Worst optimized games for sli

MadMorigan

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Nov 24, 2014
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Hello,

Since I'm new for sli tech, I"d like to know the best and worst optimized games FOR SLI only made in last two years if possible.

Basically I want to know what games I should stay away from if they have poor sli profiles and what games to be ready in.

I'm receiving my second 970 today so I'm excited on what I can do with it.

Thanx, if anyone has a list or link on the subject (recent) I'd like that
 
Solution
Not exactly. When I say 50% scaling, I mean, say if running on 1 GPU gives me 100 fps, running two would give me 150fps, that's 50% scaling.

The exact number of gpu load on each hard depends on the game itself.

Given how badly AC:U was coded initially, I was actually very surprised that it scaled that well under SLI. However I do suspect that GameWorks had something to do with it.
Wolfenstein the New Order has the worst support for SLI in the way that even nVidia's own driver recommended setting is to force single GPU, and that is the worst possible case scenario. In spite of this though, the game runs very well on a single 970 at 1440p, and this was actually the main convincing point for me to jump to 1440p rather than 4k: 970 can have playable framerates at 1440p on its own.

FF13 and FF13-2 also have horrible SLI support, but that game already has left over fps lock left over from consoles, and even at 4k you can easily achieve 60fps on a single GPU in areas that the game does not force 30 fps cap.

The best scaled game I have seen is AC:U, for what it's worth, some reviews state it has near 100% (sometimes above) scaling.

Overall I treat anything higher than 50% as good SLI support. Bioshock infinite scales by about 50%. Majority of the games fall in this category, it's rather rare for games to fall below this.

However, the main issue with SLI is that MFAA automatically disables itself when SLI is activated, and DSR does not work with SLI if you have a G-Sync monitor plugged in.
 
that is interesting because I remember my bad experiences with ACblackflag optimization and that was the only reason I didn't get Unity. When you say 50% scaling, does that mean only 50% of the second gpu is being utlilized?



 
Not exactly. When I say 50% scaling, I mean, say if running on 1 GPU gives me 100 fps, running two would give me 150fps, that's 50% scaling.

The exact number of gpu load on each hard depends on the game itself.

Given how badly AC:U was coded initially, I was actually very surprised that it scaled that well under SLI. However I do suspect that GameWorks had something to do with it.
 
Solution

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