games.elder-scrolls (More info?)

More or less by accident I have discovered a great way of recharging
your spell points if you have the Atronarch for a starsign and don't
recharge spellpoints while sleeping.

Go to the temple in Balmora, the right shrine gives 'blessing of St
Rilm' for 35 gold thalers. You may have to try two or rarely even three
times but spell absorption will kick in and you get A LOT of recharge -
my current mana level is over 500 and it will get topped up in one hit!

I've also managed to get this effect from one or two of the tomb
shrines.

-P.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Peter Huebner" <no.one@this.address> wrote in message
news:MPG.1b5ba47efadd13139897ad@news.nzl.ihugultra.co.nz...
> More or less by accident I have discovered a great way of recharging
> your spell points if you have the Atronarch for a starsign and don't
> recharge spellpoints while sleeping.
>
> Go to the temple in Balmora, the right shrine gives 'blessing of St
> Rilm' for 35 gold thalers. You may have to try two or rarely even
three
> times but spell absorption will kick in and you get A LOT of
recharge -
> my current mana level is over 500 and it will get topped up in one
hit!
>
> I've also managed to get this effect from one or two of the tomb
> shrines.

The obvious other way is to create an item that does Summon Ancestral
Ghost (just in case you don't have the mana to summon one: otherwise
cast the spell), and then anger the Ghost by punching it (so as to cause
minimal damage). Its spell has three separate effects, so you could
absorb any of them for up to 50 mana a shot *each*, which could get you
as far as 150 mana. And if you absorb the lot, then they aren't
affecting you, so the Ghost will try to cast its spell again... and
again... And you can do this anywhere without having the hassle of
returning back to town.

(If the Ghost's spells affect you instead of being absorbed, then simply
re-cast the Ghost: its spell effects on you disappear when it dies, so
you'll have an all-new Ghost. You'll have to anger the new one again, of
course. This is why you enchant an item with the effect, just in case
you run out of mana by repeatedly failing to cast the spell, or in case
several ghosts in succession actually get their spells past your natural
Absorption so you don't absorb mana from them.)

The even better thing about this is that you can Soul Trap the Ghost and
then either sell its gem, worth 4000 gold, or use it to recharge an
Enchanted item, safe in the knowledge that there is an infinite supply
of soul gems of Common and lesser rarity down in Tel Branora, so if you
run out of empty Common Soul Gems you can head down there and stock up.

Oh, and the Temple shrine only costs 35 if you don't belong to the
Temple. Join the Tribunal Temple faction and the price will drop a LOT:
if you get to a higher rank, then shrine blessings become free.

Do the Pilgrimage of the Seven Graces (nobody else in the Temple will
give you quests until you've done it: and it involves, among its seven
quests, a short run inside the Ghostfence, but you'll only have to pass
one possibly dangerous monster - and it will only be that dangerous if
you're higher in level - and possibly fight off a couple of cliff
racers): and then visit Temples in Ald-ruhn, Molag Mar, Ghostgate and
the High Fane in Vivec to do quests. The Ghostgate and Vivec Temples
won't look at you till you're higher in rank, and the fourth and fifth
of the Ghostgate Temple quests send you considerably further inside the
Ghostfence, one of them to Dagoth-Ur volcano itself, while the third
sends you to a highly dangerous place you will also visit in the Main
Quest: so the obvious places to start questing from the Temple are
Ald-ruhn (four comparatively lower-level quests and one which they won't
give you till you're higher level) and Molag Mar. Just a short warning -
they are *very* fond of sending you on Pilgrimages to remote parts of
the island.

By the way, there will come a point in the Main Quest
(Blades/Ashlanders) when the Temple refuse to give you further quests or
barter with you, and your reputation with them will drop way down (but
you will not be expelled from the faction, and can still use shrines,
and they won't actually attack you on sight). After you have spoken to
Vivec the God-king as part of the Main Quest, things will return to
normal, and the Temple will give you quests again and be friendly, and
barter with you once again.

Jonathan.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in message
news:ccr4oi$4qp$1@news8.svr.pol.co.uk...

