Archived from groups: alt.games.elder-scrolls (
More info?)
"Peter Huebner" <no.one@this.address> wrote in message
news:MPG.1b5ba47efadd13139897ad@news.nzl.ihugultra.co.nz...
> More or less by accident I have discovered a great way of recharging
> your spell points if you have the Atronarch for a starsign and don't
> recharge spellpoints while sleeping.
>
> Go to the temple in Balmora, the right shrine gives 'blessing of St
> Rilm' for 35 gold thalers. You may have to try two or rarely even
three
> times but spell absorption will kick in and you get A LOT of
recharge -
> my current mana level is over 500 and it will get topped up in one
hit!
>
> I've also managed to get this effect from one or two of the tomb
> shrines.
The obvious other way is to create an item that does Summon Ancestral
Ghost (just in case you don't have the mana to summon one: otherwise
cast the spell), and then anger the Ghost by punching it (so as to cause
minimal damage). Its spell has three separate effects, so you could
absorb any of them for up to 50 mana a shot *each*, which could get you
as far as 150 mana. And if you absorb the lot, then they aren't
affecting you, so the Ghost will try to cast its spell again... and
again... And you can do this anywhere without having the hassle of
returning back to town.
(If the Ghost's spells affect you instead of being absorbed, then simply
re-cast the Ghost: its spell effects on you disappear when it dies, so
you'll have an all-new Ghost. You'll have to anger the new one again, of
course. This is why you enchant an item with the effect, just in case
you run out of mana by repeatedly failing to cast the spell, or in case
several ghosts in succession actually get their spells past your natural
Absorption so you don't absorb mana from them.)
The even better thing about this is that you can Soul Trap the Ghost and
then either sell its gem, worth 4000 gold, or use it to recharge an
Enchanted item, safe in the knowledge that there is an infinite supply
of soul gems of Common and lesser rarity down in Tel Branora, so if you
run out of empty Common Soul Gems you can head down there and stock up.
Oh, and the Temple shrine only costs 35 if you don't belong to the
Temple. Join the Tribunal Temple faction and the price will drop a LOT:
if you get to a higher rank, then shrine blessings become free.
Do the Pilgrimage of the Seven Graces (nobody else in the Temple will
give you quests until you've done it: and it involves, among its seven
quests, a short run inside the Ghostfence, but you'll only have to pass
one possibly dangerous monster - and it will only be that dangerous if
you're higher in level - and possibly fight off a couple of cliff
racers): and then visit Temples in Ald-ruhn, Molag Mar, Ghostgate and
the High Fane in Vivec to do quests. The Ghostgate and Vivec Temples
won't look at you till you're higher in rank, and the fourth and fifth
of the Ghostgate Temple quests send you considerably further inside the
Ghostfence, one of them to Dagoth-Ur volcano itself, while the third
sends you to a highly dangerous place you will also visit in the Main
Quest: so the obvious places to start questing from the Temple are
Ald-ruhn (four comparatively lower-level quests and one which they won't
give you till you're higher level) and Molag Mar. Just a short warning -
they are *very* fond of sending you on Pilgrimages to remote parts of
the island.
By the way, there will come a point in the Main Quest
(Blades/Ashlanders) when the Temple refuse to give you further quests or
barter with you, and your reputation with them will drop way down (but
you will not be expelled from the faction, and can still use shrines,
and they won't actually attack you on sight). After you have spoken to
Vivec the God-king as part of the Main Quest, things will return to
normal, and the Temple will give you quests again and be friendly, and
barter with you once again.
Jonathan.