mace

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Nov 3, 2002
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http://www.gamespot.com/news/2005/03/08/news_6119959.html

However, a clue to Junction Point's current project may lie in
Spector's past. One of his coworkers while working at TSR was one Allen
Varney, who cowrote a module for the cult sci-fi role-playing game
Paranoia with Spector. According to Varney's online resume, he also
handled "principal design" on a game called "Junction Point" while at
Looking Glass Studios (then Looking Glass Technologies) at the same
time as Spector. Varney describes the game as "[a] massively
multiplayer fantasy role-playing game, changed in midstream to a
single-player science-fiction role-playing game," which was canceled in
1997.
....
When speaking to GameSpot, Spector was optimistic and seemed ready to
tangle once again with the game industry. However, when pressed on
details on Junction Point's debut, he preferred to stay mum, only
suggesting that new ideas were percolating behind the scenes. He also
refused to answer questions on the studio's business model, leaving the
door open for a conventional collaboration with a publisher or a
self-published MMORPG.
....

So is it going to be a MMORPG or what? But, anyway, WS is unfortunately
way too capable of ruining any kind of a game whether the original idea
was from LG or not.
 
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Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg (More info?)

"mace" <mmace@my-deja.com> wrote in message
news:1110360146.336371.161130@g14g2000cwa.googlegroups.com...
> http://www.gamespot.com/news/2005/03/08/news_6119959.html
> He also
> refused to answer questions on the studio's business model, leaving the
> door open for a conventional collaboration with a publisher or a
> self-published MMORPG.

Self-publish, for god's sake. That is a no-brainer at this point, and has
been for years IMO. RPGs already appeal to a niche, old-school audience, I
think you gain little in the way of sales with shelf space at EB that you
don't lose 10x over by the publisher taking their huge cut of the sales
revenue.
 

Andrew

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Mar 31, 2004
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On Wed, 9 Mar 2005 12:56:54 -0600, "Bringiton" <behtol@gtre.net>
wrote:

>Self-publish, for god's sake. That is a no-brainer at this point, and has
>been for years IMO. RPGs already appeal to a niche, old-school audience, I
>think you gain little in the way of sales with shelf space at EB that you
>don't lose 10x over by the publisher taking their huge cut of the sales
>revenue.

Yup. For MMORPG's the userbase are going to have broadband or
unlimited dial up so let them download the client for free IMO. If the
game is good, you make your money on the subscriptions.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
 
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Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg (More info?)

"mace" <mmace@my-deja.com> wrote:
>http://www.gamespot.com/news/2005/03/08/news_6119959.html
>
>However, a clue to Junction Point's current project may lie in
>Spector's past. One of his coworkers while working at TSR was one Allen
>Varney, who cowrote a module for the cult sci-fi role-playing game
>Paranoia with Spector. According to Varney's online resume, he also
>handled "principal design" on a game called "Junction Point" while at
>Looking Glass Studios (then Looking Glass Technologies) at the same
>time as Spector. Varney describes the game as "[a] massively
>multiplayer fantasy role-playing game, changed in midstream to a
>single-player science-fiction role-playing game," which was canceled in
>1997.

Wow with great decisions like that how did LGS ever go out of business??
 
G

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Guest
Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg (More info?)

Hey, is there a coincidence Walton Simons and Warren Spector have the same
initials? HMMM?

I sense a conspiracy.

Jonah Falcon
 
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Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg (More info?)

"mace" <mmace@my-deja.com> once tried to test me with:

> http://www.gamespot.com/news/2005/03/08/news_6119959.html
>
> However, a clue to Junction Point's current project may lie in
> Spector's past. One of his coworkers while working at TSR was one Allen
> Varney, who cowrote a module for the cult sci-fi role-playing game
> Paranoia with Spector. According to Varney's online resume, he also
> handled "principal design" on a game called "Junction Point" while at
> Looking Glass Studios (then Looking Glass Technologies) at the same
> time as Spector. Varney describes the game as "[a] massively
> multiplayer fantasy role-playing game, changed in midstream to a
> single-player science-fiction role-playing game," which was canceled in
> 1997.
> ...
> When speaking to GameSpot, Spector was optimistic and seemed ready to
> tangle once again with the game industry. However, when pressed on
> details on Junction Point's debut, he preferred to stay mum, only
> suggesting that new ideas were percolating behind the scenes. He also
> refused to answer questions on the studio's business model, leaving the
> door open for a conventional collaboration with a publisher or a
> self-published MMORPG.

Self published MMOG? Not bloodly likely. Not unless Spector is loaded with
tons of disposable income he doesn't mind taking a huge gamble on. :)

> So is it going to be a MMORPG or what? But, anyway, WS is unfortunately
> way too capable of ruining any kind of a game whether the original idea
> was from LG or not.

We'll see. Deus Ex kicked ass. DE2 was only bad because they tried to do a
console game on the PC. If they'd have stuck with the larger levels of the
first game and then downgraded it to fit on an Xbox rather than try and
make them the same for both systems it would have been much better.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
G

Guest

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Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg (More info?)

Andrew <spamtrap@localhost.> once tried to test me with:

> On Wed, 9 Mar 2005 12:56:54 -0600, "Bringiton" <behtol@gtre.net>
> wrote:
>
>>Self-publish, for god's sake. That is a no-brainer at this point, and
>>has been for years IMO. RPGs already appeal to a niche, old-school
>>audience, I think you gain little in the way of sales with shelf space
>>at EB that you don't lose 10x over by the publisher taking their huge
>>cut of the sales revenue.
>
> Yup. For MMORPG's the userbase are going to have broadband or
> unlimited dial up so let them download the client for free IMO. If the
> game is good, you make your money on the subscriptions.

The problem is going to be coming up with the bling to BUILD an MMOG.
That's some serious bank we're talking about. And it really does take that
much money, if you want something worth playing and paying a fee to play.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.