[WoW] Two nice Alliance-Horde moments

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So I'm in the Swamp of Sorrows finishing up the Alliance quests
there. Among them is escorting an NPC, Galen Goodward, out from his
cage in the mob base in the NE corner of the zone. Unfortunately Galen
is quite stupid and will walk straight into enemies, and the nearest
group to the cage happens to be several enemies and their shadow
magic-wielding imps. The imps fire shadow bolts that blow through my
shadow-resistence aura, and Galen's already dead because as a prisoner
he lacks any weapons or armor. This happened three times.

Because of the shadow bolts I couldn't quite solo the group to clear
the path, and so I asked for help. While positioning myself I saw a
Troll, to which I waved as I normally do. A Hunter at my level
answered my call, and the two of us began the escort. Naturally, with
another person there that first mob had already disappeared for
whatever reason (sigh), but as we neared a second group, the Troll
reappeared. By the jerky way he moved it was obvious he also wanted to
help escort the (Human) NPC. He rushed to tackle an enemy, then
another, as we took on more. After finishing the quest, I /bowed and
/thanked the Troll . . . Just as a Stonard patrol guard ambushed
me. Fighting him meant my PvP flag triggered. I killed the guard and
another then /sorryed twice to the Troll for killing NPCs on his side;
he /nodded in understanding. The Hunter /whispered to me that she had
the Troll in her sights should he try something, but I knew I was
safe.

I later returned to the camp for a quest to retrieve the crystals that
grow in the area. I ran into an Orc obviously on the same quest, and
helped him kill a couple of enemies. We saw two enemies guarding two
crystals; we each tackled one, each took a crystal, I wished /goodbye
to the Orc, and he /goodbyed me back.

--
<URL:http://www.pobox.com/~ylee/> PERTH ----> *
Cpu(s): 7.9% us, 1.8% sy, 0.5% ni, 87.9% id, 1.8% wa, 0.1% hi, 0.0% si
Mem: 515800k total, 481096k used, 34704k free, 24312k buffers
Swap: 3052208k total, 2439984k used, 612224k free, 78936k cached
 
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Probably sacreligious to assist/be assisted by horde, but happened to me in
Felwood...Jaednar area...Group of 3 were doing 'the final blow' and i was
'extinguishing the flames'...we traded kills, didn't get in each other's way
and in the end, bowed, waved and high-tailed it to Greta
Mosshoof...<sniffle>... ;-)

Unfortunately, one of my better WOW experiences and I'm lvl 59!

Phlip
 
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Yeechang Lee wrote:
> So I'm in the Swamp of Sorrows finishing up the Alliance quests
> there...
>
> ... After finishing the quest, I /bowed and
> /thanked the Troll, just as a Stonard patrol guard ambushed
> me. Fighting him meant my PvP flag triggered. I killed the guard and
> another then /sorryed twice to the Troll for killing NPCs on his
side;
> he /nodded in understanding. The Hunter /whispered to me that she had
> the Troll in her sights should he try something, but I knew I was
> safe.


Good story.

It was a little bit of a let down when I read the sentance "Fighting
him meant my PvP flag triggered". If this was on a PvP server it would
have been much more significant. On a Normal/RP server it just means
you crossed paths with a decent person who wasn't a complete asshat.
Good for them. I like players like that myself.

I especially got a kick out of the Hunter's comment about "Having him
in her sights"... some PvP activity might have happenned! *phew* Good
thing we dodged that bullet.

It must be really weird playing on a server where the only conflict
between factions are TM/SS raids.
 
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"Yeechang Lee" <ylee@pobox.com> wrote in message
news:slrnd7f3bm.bok.ylee@pobox.com...

You know what's most frightening is, on these occasions, the communication
is actually BETTER between horde/alliance by not being able to communicate
with party members! Sometimes there is such a communication breakdown
within the group, it's doomed before you even start the
instance/dungeon/quest. I had a grp last nite go into Sunken Temple, me, a
57 mage, 53 hunter, 60 NE and 53 priest. The NE kept running ahead of
everybody and running up stairs, and we couldn't get the perception of where
he actually was on the map. The NE left the group shortly after entering
because she 'couldn't take the stress', which was frightening in it's own
right...what must the NE be like in 'real life'??? We got through a good
chunk of ST with our small grp and a pet, though.

