wtf IS up with the 32x0 thing?

phial

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Oct 29, 2002
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huh?

i dont get it.

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scottchen

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Jun 3, 2003
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Let's ask Nvidia, if anything times 0 is still 0.

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flamethrower205

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Jun 26, 2001
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Or could it be infinity....hmmmmm. Maybe their chip has something hidden in it- a 32 bit quantum computer that effectively calculates 2^32 possibilities at once and thereby represents the entire frame in an iota of space. This could give rise to huge frame rates man! Think about it!

SEX is like math. Add the bed, subtract the clothes, divide the legs, and hope you dont multiply
 
What they mean (briefly in a bastardized explanation) is 16 pixels with Colour AND Z values, or 32 pixels with either one or the other (used to be only colour no Z).

It can use the vertex shaders to supliment pixel function as well.

So 16 pixels per clock full value or 32 partial.

Thus it's seen as 16x1 and 32x0, it's somewhat of a cynical description, but really the one that most clearly describes the architecture in a quick blurb that everyone can grasp.


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<P ID="edit"><FONT SIZE=-1><EM>Edited by TheGreatGrapeApe on 04/13/04 05:54 PM.</EM></FONT></P>
 

phial

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i thoguht that numbering used to refer to the rendering pipelines and the tmu's attached to them?

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TKS

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Nv=MC to the negative square root multiplied by 0?

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