Just to let everyone know, the bus cannot be changed, and going with a 192bit memory configuration would've meant either more or less RBE/ROPs and thus either a castrated card or a card with alot more transistors (and likely a less balanced configuration compared to their top->bottom line-up).
And Mac, remember the X1650XT was a different chip than the X1650Pro, it's not up to the AIBs to determine bus-width above the top end for a range, it needs to be supported, and usually it's supported downwards in that they either disable parts or else they reduce the interface to chip ratio and thus make 64bit or 32 bit (for the very low end) configurations without having to change the chip.
As JDJ mentions FartCry2 shows even with 8XAA it hangs well with the others that have more memory bandwidth, and it looks like it'll be an interesting situation as we see more tests because it has more back-end power than the other HD4Ks, and the shader power should be slightly better than the HD4890 also, so I have a feeling this is only the early performance of a card that will likely hang well with the HD4870 and then win some lose some with the 4890 over time.
This review is a little too brief and limited for my tastes, promising for the laptop sector though if they build something based on this (I think 700/1000 would be a good balance, heck even 700/700 would likely do well in most older games including Oblivion and allow easy 1920x1200/1080 on mosty laptops, especially if paired with the mobile core i7/i5 solutions).