Phlip
 
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["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
On 2005-05-03, gaf1234567890 <gaf1234567890@hotmail.com> wrote:

> It must be really weird playing on a server where the only conflict
> between factions are TM/SS raids.

It's actually good. Conflict is great but what's the point of non
consensual conflict? On the PvE server I play on someone started
recruiting for a raid on the Horde newbie area. He wanted to take
out all the quest givers. He was told to stop being a complete
tool.

I'd much rather have consensual PvP where everyone is ready to
duke it out. During WWI it wouldn't be uncommon for soldiers on
either side of the trenches to cooperate whenever the officers
wouldn't be around to order them about. In fact one of the
reasons the troops were moved up and down the front lines as much
is to prevent them from getting chummy with the enemy.
 
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gaf1234567890 wrote:
> It must be really weird playing on a server where the only conflict
> between factions are TM/SS raids.

I wouldn't say that's the case at all. Even before the
"honor system" began the 24/7 gankfest at Tarren Mill,
there are always the cowardly creeps who sweep in and
level Sen'jin village, or Stonefield Farm, or Lakeshire.

The fact of the matter is that "honor" rewards are no
incentive OR disincentive at all to bullies who can only
feel better about themselves by beating up on civilian
quest NPCs. Those are really the only people against whom
I will usually PvP, and when I get in that mode there's
no limit to the corpse camping I'll do to beat the living
tar out of them.

They deserve to have their accounts suspended for griefing.
And before anyone says "Oh they're just trying to lure people
into engaging in PvP", need I remind you that when defenders
DO show up these cowards just go elsewhere to gank other
quest NPCs close by?

--
Nathan Engle Computer Support, IUB Psych Dept
nengle@indiana.edu http://mypage.iu.edu/~nengle
"Some Assembly Required"
 
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Yeechang Lee wrote:
> So I'm in the Swamp of Sorrows finishing up the Alliance quests
> there. Among them is escorting an NPC, Galen Goodward, out from his
> cage in the mob base in the NE corner of the zone. Unfortunately Galen
> is quite stupid and will walk straight into enemies, and the nearest
> group to the cage happens to be several enemies and their shadow
> magic-wielding imps. The imps fire shadow bolts that blow through my
> shadow-resistence aura, and Galen's already dead because as a prisoner
> he lacks any weapons or armor. This happened three times.
>
> Because of the shadow bolts I couldn't quite solo the group to clear
> the path, and so I asked for help. While positioning myself I saw a
> Troll, to which I waved as I normally do. A Hunter at my level
> answered my call, and the two of us began the escort. Naturally, with
> another person there that first mob had already disappeared for
> whatever reason (sigh), but as we neared a second group, the Troll
> reappeared. By the jerky way he moved it was obvious he also wanted to
> help escort the (Human) NPC. He rushed to tackle an enemy, then
> another, as we took on more. After finishing the quest, I /bowed and
> /thanked the Troll . . . Just as a Stonard patrol guard ambushed
> me. Fighting him meant my PvP flag triggered. I killed the guard and
> another then /sorryed twice to the Troll for killing NPCs on his side;
> he /nodded in understanding. The Hunter /whispered to me that she had
> the Troll in her sights should he try something, but I knew I was
> safe.
>
> I later returned to the camp for a quest to retrieve the crystals that
> grow in the area. I ran into an Orc obviously on the same quest, and
> helped him kill a couple of enemies. We saw two enemies guarding two
> crystals; we each tackled one, each took a crystal, I wished /goodbye
> to the Orc, and he /goodbyed me back.

I have it on good authority from the Troll High council that the Troll in
question has been incarcerated and will face judgement by Onyxia in the
coming days.

The Horde doesn't take kindly to deviants. Have a nice day.
 
