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Archived from groups: alt.games.warcraft,comp.sys.ibm.pc.games.rpg (More info?)

["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
On 2005-02-12, Tim Smith <reply_in_group@mouse-potato.com> wrote:
> In article <Nabuu-522BD5.08451311022005@individual.net>, Nabuu wrote:
>> ROFL! Ok, I was willing to shrug off "we had no idea this many people
>> would sign-up" on Nov 23, and cut them some slack while they caught up.
>>
>> ...But not being prepared for *ANY* amount of load for the 2nd launch,
>> almost 3 months later just shows a lack of... well... it's Not Too
>> Smart(tm).
>
> Here's how MMORPG companies should handle launch.
>
> 1. Put a soft limit on the number of characters that can be created on each
> server. When a server is at the soft limit, you can only create a character
> on that server if you receive an invitation from someone already on the
> server.

This isn't some free service from google that should be
organically grown. I want to create a character, login, and
play. Afterall I'm paying for the service.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

shadows wrote:
> ["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
> On 2005-02-12, Tim Smith <reply_in_group@mouse-potato.com> wrote:
>>1. Put a soft limit on the number of characters that can be created on each
>>server. When a server is at the soft limit, you can only create a character
>>on that server if you receive an invitation from someone already on the
>>server.
>
> This isn't some free service from google that should be
> organically grown. I want to create a character, login, and
> play. Afterall I'm paying for the service.

And what part of his suggestion would prevent you from creating a
character, logging in, and playing? Read it again, paying attention to
the "on that server" clause.

Cheers!
David...
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

David Carson <david@eldergothSPAMTRAP.com> once tried to test me with:

> And what part of his suggestion would prevent you from creating a
> character, logging in, and playing? Read it again, paying attention to
> the "on that server" clause.

The part where they didn't create enough servers to handle the load, so
when the music stops, SOMEONE is going to be left without a chair.

--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-02-13, Knight37 <knight37m@email.com> wrote:
> David Carson <david@eldergothSPAMTRAP.com> once tried to test me with:
>
>> And what part of his suggestion would prevent you from creating a
>> character, logging in, and playing? Read it again, paying attention to
>> the "on that server" clause.
>
> The part where they didn't create enough servers to handle the load, so
> when the music stops, SOMEONE is going to be left without a chair.
>

Yes. What happens when all servers hit the soft limit?

Also why the inconvenience? As it stands right now every MMO on
the planet has been able to handle the load and deliver patches
directly to the customer. Blizzard has done neither.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

In article <slrnd0uvt9.1a18.shadows@helena.whitefang.com>, shadows wrote:
> Yes. What happens when all servers hit the soft limit?

They'd raise the soft limit on the lowest population servers. The idea
behind the soft limit is to get new players onto the lowest population
servers, unless they already have friends on a higher population server and
want to play with those friends.

> Also why the inconvenience? As it stands right now every MMO on the planet
> has been able to handle the load and deliver patches directly to the
> customer. Blizzard has done neither.

No other MMORPG has had as high a fraction of their players online at once
as WoW. DAoC peaks at about 10% of their players online, down from 20% a
few months ago. On Everquest, they were proud enough to hit 100k online
(about 25% of accounts) that they did a game-wide broadcast announcing it.

WoW is getting around 33% of accounts online at once.

The peak loads on WoW work out to about 2800 players per server. If that
was evenly distributed among the server, I'd expect them to have no problem
with the load. That's why my soft limit and name reservation in server
groups system would have been good for them.

--
--Tim Smith
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Knight37 wrote:
> David Carson <david@eldergothSPAMTRAP.com> once tried to test me with:
>>And what part of his suggestion would prevent you from creating a
>>character, logging in, and playing? Read it again, paying attention to
>>the "on that server" clause.
>
> The part where they didn't create enough servers to handle the load, so
> when the music stops, SOMEONE is going to be left without a chair.

Well if they don't buy enough servers, that's obviously going to be a
problem with or without his suggestion, which deals with the fair and
efficient distribution of players within those servers. A task which
Blizzard has failed pretty spectacularly at. So again, what part of his
suggestion would prevent you from creating a character, logging in, and
playing?

Cheers!
David...
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-02-14, Tim Smith <reply_in_group@mouse-potato.com> wrote:
> In article <slrnd0uvt9.1a18.shadows@helena.whitefang.com>, shadows wrote:
>> Yes. What happens when all servers hit the soft limit?
>
> They'd raise the soft limit on the lowest population servers. The idea
> behind the soft limit is to get new players onto the lowest population
> servers, unless they already have friends on a higher population server and
> want to play with those friends.

I suppose. Then again guilds sometimes come in hundreds of
players so this may not work.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"David Carson" <david@eldergothSPAMTRAP.com> wrote in message
news:420dbf9f$0$90916$c3e8da3@news.astraweb.com...
> RelMark wrote:
> > "shadows" <shadows@whitefang.com> wrote in message
> > news:slrnd0qisd.14qu.shadows@helena.whitefang.com...
> >>I post on comp.sys.ibm.pc.games not the wow newsgroup. Check all
> >
> > Hey, look! Posts! From you! In alt.games.warcraft!
> > http://tinyurl.com/6cy4m !
>
> lol.. that link brings up two posts, both of them using the Followup-To
> header to drag a crossposted discussion AWAY from alt.games.warcraft.

I wouldn't have phrased it quite that way, but yes.
Nonetheless, they're still posts to agw, which he said he doesn't post to.
</nitpicking>

> Please, in future, if you get to the point of adding links to Usenet
> posts to support your flames, make sure that the links actually SUPPORT
> your flames.

Hrm. The link supported the point I *thought* I was making...

I fear I don't have much of an aptitude for this; I usually end up feeling
rather foolish on the rare occasions that I indulge in posts of this sort.

RelMark