What they mean (briefly in a bastardized explanation) is 16 pixels with Colour AND Z values, or 32 pixels with either one or the other (used to be only colour no Z).
It can use the vertex shaders to supliment pixel function as well.
So 16 pixels per clock full value or 32 partial.
Thus it's seen as 16x1 and 32x0, it's somewhat of a cynical description, but really the one that most clearly describes the architecture in a quick blurb that everyone can grasp.
- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <font color=green>RED </font color=green> <font color=red> GREEN</font color=red> GA to SK
<P ID="edit"><FONT SIZE=-1><EM>Edited by TheGreatGrapeApe on 04/13/04 05:54 PM.</EM></FONT></P>