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In article <slrnd7f3bm.bok.ylee@pobox.com>, ylee@pobox.com says...
> So I'm in the Swamp of Sorrows finishing up the Alliance quests
> there. Among them is escorting an NPC, Galen Goodward, out from his
> cage in the mob base in the NE corner of the zone. Unfortunately Galen
> is quite stupid and will walk straight into enemies, and the nearest
> group to the cage happens to be several enemies and their shadow
> magic-wielding imps. The imps fire shadow bolts that blow through my
> shadow-resistence aura, and Galen's already dead because as a prisoner
> he lacks any weapons or armor. This happened three times.
>
> Because of the shadow bolts I couldn't quite solo the group to clear
> the path, and so I asked for help. While positioning myself I saw a
> Troll, to which I waved as I normally do. A Hunter at my level
> answered my call, and the two of us began the escort. Naturally, with
> another person there that first mob had already disappeared for
> whatever reason (sigh), but as we neared a second group, the Troll
> reappeared. By the jerky way he moved it was obvious he also wanted to
> help escort the (Human) NPC. He rushed to tackle an enemy, then
> another, as we took on more. After finishing the quest, I /bowed and
> /thanked the Troll . . . Just as a Stonard patrol guard ambushed
> me. Fighting him meant my PvP flag triggered. I killed the guard and
> another then /sorryed twice to the Troll for killing NPCs on his side;
> he /nodded in understanding. The Hunter /whispered to me that she had
> the Troll in her sights should he try something, but I knew I was
> safe.
>
> I later returned to the camp for a quest to retrieve the crystals that
> grow in the area. I ran into an Orc obviously on the same quest, and
> helped him kill a couple of enemies. We saw two enemies guarding two
> crystals; we each tackled one, each took a crystal, I wished /goodbye
> to the Orc, and he /goodbyed me back.
>
>

LOL, definitely a different sentiment there. My server is PVP, had I
come upon you trying to do that quest I would have killed you before you
started. Of course, as with all Alliance on my server, you would have
then called in the 3 level 60 babysitters to come get your revenge . . .

--
Rob Berryhill
 
Archived from groups: alt.games.warcraft (More info?)

phlip
> Probably sacreligious to assist/be assisted by horde, but happened to me
> in
> Felwood...Jaednar area...Group of 3 were doing 'the final blow' and i was
> 'extinguishing the flames'...we traded kills, didn't get in each other's
> way
> and in the end, bowed, waved and high-tailed it to Greta
> Mosshoof...<sniffle>... ;-)
>
> Unfortunately, one of my better WOW experiences and I'm lvl 59!

I must I rate my only quest-together experience also pretty high, because
it is was so unique. It will probably never happen again after the patch,
if only for my own growing bloodthirst.

Both of the following stories were happening on a PVP server.
The first in Stranglethorn Vale, of all places.

We, 3 hordies level 42/43 wanted to do [45] Stranglethorn Fever,
just after a lot of PVP bloodshed (going both ways) at the southmost
point of STV.

We were not aware this quest was too hard for the three of us.
Near the Witch doctor a lone alliance character, level 44, shows up
and kneels before us, points to the doctor and to us, we nod, allie
thanks. Soon after two more level 44 alliance show up.

We let the doctor summon and start attacking the mobs.
The alliance characters stand at our back and deal heavy damage
to the mobs in front of us. Our quests succeeds.

Now the alliance chars start the quest and we stand at their back
and deal damage to the mobs they are fighting.
At the point of Mokk's death I am meleeing a mob before me and
have two alliance chars at both sides of my bearhead. Their quest
succeeds.

We thank each other and go our ways. On entering booty bay
I was killed from by a (different) mage operating from the roof tops,
so life returned immediately to normal.

I was aware of one of the three only once again, when I was waiting
before Zul'Farrak, he just exited and got ganked by the group I was
in. (For the sake of clearity, I am ashamed of that.)



Other story, less spectacular, but still showed some respect for each
others quests.
This was just after the honor patch, I was level 49 and tried to solo the
robot escort quest in tanaris (fairly easy: just hibernate everything but
still takes a couple of minutes)
When steamweadle came in sight I spot an alliance group, Level 49
hunter and two 45s (pally and rogue IIRC), busy escorting a turtle,
you know that one that follows you everywhere so they could have
attacked me (interesting question: would the turtle attack me too and
my robot attack them?), but they let me go and only came in just
after I completed my quest.
I cheered at them and started to thank everyone of them for not
disturbing my quest, but life was already back to normal, I got an
hunters mark over my head and could only just escape to the sea.

BTW: do you think I owed them a honorable kill?