> The obvious other way is to create an item that does Summon Ancestral
> Ghost (just in case you don't have the mana to summon one: otherwise
> cast the spell),

Another way is to exploit a loophole in the game and enchant an item to
drain intelligence for 1 second. After the drain spell ends, all of your
magicka is restored. I can't remember if intelligence should be completely
drained or not. Hopefully someone who uses this technique will chime in.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Sarah" <scrubbrush@DELrogers.comDEL> wrote in message
news:40f14482$0$12721$c3e8da3@news.astraweb.com...
> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in
message
> news:ccr4oi$4qp$1@news8.svr.pol.co.uk...
>
> > The obvious other way is to create an item that does Summon
Ancestral
> > Ghost (just in case you don't have the mana to summon one: otherwise
> > cast the spell),
>
> Another way is to exploit a loophole in the game and enchant an item
to
> drain intelligence for 1 second. After the drain spell ends, all of
your
> magicka is restored. I can't remember if intelligence should be
completely
> drained or not. Hopefully someone who uses this technique will chime
in.

It will need to be drain intelligence to zero. However, I regard this as
cheating in the extreme.

Another way, of course, is to get good at Alchemy, and good at
Mercantile, so that Frost Salts and Void Salts go very low in price and
you can buy and sell them in large quantities and make a profit: then
buy a lot of both from Nalcarya the Alchemist in Balmora (who stocks
both), make lots of Restore Magicka potions, and use them...

Jonathan.


Jonathan.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in message
news:ccrtb5$nqt$1@news8.svr.pol.co.uk...

> It will need to be drain intelligence to zero. However, I regard this as
> cheating in the extreme.

Me too and I don't use it, but it is an option for those who want to use it.
 
Archived from groups: alt.games.elder-scrolls (More info?)

In article <ccr4oi$4qp$1@news8.svr.pol.co.uk>, jonathan@franz-
liszt.freeserve.co.uk says...
>
> The obvious other way is to create an item that does Summon Ancestral
> Ghost (just in case you don't have the mana to summon one: otherwise
> cast the spell), and then anger the Ghost by punching it (so as to cause
> minimal damage). Its spell has three separate effects, so you could
> absorb any of them for up to 50 mana a shot *each*, which could get you
> as far as 150 mana.
>

I had read about that one, tried it once or twice ... ;-)

Guess I'm too lazy: getting 590 mana all in one shot for the price of 35
GP seems so much easier and I posted that here because I had not found
THAT possiblility mentioned anywere on the various Morrowind sites I
have visited so far. So: may it come in useful to sombody at some point!

I remember trying a High-Elf with Atronarch once before and giving up on
it in despair (got killed by the first mage to throw a fireball at it)
and didn't manage to figure out, at the time, how to recharge other than
exposing myself to more of the same --- the temple method, by
comparison, is entirely without risk. And with that, every time I pass
by there, and the occasional recharge though being attacked, I manage to
get by just fine.

B.t.w. I have also found, in the beginning especially, that sometimes my
character would receive a full recharge during paid training, but not
always. Maybe if the period of training spans a change of day, or
something like that?!? Maybe on boosting Int attribute?

-Peter
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Peter Huebner" <no.one@this.address> wrote in message
news:MPG.1b5d3dd6144fc95c9897b0@news.nzl.ihugultra.co.nz...
> In article <ccr4oi$4qp$1@news8.svr.pol.co.uk>, jonathan@franz-
> liszt.freeserve.co.uk says...
> >
> > The obvious other way is to create an item that does Summon
Ancestral
> > Ghost (just in case you don't have the mana to summon one: otherwise
> > cast the spell), and then anger the Ghost by punching it (so as to
cause
> > minimal damage). Its spell has three separate effects, so you could
> > absorb any of them for up to 50 mana a shot *each*, which could get
you
> > as far as 150 mana.
> >
>
> I had read about that one, tried it once or twice ... ;-)
>
> Guess I'm too lazy: getting 590 mana all in one shot for the price of
35
> GP seems so much easier and I posted that here because I had not found
> THAT possiblility mentioned anywere on the various Morrowind sites I
> have visited so far. So: may it come in useful to sombody at some
point!
>
> I remember trying a High-Elf with Atronarch once before and giving up
on
> it in despair (got killed by the first mage to throw a fireball at it)
> and didn't manage to figure out, at the time, how to recharge other
than
> exposing myself to more of the same --- the temple method, by
> comparison, is entirely without risk. And with that, every time I pass
> by there, and the occasional recharge though being attacked, I manage
to
> get by just fine.
>
> B.t.w. I have also found, in the beginning especially, that sometimes
my
> character would receive a full recharge during paid training, but not
> always. Maybe if the period of training spans a change of day, or
> something like that?!? Maybe on boosting Int attribute?

