WWII players - Blitzkrieg Commander

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Archived from groups: rec.games.miniatures.historical (More info?)

If you haven't seen the new set of WWII rules, Blitzkrieg Commander
out, I suggest you check them out on either The Miniatures Page or
here at:

http://www.wargamesdirectory.com/html/bkc/


I normally play Science Fiction/Fantasy but this set has me buying
WWII now.


QSK
 
Archived from groups: rec.games.miniatures.historical (More info?)

I have seen them but I prefer a 1 figure = 1 man ruleset.
--
Justin Taylor
justin@hellou2.fsnet.co.uk
 
Archived from groups: rec.games.miniatures.historical (More info?)

Can you tell us what you like about them compared to the other sets on
the market right now? Thanks.


"Justin Taylor" <justint@hellou2.*takethisout*fsnet.co.uk> wrote in message news:<c74qks$qdr$1@newsg2.svr.pol.co.uk>...
> I have seen them but I prefer a 1 figure = 1 man ruleset.
 
Archived from groups: rec.games.miniatures.historical (More info?)

>Can you tell us what you like about them compared to the other sets on
>the market right now? Thanks.
>

1. It's NOT man-to-man. I want to play Patton....NOT Sgt. Rock! />)

2. It looks to do a good job of fog of war! There are lots of things covered,
but simple mechanics will allow for a a game with 40 units per side to be
completed in about 2 hours.

3. While I'm not a fan of point buying systems for historicals (I prefer
scenarios), this point buying system makes sense. If you want to buy all tiger
tanks, ....you simply can't! You MUST have infantry!

4. Just because YOU can see the enemy over the hill doesn't mean your miniature
units can shoot at them! While other sets cater for the same, the unique
command system requires the unit-to-shoot to be able to act on it's own
initiative. Not always in a position to do so!

5. Like in real life, some idiot will block your line of fire just when you
want to take a shot....one of yours! You must THINK out the sequence that you
move your forces, within the objectives you have set out for yourself, before
you move. Otherwise, you will experience the above!

6. It has army lists for about everyone you could think of , scenarios and a
simple campaign system. Everything in one book and no suppliments to buy just
to because you need stats or more rules! Pretty darned complete in one book!

While not exactly inexpensive, once you hold one in your hands, you FEEL like
you got your money's worth! (It's heavy!) The rules are but a few pages. The
bulk are army lists and stats. Well done designers notes. Like Pete says, "If
you like the details of armor penetration, you won't like these." These are
made to be played! He even takes supply doctrine into consideration!

Each "unit" can represent either squads or platoons, depending on what command
level you want to play on.

Hope that helps!

Best,
Tom Dye
GFI
GFI/Minifigs: www.minifigs.com (303)361-6465
Attactix:Bill@attactix.com (303)699-3349

Makers of Minifigs to the Americas!
 
Archived from groups: rec.games.miniatures.historical (More info?)

Sorry, they were not for me, just because of what they were doing.

--
Justin Taylor
justin@hellou2.fsnet.co.uk
 
Archived from groups: rec.games.miniatures.historical (More info?)

>Sorry, they were not for me, just because of what they were doing.
>

What were they doing, Justin?

Tom Dye
GFI
GFI/Minifigs: www.minifigs.com (303)361-6465
Attactix:Bill@attactix.com (303)699-3349

Makers of Minifigs to the Americas!
 
Archived from groups: rec.games.miniatures.historical (More info?)

Not, 1 model = 1 man scale

--
Justin Taylor
justin@hellou2.fsnet.co.uk
 
Archived from groups: rec.games.miniatures.historical (More info?)

"Justin Taylor" <justint@hellou2.*takethisout*fsnet.co.uk> wrote in message
news:c77kov$im9$1@newsg3.svr.pol.co.uk...
> Sorry, they were not for me, just because of what they were doing.
>

I hated warmaster....


--
Regards,
Andy O'Neill
www.wargamer.pwp.blueyonder.co.uk/index.htm
or, for no javascript and a faster load...
www.wargamer.pwp.blueyonder.co.uk/sitemap.htm
 
Archived from groups: rec.games.miniatures.historical (More info?)

>Not, 1 model = 1 man scale
>

I see. With all the skirmish games (1:1) out there, I find it refreshing to see
the variety added to.

Thanks for responding, Justin.

To Andy: Over here in the States, there are lots of historical folks changing a
bit here or there from Warmaster and playing games using their basic mechanics.
While it doesn't come out make the link, you will see some similarities with
Blitzkreig Commander.

Still, I really like them! Nice to have some choice, isn't it! 8>)

Best,
Tom Dye
GFI
GFI/Minifigs: www.minifigs.com (303)361-6465
Attactix:Bill@attactix.com (303)699-3349

Makers of Minifigs to the Americas!
 
Archived from groups: rec.games.miniatures.historical (More info?)

>I hated warmaster....

Me too.

--
Justin Taylor
justin@hellou2.fsnet.co.uk
 
Archived from groups: rec.games.miniatures.historical (More info?)

On Wed, 5 May 2004 16:27:07 +0100, "Andy O'Neill"
<aon14nocannedmeat@lycos.co.uk> wrote:

>"Justin Taylor" <justint@hellou2.*takethisout*fsnet.co.uk> wrote in message
>news:c77kov$im9$1@newsg3.svr.pol.co.uk...
>> Sorry, they were not for me, just because of what they were doing.
>>
>
>I hated warmaster....