Hans
 
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Yeechang Lee <ylee@pobox.com> stared blankly into space for a short
while before writing:
> So I'm in the Swamp of Sorrows finishing up the Alliance quests
> there. Among them is escorting an NPC, Galen Goodward, out from his
> cage in the mob base in the NE corner of the zone. Unfortunately
> Galen is quite stupid and will walk straight into enemies, and the
> nearest group to the cage happens to be several enemies and their
> shadow magic-wielding imps. The imps fire shadow bolts that blow
> through my shadow-resistence aura, and Galen's already dead because
> as a prisoner he lacks any weapons or armor. This happened three
> times.
>
> Because of the shadow bolts I couldn't quite solo the group to clear
> the path, and so I asked for help. While positioning myself I saw a
> Troll, to which I waved as I normally do. A Hunter at my level
> answered my call, and the two of us began the escort. Naturally,
> with another person there that first mob had already disappeared for
> whatever reason (sigh), but as we neared a second group, the Troll
> reappeared. By the jerky way he moved it was obvious he also wanted
> to help escort the (Human) NPC. He rushed to tackle an enemy, then
> another, as we took on more. After finishing the quest, I /bowed and
> /thanked the Troll . . . Just as a Stonard patrol guard ambushed
> me. Fighting him meant my PvP flag triggered. I killed the guard and
> another then /sorryed twice to the Troll for killing NPCs on his
> side; he /nodded in understanding. The Hunter /whispered to me that
> she had the Troll in her sights should he try something, but I knew
> I was safe.
>
> I later returned to the camp for a quest to retrieve the crystals
> that grow in the area. I ran into an Orc obviously on the same
> quest, and helped him kill a couple of enemies. We saw two enemies
> guarding two crystals; we each tackled one, each took a crystal, I
> wished /goodbye to the Orc, and he /goodbyed me back.

TRAITOR!!!!

ARREST THAT MAN/WOMAN/OTHER (strike out that which is not applicable)

--
Doc 😉
 
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Its like Cats and Dogs living together in harmony.... it just isnt
right at all !!
 
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["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
On 2005-05-03, nvrsbr <abryant1@shaw.ca> wrote:
> Its like Cats and Dogs living together in harmony.... it just isnt
> right at all !!

I guess I should sit the cat and dog down at home and explain
that their lifestyle is unnatural.
 
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* "charleh \(moif\)" <charleh@macburgerdonaldsking.com> wrote:
|
| I have it on good authority from the Troll High council that the Troll in
| question has been incarcerated and will face judgement by Onyxia in the
| coming days.

Incarceration followed by incineration. Sounds painful.

--
Lars Haugseth
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

In article <d58us1$rhf$0@pita.alt.net>, sorry@no.spam says...
> shadows wrote:

> No offense intended, but what's weird is the way some of you think about
> PvP. 😉
>
> "Consensual conflict" is an oxymoron at best, and completely non-sensical at
> worst. It's *conflict*, after all, so consent doesn't even play into it.
> But what really bothers me is the whiners who have the notion that there is
> anything *but* consensual PvP in WoW, because it is all consensual. If you
> play PvE, then it's consensual by default, and if you play on a PvP server,
> you consented the moment you created your character. If you didn't want to
> consent to PvP in the first place, you would have created your character on
> a PvE or RP server.

I wouldn't mind if it were a *bit* less consensual on an RP server.
Maybe there should be some penalty for wandering around non PvP in a
contested zone. Not enough to stop you if you really just want to be a
non-combatant, but enough to encourage you to bravely bear the flag of
your faction.

- Gerry Quinn
 
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"shadows" <shadows@whitefang.com> wrote in message
news:slrnd7fi66.2sfg.shadows@helena.whitefang.com...
> ["Followup-To:" header set to comp.sys.ibm.pc.games.rpg.]
> On 2005-05-03, gaf1234567890 <gaf1234567890@hotmail.com> wrote:
>
>> It must be really weird playing on a server where the only conflict
>> between factions are TM/SS raids.
>
> It's actually good. Conflict is great but what's the point of non
> consensual conflict?

-This has got to be an oxymoron (sp?)