Training time, and travelling time, for some reason the game considers
them the same as resting time - that is, you restore health and fatigue
(always), at the same rate as you would if you were resting, and you
also regain mana unless you have the the Atronach birthsign. Training
takes exactly 2 hours of game time, so it counts as exactly 2 hours of
rest for the purposes of regaining stats - which, early on, will be most
of what you have (hence appearing like a full recharge), and late on it
will only be a small proportion of what you have (hence appearing like
you're not regaining much at all). Fatigue restores faster, so *any*
training or rest, even one hour of game time, will be enough to restore
fatigue to full or nearly full.

Jonathan.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> skrev i en
meddelelse news:ccutgf$m8$1@news5.svr.pol.co.uk...
>
> "Peter Huebner" <no.one@this.address> wrote in message
> news:MPG.1b5d3dd6144fc95c9897b0@news.nzl.ihugultra.co.nz...
> > In article <ccr4oi$4qp$1@news8.svr.pol.co.uk>, jonathan@franz-
> > liszt.freeserve.co.uk says...
> > >
> > > The obvious other way is to create an item that does Summon
> Ancestral
> > > Ghost (just in case you don't have the mana to summon one: otherwise
> > > cast the spell), and then anger the Ghost by punching it (so as to
> cause
> > > minimal damage). Its spell has three separate effects, so you could
> > > absorb any of them for up to 50 mana a shot *each*, which could get
> you
> > > as far as 150 mana.
> > >
> >
> > I had read about that one, tried it once or twice ... ;-)
> >
> > Guess I'm too lazy: getting 590 mana all in one shot for the price of
> 35
> > GP seems so much easier and I posted that here because I had not found
> > THAT possiblility mentioned anywere on the various Morrowind sites I
> > have visited so far. So: may it come in useful to sombody at some
> point!
> >
> > I remember trying a High-Elf with Atronarch once before and giving up
> on
> > it in despair (got killed by the first mage to throw a fireball at it)
> > and didn't manage to figure out, at the time, how to recharge other
> than
> > exposing myself to more of the same --- the temple method, by
> > comparison, is entirely without risk. And with that, every time I pass
> > by there, and the occasional recharge though being attacked, I manage
> to
> > get by just fine.
> >
> > B.t.w. I have also found, in the beginning especially, that sometimes
> my
> > character would receive a full recharge during paid training, but not
> > always. Maybe if the period of training spans a change of day, or
> > something like that?!? Maybe on boosting Int attribute?
>
> Training time, and travelling time, for some reason the game considers
> them the same as resting time - that is, you restore health and fatigue
> (always), at the same rate as you would if you were resting, and you
> also regain mana unless you have the the Atronach birthsign. Training
> takes exactly 2 hours of game time, so it counts as exactly 2 hours of
> rest for the purposes of regaining stats - which, early on, will be most
> of what you have (hence appearing like a full recharge), and late on it
> will only be a small proportion of what you have (hence appearing like
> you're not regaining much at all). Fatigue restores faster, so *any*
> training or rest, even one hour of game time, will be enough to restore
> fatigue to full or nearly full.
>
> Jonathan.
>
>

