Archived from groups: alt.games.warcraft,comp.sys.ibm.pc.games.rpg (More info?)
["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
On 2005-02-12, Tim Smith <reply_in_group@mouse-potato.com> wrote:
> In article <Nabuu-522BD5.08451311022005@individual.net>, Nabuu wrote:
>> ROFL! Ok, I was willing to shrug off "we had no idea this many people
>> would sign-up" on Nov 23, and cut them some slack while they caught up.
>>
>> ...But not being prepared for *ANY* amount of load for the 2nd launch,
>> almost 3 months later just shows a lack of... well... it's Not Too
>> Smart(tm).
>
> Here's how MMORPG companies should handle launch.
>
> 1. Put a soft limit on the number of characters that can be created on each
> server. When a server is at the soft limit, you can only create a character
> on that server if you receive an invitation from someone already on the
> server.
This isn't some free service from google that should be
organically grown. I want to create a character, login, and
play. Afterall I'm paying for the service.
["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
On 2005-02-12, Tim Smith <reply_in_group@mouse-potato.com> wrote:
> In article <Nabuu-522BD5.08451311022005@individual.net>, Nabuu wrote:
>> ROFL! Ok, I was willing to shrug off "we had no idea this many people
>> would sign-up" on Nov 23, and cut them some slack while they caught up.
>>
>> ...But not being prepared for *ANY* amount of load for the 2nd launch,
>> almost 3 months later just shows a lack of... well... it's Not Too
>> Smart(tm).
>
> Here's how MMORPG companies should handle launch.
>
> 1. Put a soft limit on the number of characters that can be created on each
> server. When a server is at the soft limit, you can only create a character
> on that server if you receive an invitation from someone already on the
> server.
This isn't some free service from google that should be
organically grown. I want to create a character, login, and
play. Afterall I'm paying for the service.