Honestly, so did I... But, the system works pretty damn nicely for the
WWII battles. BC is NOT a direct WM rip-off. Yes, it shares some/many
of the same characteristics. but having played both, I can honestly
say BC is a good system.

There is a free 'lite' version on the homepage linked above.


QSK
 
Archived from groups: rec.games.miniatures.historical (More info?)

"QSK" <quicksilver_knight@hotmail.com> wrote in message
news:u5kj90lorhsii32h83fb31hqnh0i44g39j@4ax.com...
> On Wed, 5 May 2004 16:27:07 +0100, "Andy O'Neill"
> <aon14nocannedmeat@lycos.co.uk> wrote:
>
> >"Justin Taylor" <justint@hellou2.*takethisout*fsnet.co.uk> wrote in
message
> >news:c77kov$im9$1@newsg3.svr.pol.co.uk...
> >> Sorry, they were not for me, just because of what they were doing.
> >>
> >
> >I hated warmaster....
>
>
> Honestly, so did I... But, the system works pretty damn nicely for the
> WWII battles. BC is NOT a direct WM rip-off. Yes, it shares some/many
> of the same characteristics. but having played both, I can honestly
> say BC is a good system.
>
> There is a free 'lite' version on the homepage linked above.
>
I notice, incidentally, that Warmaster is not credited anywhere in the
rules, although they clearly use WM mechanisms.

I like Warmaster as a fanstasy rule set; the command and contorl system is
neat, but the 'firework display' ability of units to turn and zoom around,
coupled with the huge advantage to the one who gets in the first charge (a
feature of several other GW systems), spoils it for historical play, IMO.

Of course, your mileage may vary.
 
Archived from groups: rec.games.miniatures.historical (More info?)

In message <409a216f$0$25320$ed9e5944@reading.news.pipex.net>, Steve
Burt <steve.burt@spamfree.tiscali.co.uk> writes
>> >I hated warmaster....
>>
>>
>> Honestly, so did I... But, the system works pretty damn nicely for the
>> WWII battles. BC is NOT a direct WM rip-off. Yes, it shares some/many
>> of the same characteristics. but having played both, I can honestly
>> say BC is a good system.
>>
>> There is a free 'lite' version on the homepage linked above.
>>
>I notice, incidentally, that Warmaster is not credited anywhere in the
>rules, although they clearly use WM mechanisms.
>
>I like Warmaster as a fanstasy rule set; the command and contorl system is
>neat, but the 'firework display' ability of units to turn and zoom around,
>coupled with the huge advantage to the one who gets in the first charge (a
>feature of several other GW systems), spoils it for historical play, IMO.
>
>Of course, your mileage may vary.
>
I liked them too, most especially the C&C system. Certainly not
appropriate for all periods - I can't see a Napoleonic battle working if
individual units could whizz about causing mayhem. For fantasy it works
well. I especially like the fact that you never know how many more
orders you will be able to issue - it makes for a much more interesting
set of decisions than rolling your PIPs in advance and working out
exactly how to allocate a known number of orders. It might work for WWII
at the right scale - some sort of squad or platoon level scale, I guess.
Is that the level BC works? Or did someone mention 1-1 scale?
--
John Secker
 
Archived from groups: rec.games.miniatures.historical (More info?)

"John Secker" <john@secker.demon.co.uk> wrote in message
news:jQYoXhEaCrmAFw$h@secker.demon.co.uk...
> In message <409a216f$0$25320$ed9e5944@reading.news.pipex.net>, Steve
> Burt <steve.burt@spamfree.tiscali.co.uk> writes
> >> >I hated warmaster....
> >>
> >>
> >> Honestly, so did I... But, the system works pretty damn nicely for the
> >> WWII battles. BC is NOT a direct WM rip-off. Yes, it shares some/many
> >> of the same characteristics. but having played both, I can honestly
> >> say BC is a good system.
> >>
> >> There is a free 'lite' version on the homepage linked above.
> >>
> >I notice, incidentally, that Warmaster is not credited anywhere in the
> >rules, although they clearly use WM mechanisms.
> >
> >I like Warmaster as a fanstasy rule set; the command and contorl system
is
> >neat, but the 'firework display' ability of units to turn and zoom
around,
> >coupled with the huge advantage to the one who gets in the first charge
(a
> >feature of several other GW systems), spoils it for historical play, IMO.
> >
> >Of course, your mileage may vary.
> >
> I liked them too, most especially the C&C system. Certainly not
> appropriate for all periods - I can't see a Napoleonic battle working if
> individual units could whizz about causing mayhem. For fantasy it works
> well. I especially like the fact that you never know how many more
> orders you will be able to issue - it makes for a much more interesting
> set of decisions than rolling your PIPs in advance and working out
> exactly how to allocate a known number of orders. It might work for WWII
> at the right scale - some sort of squad or platoon level scale, I guess.
> Is that the level BC works? Or did someone mention 1-1 scale?

No - each stand is a platoon or a squad (you can play at either level).
I think facing is even more important at this scale than 1:1. It takes much
longer to turn a platoon of tanks than to turn one tank; some sort of
restriction on pivots (as imposed by Spearhead, Command Decision, and
Battlefront, for example) would be appropriate, IMO, but it isn't in BC. I
think it could be made to be fairly historical, but then again, one could
achieve the same effect rather more simply by using slightly different
mechanisms to Warmaster.