I haven't tested this with the atronach sign, but a magical item that
needs recharging, will do so over
time if you equip and keep it equipped. If it is a weapon
and not the one you fight with, put this on a hotkey and
equip the other. You will then swab weapons in combat
mode and swab back when the battle is over. If you
just keep in the inventory no recharge will take place.
An almost depleted sword with about 200 pts will
be fully recharged in 24 hours, if you rest for 6-8
hours

merlin
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Peter Bech" <bech_dokNOSPAM@yahoo.com> wrote in message
news:40f7fb5f$0$186$edfadb0f@dread11.news.tele.dk...
>
>
>
> "Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> skrev i en
> meddelelse news:ccutgf$m8$1@news5.svr.pol.co.uk...
> >
> > "Peter Huebner" <no.one@this.address> wrote in message
> > news:MPG.1b5d3dd6144fc95c9897b0@news.nzl.ihugultra.co.nz...
> > > In article <ccr4oi$4qp$1@news8.svr.pol.co.uk>, jonathan@franz-
> > > liszt.freeserve.co.uk says...
> > > >
> > > > The obvious other way is to create an item that does Summon
> > Ancestral
> > > > Ghost (just in case you don't have the mana to summon one:
otherwise
> > > > cast the spell), and then anger the Ghost by punching it (so
as to
> > cause
> > > > minimal damage). Its spell has three separate effects, so you
could
> > > > absorb any of them for up to 50 mana a shot *each*, which
could get
> > you
> > > > as far as 150 mana.
> > > >
> > >
> > > I had read about that one, tried it once or twice ... ;-)
> > >
> > > Guess I'm too lazy: getting 590 mana all in one shot for the
price of
> > 35
> > > GP seems so much easier and I posted that here because I had not
found
> > > THAT possiblility mentioned anywere on the various Morrowind
sites I
> > > have visited so far. So: may it come in useful to sombody at
some
> > point!
> > >
> > > I remember trying a High-Elf with Atronarch once before and
giving up
> > on
> > > it in despair (got killed by the first mage to throw a fireball
at it)
> > > and didn't manage to figure out, at the time, how to recharge
other
> > than
> > > exposing myself to more of the same --- the temple method, by
> > > comparison, is entirely without risk. And with that, every time
I pass
> > > by there, and the occasional recharge though being attacked, I
manage
> > to
> > > get by just fine.
> > >
> > > B.t.w. I have also found, in the beginning especially, that
sometimes
> > my
> > > character would receive a full recharge during paid training,
but not
> > > always. Maybe if the period of training spans a change of day,
or
> > > something like that?!? Maybe on boosting Int attribute?
> >
> > Training time, and travelling time, for some reason the game
considers
> > them the same as resting time - that is, you restore health and
fatigue
> > (always), at the same rate as you would if you were resting, and
you
> > also regain mana unless you have the the Atronach birthsign.
Training
> > takes exactly 2 hours of game time, so it counts as exactly 2
hours of
> > rest for the purposes of regaining stats - which, early on, will
be most
> > of what you have (hence appearing like a full recharge), and late
on it
> > will only be a small proportion of what you have (hence appearing
like
> > you're not regaining much at all). Fatigue restores faster, so
*any*
> > training or rest, even one hour of game time, will be enough to
restore
> > fatigue to full or nearly full.
> >
> > Jonathan.
> >
> >
>
> I haven't tested this with the atronach sign, but a magical item
that
> needs recharging, will do so over
> time if you equip and keep it equipped. If it is a weapon
> and not the one you fight with, put this on a hotkey and
> equip the other. You will then swab weapons in combat
> mode and swab back when the battle is over. If you
> just keep in the inventory no recharge will take place.
> An almost depleted sword with about 200 pts will
> be fully recharged in 24 hours, if you rest for 6-8
> hours

Some items don't seem to recharge very fast. In particular the "Sixth
House Amulets" dropped by all the Dagoths, the ones that they fire off
the moment they see you, which have "Drain Willpower on Self"
activation... they're always at 24/25 charges by the time I recover
them, and I've never actually known one recharge all the way up to 25 no
matter *how* long I carried it.

Jonathan.