-Its like in WW2 saying , "Hi Mr. German, would you like to try and kill me
as I try and kill you? Or shold we go about our business. Remeber if you
decide to fight me, I would like a letter so I can schedule you in. And
remember I am new to this war and I dont have the experience you have so you
have to let one of your privates fight me for you."


On the PvE server I play on someone started
> recruiting for a raid on the Horde newbie area. He wanted to take
> out all the quest givers. He was told to stop being a complete
> tool.
-He should be on PVP. But that said. In war any advantage you can take
should be taken. Anything to hinder the enemy should be fair game. If it
takes them longer to turn in quests, it will take them longer to lvl, so
there are less higher lvl enemies. Of course being that it is a PVE server
he is on, he should adapt his gameplay to it.
>
> I'd much rather have consensual PvP where everyone is ready to
> duke it out.

-It should be dueling only on PVE. If you play on PVE there should be no PVP
option. It should be all or nothing. So on PVE you can PVP and kill someone
by luck. If they cant find you before your flag goes off, you have the
option of never giving them a chance for revenge.

During WWI it wouldn't be uncommon for soldiers on
> either side of the trenches to cooperate whenever the officers
> wouldn't be around to order them about.

-There is a word for that. Traitors
Cooperating with the enemy in real life is bullshit. "Hi enemy lets be
friends right now instead of fighting. Oh your hands are cold and you need
gloves or your fingers will get frostbite and rot off. Here ya go. Stay
warm." Then later in the week he kills a dozen of your best friends because
he has warm dry gloves for his fingers.

In fact one of the reasons the troops were moved up and down the front lines
as much
> is to prevent them from getting chummy with the enemy.

-That may have happened but after talking to anyone from that war (or any
other I bet), its obvious that your scenerio isn't the norm.
>
PVE is all well and good. I have players on both. I dont like it when my
tauren Druid gets ganked on Eredar but then its not called Peacecraft is it.
So when I am tired of the conflict, I can play my happy go lucky flower
picking NE on Kargath with no worries.
 
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On 2005-05-04, Shane MacIntyre <enco@encoeng.com> wrote:

> -Its like in WW2 saying , "Hi Mr. German, would you like to try and kill me
> as I try and kill you? Or shold we go about our business. Remeber if you
> decide to fight me, I would like a letter so I can schedule you in. And
> remember I am new to this war and I dont have the experience you have so you
> have to let one of your privates fight me for you."

In WW1 this wasn't uncommon. In fact you should check out
Axlerod's "The Evolution of Cooperation" where at the end of the
book he goes in depth to show the sheer amount of cooperation
between troops on the Allied and German side.

It wouldn't be uncommon for them to play a cooperative tit for
tat firing their artillery at the same spot at the same time of
day everytime. One story has a German soldier firing his
artillery and hitting a spot he usually wouldn't. The soldier got
up out of the trench, waved to the Allies and said "Sorry! Damn
Prussian artillery."

Letters from the soldiers sent home would describe how, upon
arriving at the trenches to relieve other troops, the men would
immediately get up to speed on when and where to fire the
artillery so that the other side wouldn't get hurt.

Personally I only want to PvP in the battlefields were everyone
will be prepared and no real griefing will take place. Otherwise
I don't see the point.
 
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> It's actually good. Conflict is great but what's the point of non
> consensual conflict?

Personally, I think there's a huge problem with consensual conflict (at
least for me)...

You're grinding Ogre's in the cave in Ferelas and your Mining radar
shows a new blip on the map. You mouse over, thinking it's probably
Iron, or maybe Mithril. It's Gold! Not that Gold is really worth more
than Mithril at the Auction House, but there's still something about
mining gold that makes you feel like I just unearthed "treasure".

You fight your way to the tunnel where the ore is, come around the last
corner, and there's some wretched Alliance slob! He's got the jump on
the ore and has already started picking away. I find it unacceptable
that you can't win the ore by fighting off a hated adversary. I find it
it just as bad that he can't do the same, even though it means a
graveyard run for me half the time.

Basically, PvE servers are nice because you don't get ganked. But they
have the genuine downside of feeling like there is a total and utter
lack of urgency in the things that you do. I have characters on both
types of servers, and on the PvE servers I feel like I'm playing
golf... That is I'm really playing within myself, even though there are
other players on the course.